Human
PHB, DMG
Human
In the reckonings of most worlds. humans are the youngest of the common races, late to arrive on the world scene and short-lived in comparison to dwarves, elves, and dragons. Perhaps it is because of their shorter lives that they strive to achieve as much as they can in the years that they are given. Or maybe they feel they have something to prove to the elder races and that's why they buld their mighty empires on the foundations of conquest and trade. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds.
A Broad Spectrum
With their penchant for migration and conquest, humans are more physically diverse than other common races. There is no typical human. An individual can stand from 5 feet to a little over 6 feet tall and wiegh from 125 to 250 pounds. Human skin shades range from nearly black to very pale, and their hair colors black to blond (Curly, kinky or straight males might sport facial hair that is sparce or thick. A lot of humans have a dash of non-human blood, revealing hints of elf, orc, or other lineages. Humans reach adulthood in their late teens and rarely live even a single century.
Variety in All Things
Humans are the most adaptable and ambitious people among the common races. They have widely varying tastes, morals, and customs in the many different lands where they have settled. When they settle, though, they stay: they build cities to last for the ages, and great kingdoms that can persist for long centuries. An individual human might have relatively short lifespan, but a human nation or culture preserves traditions with origins far beyond the reach of any ingle human's memory. They live fully in the present - making them well suited to the adventuring life - but also plan for the future, striving to leave a lsting legacy. Individually and as a group, humans are adaptable opportunists, and they stay alert to changing political and social dynamics.
Lasting Institutions
Where a single elf or dwarf might take on the responsibility of guarding a special location or a powerful secret, humans found sacred orders and institutions for such purposes. While dwarf clans and halfling elders pass on the ancient traditions to each new generation, human temples, governments, libraries, and codes of law fix their traditions in the bedrock of history. Humana dream of immortality, but (except for those few who seek undeath or divine ascension to escape death's clutches) they achieve it by ensuring that they will be remembered when they are gone. Although some humans can be xenophobic, in general their societies are inclusive. Human lands welcome large numbers of nonhumans compared to the proportion of humans who live in nonhuman lands.
Exemplars of Ambition
Humans who seek adventure are the most daring and ambitious members of a daring and ambitious race. They seek to earn glory in the eyes of their fellows by ammassing power, wealth, and fame. More than other races, humans champion causes rather than territories or groups.
Human Names and Ethnicities
Having so much more variety than other cultures, humans as a whole have no typical names. Some human parents give their children names from other languages such as Dwarvish or Elvish (pronounced more or less correctly), but most parents give names that are linked to their regions culture or to the naming traditions of their ancestors. The material culture and physical characteristics of humans can change wildly from region to region. In the Forgotten Realms for example, the clothing, architecture, cuisine, music, and literature are different in the northwestern lands of the Silver Marches than n distant Turmish or Impiltur to the east - and even more distinctive in far-off Kara-Tur. Human physical characteristics though, vary according to the ancient migrations of the earliest Humans, so that the humans of the Silver Marches have every possible variation of coloration and features. In the Forgotten Realms, nine human ethnic groups are widely recognized, though over a dozen others are found in the more localized areas of Faerun. These groups and the typical names of their members, can be used as inspiration no matter which world your human is in.
Calishite
Shorter and slighter in build than most other humans, Calishites have dusky brown skin, hair and eyes. They are found primarily in southwest Faerun.
Calishite Names:(Male) Aesir, Bardeid, Haseid, Khemed, Mehmen, Sudeiman, Zasheir; (Female) Atala, Ceidil, Hama, Jasmal, Meilil, Seipora, Yasheira, Zasheida; (Surnames) Basha, Dumein, Jassan, Khalid, Mostana, Pashar, Rein.
Variant Human Traits
If you would like, when creating a Human character, you may choose to use the following rules, all of these replace the human's Ability Score Increase trait from above.
Ability Score Increase. Two different ability scores of your choice increase by 1.
Skills.You gain proficiency in one skill of your choice.
Feat.You gain one feat of your choice.
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