SKT: Session 14: On the road to the moors

General Summary

Chapter the 14th: Whispers and Flames in the Calling Horns

Night was falling as the party arrived at the quiet village of Calling Horns, a modest place of narrow rows and low-roofed homes. The largest structure in sight was a well-maintained inn with a stable beside it. Plans for rest were already forming when an owl, wings outstretched in purpose, descended toward Juniper. As it landed, it spoke in clear and eerie tones:   “Juniper, the matron in Longsaddle requests your expertise. You owe us a debt—open the letter and read its contents without delay.”   Within the sealed envelope lay instructions written in magical runes. It stated that anyone touching her as she read them would be transported with her. Without hesitation, Juniper mounted her pony and recited the spell. In a burst of vibrant, colorful magic, she vanished.   The rest of the party—momentarily stunned—resigned themselves to the mystery and sought comfort in the inn’s ale. As most settled for sleep in rented rooms, Madra chose to rest in the stable beside the horses.   But the night would not pass quietly.   A low rumbling shook the earth, followed by sounds of struggle. The party, joined by a noblewoman, rushed to the stable to find two trolls attempting to batter their way through the doors. A swift and decisive fight followed. The trolls were slain before they could reach the animals inside.   The noblewoman introduced herself as Tamalin Zoar and revealed that such attacks had become worryingly frequent. She offered the party a Letter of Recommendation, a rare token which could either be used at the inn in Everlund, or traded with a member of the Hand of Yartar for a personal favor. The party accepted the offer with the promise to investigate further if the opportunity arose. As a gesture of gratitude, Tamalin returned their gold for the night’s stay.   Their escort duties continued, and the road to Yartar brought new danger. A group of bandits ambushed them and demanded a “toll” of 100 gold. Azure attempted a charm to reduce the toll to a mere 10, but the captain resisted, and negotiations fell apart.   A brief but intense fight erupted. Magic thundered across the battlefield, forcing the bandits to flee. Only their captain remained—and he did not live to regret it.   Arriving in Yartar, the party found lodging at the White-Winged Griffon and paid for their horses to be stabled. They explored the city’s bustling market, purchasing various wares, including a disturbing but fascinating mind flayer tadpole. Uvar visited Hasklar’s Arms & Armor, exploring tools of war and reforging plans for the future.   As night fell again, the group rested, their path now branching toward new roads, mysterious summons, and promises left waiting.
So penned by mine own hand,
Scriers Phink, Teller of Truths and Weaver of Wonders
Even danger buys its own reward—if one lives to claim it.
Campaign
Storm King's Thunder
Protagonists
Juniper Bramble
True Neutral Forest Gnome (Rune Carver)
Wizard 5
32 / 32 HP
STR
8
DEX
15
CON
14
INT
18
WIS
12
CHA
8
Uvar
Neutral Good Aasimar (Ruined)
Cleric 5
38 / 38 HP
STR
14
DEX
8
CON
14
INT
10
WIS
18
CHA
12
Thyme Bramble
Lawful Neutral Shield Dwarf (City Watch)
Fighter 6
58 / 58 HP
STR
19
DEX
10
CON
16
INT
8
WIS
10
CHA
14
Azure
Chaotic neutral Air Genasi (Outlander)
Sorcerer 6
38 / 38 HP
STR
8
DEX
12
CON
14
INT
14
WIS
10
CHA
18
Madra
Chaotic Good Human (Giant Foundling)
Barbarian 5
65 / 65 HP
STR
18
DEX
13
CON
16
INT
8
WIS
10
CHA
10
Report Date
09 Apr 2025
Primary Location
Related Characters

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