Cult of Baphomet Organization in Forgotten Realms | World Anvil

Cult of Baphomet

Baphomet increasingly attracted a following amongst minotaurs. A multitude of other twisted creatures revered Baphomet as well, some becoming his thralls, and if they pleased their bestial patron, they would be granted rulership of a portion of the Endless Maze. Those who displeased Baphomet were eaten, of course.   Baphomet granted spells as a lesser deity and had as his symbol a twisted circular maze awash in blood.

Tenets of Faith

Civilization is weakness and brutality is strength in the credo of Baphomet, the Horned King and the Prince of Beasts. He is worshiped by those who want to break the confines of civility and unleash their bestial natures, for Baphomet envisions a world without restraint, where creatures live out their most bloodthirsty desires.

Worship

Cults devoted to Baphomet use mazes and complex knots as their emblems. They create secret places to indulge themselves, including labyrinths of the sort their master favors. Bloodstained crowns and weapons of iron and brass decorate their profane altars.

Priesthood

Over time, a cultist of Baphomet becomes tainted by his influence, gaining bloodshot eyes and coarse, thickening hair. Small horns eventually sprout from the cultist's forehead. In time, a devoted cultist might transform entirely into a minotaur, which is considered the greatest gift of the Prince of Beasts

Granted Divine Powers

Baphomet grants his cultists special abilities. All his devotees gain the Labyrinthine Recall trait below. He grants his rank-and-file followers the Unerring Tracker trait, and cult leaders gain the Incite the Hunters trait.   Labyrinthine Recall.
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This creature can perfectly recall any path it has traveled.
Unerring Tracker.
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As a bonus action, this creature magically creates a psychic link with one creature it can see. For the next hour, as a bonus action this creature learns the current distance and direction to the target if it is on the same plane of existence. The link ends if this creature is incapacitated or if it uses this ability on a different target.
Incite the Hunters
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(Recharges after a Short or Long Rest). As an action, this creature allows each ally within 30 feet of it that has the Unerring Tracker trait to make one weapon attack as a reaction against the target of that ally's Unerring Tracker.
Type
Religious, Cult
Divines
Related Species

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