War Domain in Forgotten Realms | World Anvil

War Domain

Overview

War has many manifestations. It can make heroes of ordinary people. It can be desperate and horrific, with acts of cruelty and cowardice eclipsing instances of excellence and courage. In either case, the gods of war watch over warriors and reward them for their great deeds. The clerics of such gods excel in battle, inspiring others to fight the good fight or offering acts of violence as prayers. Gods of war include champions of honor and chivalry (such as Torm) as well as gods of destruction and pillage (such as Gruumsh) and gods of conquest and domination (such as Bane). Other war gods (such as Tempus) take a more neutral stance, promoting war in all its manifestations and supporting warriors in any circumstance.  

Features

1st Level - War Domain Spells

Cleric Level Spells
1st Divine favor, Shield of faith
3rd Magic weapon, Spiritual weapon
5th Crusader's mantle, Spirit guardians
7th Freedom of movement, Stoneskin
9th Flame strike, Hold monster
 

1st Level - Bonus Proficiencies

You gain proficiency with martial weapons and heavy armor.

1st Level - War Priest

Your god delivers bolts of inspiration to you while you are engaged in battle. When you use the Attack action, you can make one weapon attack as a bonus action.   You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.  

2nd Level - Channel Divinity: Guided Strike

You can use your Channel Divinity to strike with supernatural accuracy. When you make an attack roll, you can use your Channel Divinity to gain a +10 bonus to the roll. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.  

6th Level - Channel Divinity: War God’s Blessing

When a creature within 30 feet of you makes an attack roll, you can use your reaction to grant that creature a +10 bonus to the roll, using your Channel Divinity. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.  

8th Level - Blessed Strikes

You are blessed with divine might in battle. When a creature takes damage from one of your cantrips or weapon attacks, you can also deal 1d8 radiant damage to that creature. Once you deal this damage, you can't use this feature again until the start of your next turn.  

17th Level - Avatar of Battle

You gain resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons.
Deities to chose from:

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