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G5. Barn

Two cult fanatics and two veterans—neutral evil humans loyal to Viallis—work here by day. They keep an eye out for trouble and keep their ears open for word of nondescript travelers passing through the area. When Viallis needs new sacrifices, the cultists snatch victims along the Trade Way at night. (If at least one day passes between the characters meeting Vecken and arriving in Greenfast, the cultists' most recent expedition ended with the capture of the vengeful warrior. See area B11.)
  The cultists pay close attention to Faerl's house (area G4) and to any strangers in the village. If the characters ask them any questions about Viallis, the cultists respond by attacking. If they see the previously agreed-upon signal of a window being opened in Faerl's house, they go there immediately, ready for trouble.
  Use the guidelines in the "Street Fight" section earlier to run the encounter if the cultists and the characters face off. Unlike the mercenaries in Waterdeep, these villains know a great deal of information that they share if they are defeated and threatened:
  Lord Viallis is the leader of what he calls the Burnt Tongue Cult, and he has made Greenfast the center of the cult's activities. Viallis worships a dark entity called Gaernoo, whose power he channels by sacrificing prisoners. This otherworldly patron provides Lord Viallis with aberrant creatures to command. Lord Viallis took over an old ruin outside the village, wanting to turn it into an estate. The work at the site is a ruse for opening up and rebuilding a series of subterranean chambers, which now constitute the cult's temple. With the temple completed, Lord Viallis has ordered the cult's activities to be stepped up. The cultists know nothing of the whereabouts of the remains of Lady Maria and her children. Lord Viallis never speaks of his life before the cult.

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