Unarmed Weapons
UNARMED WEAPONS TABLE
Unarmed_Weapon | Type | Dmg | Dmg_Effects | Dmg Type | Fire Rate | Qualities | Ammo | Wt | Cost | Rarity |
---|---|---|---|---|---|---|---|---|---|---|
Ballistic Fist | Unarmed | 4 | Breaking | Phys | 1 | Close Quarters, Inaccurate | Shotgun Shell | 8 | 200 | 3 |
CyberFist | Unarmed | 3 | - | Phys | Close Quarters, Intellect 1 |
4 | 350 | 5 | ||
Kinetic Gage | Unarmed | 2 | Piercing 1 | Phys | 1 | Close Quarters, Inaccurate, Personalized |
Fusion Core | 3 | 300 | 4 |
Mace Glove | Unarmed | 2 | Breaking | Phys | Close Quarters, Inaccurate, Personalized |
12 | 40 | 2 |
Unarmed Weapon Descriptions
Ballistic Fist
Ammunition: Shotgun Shell
(Quantity: 6+3CD, Weight: <1, Cost: 3, Rarity: 1)
The Ballistic Fist consists of a wrist-mounted shotgun receiver with a pressure plate worn over the knuckles. When a punch connects with a target, the impact of the plate triggers the firing mechanism. The shotgun shell inside the receiver then ignites, driving the metal plate back out with extreme force. As such, the Ballistic Fist expends a shotgun shell with every attack. This ammunition allows the weapon to make many quick, unstable attacks. Making an attack with a Ballistic Fist without using up a shotgun shell reduces the weapon's Damage to 3, its Fire Rate to 0 and no Breaking Effects are applied.
Ballistic Fist Mods
Ballistic Fist Mod | Prefix | Effects | Add Wt | Add Cost | Perks | Compl -exity | Skill | Rarity | Material Costs |
---|---|---|---|---|---|---|---|---|---|
Heavy Plate | Heavy | +1 Damage | +1 | +25 | Blacksmith 1 | 3 | Repair | Unc | 10 |
Bladed Plate | Bladed | Gain Persistent | +1 | +30 | Blacksmith 2 | 4 | Repair | Unc | 14 |
Reinforced Plate | Reinforced | +2 Damage | +3 | +45 | Blacksmith 2 | 4 | Repair | Unc | 14 |
Stun Pack | Stunning | +3 Damage, Gain Stun, Dmg Type to Energy |
+3 | +75 | Blacksmith 3, Science! 1 |
5 | Repair | Unc | 28 |
Blooming Plate | Blooming | -3 Damage, +2 Fire Rate, Gain Spread |
+5 | +100 | Blacksmith 3, Science! 4 |
6 | Repair | Unc | 37 |
CyberFist
The power of a software assistant wrapped around one’s hand, the CyberFist is the most elegant and articulated cyberweapon. These weapons are generally programmed with a serene and prudent personality.
CyberFist Mods
CyberFist Mod | Prefix | Effects | Add Wt | Add Cost | Perks | Compl -exity | Skill | Rarity | Material Costs |
---|---|---|---|---|---|---|---|---|---|
Adept AI | Adept | Vicious 3 | - | +150 | Science! 4 | 6 | Repair | Rare | 37 |
Creative AI | Creative | Vicious 4 | +1 | +200 | Science! 5 | 4 | Repair | Rare | 86 |
Kinetic Gage
Ammunition: Fusion Core
(Quantity: 1, Weight: 4, Cost: 200, Rarity: 3)
This fairly small and simple glove belies a high-tech kinetic energy transfer system. The Kinetic Gage can be fitted with many powerful modifications that allow it to project deadly force through the user’s hand.
Kinetic Gage Mods
Ballistic Fist Mod | Prefix | Effects | Add Wt | Add Cost | Perks | Compl -exity | Skill | Rarity | Material Costs |
---|---|---|---|---|---|---|---|---|---|
DRIVER MODS | |||||||||
Harmonized Driver | Harmonized | +2 Fire Rate | - | +30 | Blacksmith 2, Science! 3 |
5 | Science | Unc | 28 |
Atomic Driver | Atomic | -2 Damage, -1 Fire Rate, Gain Radioactive |
+1 | +45 | Blacksmith 3, Science! 4 |
6 | Science | Unc | 37 |
Impulse Driver | Impulse | Vicious 4 | +3 | +200 | Science! 5 | 8 | Science | Rare | 86 |
DYNAMO MODS | |||||||||
Micropulse Dynamo | Micropulse | +2 Fire Rate | - | +80 | Science! 3 | 5 | Science | Unc | 28 |
Momentum Dynamo | Momentum | -2 Damage, -1 Fire Rate, Breaking 2, Vicious 3 |
+5 | +150 | Blacksmith 3, Science! 4 |
6 | Science | Unc | 37 |
Mace Glove
A sizeable metal ball affixed to a flexible glove and wrist brace, this inelegant weapon uses sheer mass to damage its target. As it is 12 pounds of metal rooted to the weakest part of the wrist, it requires a relatively strong user to wield (STR 7). Also, because the weapon must fit snuggly around the hand, this weapon must be tailored to the hand of the user. Attempting to use a Mace Glove attuned to another's hand is useless, more likely to cause the wielder injury than anyone else.
Mace Glove Mods
Mace_Glove_Mod | Prefix | Effects | Add Wt | Add Cost | Perks | Compl -exity | Skill | Rarity | Material Costs |
---|---|---|---|---|---|---|---|---|---|
Heavy | Heavy | +1 Damage | +7 | +12 | Blacksmith 1 | 3 | Repair | Unc | 10 |
Electrified | Electrified | +2 Damage, Damage Type becomes Energy |
- | +15 | Blacksmith 1, Science! 1 |
4 | Repair | Unc | 14 |
Uranium Head | Glowing | Gain Radioactive | +7 | +50 | Blacksmith 2, Science! 2 |
5 | Repair | Unc | 28 |
Devastation Head | Devastating | +1 Damage, Breaking 3, Gain Vicious |
+10 | +75 | Blacksmith 3, Science! 1 |
5 | Repair | Unc | 28 |
.
Item type
Weapon, Other
Comments