Throwing Weapons
THROWING WEAPONS TABLE
Throwing Weapon | Type | Dmg | Dmg_Effects | Dmg Type | Fire Rate | Range | Qualities | Ammo | Wt | Cost | Rarity |
---|---|---|---|---|---|---|---|---|---|---|---|
Atlatl | Throwing | 3 | - | Phys | 1 | C | Suppressed, Thrown(C) | Atlatl Dart | 1 | 25 | 0 |
Blowgun | Throwing | 2 | - | Phys | 0 | C | Suppressed, Thrown(C) | Syringer Ammo | 2 | 30 | 0 |
Bolas | Throwing | 4 | Spread, Stun | Phys | - | M | Suppressed, Thrown(M) | - | 3 | 55 | 2 |
Chinese Army Phased Throwing Blade | Throwing | 4 | Persistent, Piercing 2 | Phys | - | M | Suppressed, Thrown(M) | - | <1 | 75 | 3 |
Combat Crossbow | Throwing | 6 | - | Phys | 1 | M | Suppressed, Thrown(M), Two-Handed | Combat Bolt | 6 | 120 | 3 |
Compound Bow | Throwing | 5 | - | Phys | 2 | M | Suppressed, Thrown(M), Two-Handed | Arrow | 3 | 100 | 3 |
Longbow | Throwing | 4 | - | Phys | 2 | M | Suppressed, Thrown(M), Two-Handed | Arrow | 3 | 65 | 2 |
Piston Spear | Throwing | 5 | Piercing 1, Vicious | Phys | - | M | Suppressed, Thrown(M) | - | 8 | 50 | 2 |
Proton Throwing Axe | Throwing | 7 | Piercing 1 | Phys | - | M | Suppressed, Thrown(M) | - | 8 | 130 | 4 |
Shortbow | Throwing | 3 | - | Phys | 2 | M | Suppressed, Thrown(M), Two-Handed | Arrow | 2 | 45 | 1 |
Throwing Weapon Rules
Bow Draw Weight
Any hand-drawn bow, whether it be a shortbow, longbow or compound bow, hurls an arrow out with the force that the archer stores in the flex of the bow. The harder the bow is to flex, the more difficult it is to pull back the bowstring, but the more force will be put into the leaving arrow. Each bow has a draw weight, with a corresponding Potential Melee Damage Bonus and a Strength Requirement. Characters with a Strength attribute below the Strength Requirement cannot use the bow at all. Characters with a Strength attribute higher than the bow’s Strength Requirement can use the weapon, but only gain their Melee Damage Bonus up to the potential of the bow.
Draw Weight | 35 lbs. | 75 lbs. | 100 lbs. | 200 lbs. |
---|---|---|---|---|
Potential Melee Damage Bonus | None | +1 | +2 | +3 |
Strength Requirement | None | 7 | 9 | 11 |
Bow Mods
Bow Mod | Prefix | Effects | Add Wt | Add Cost | Perks | Compl -exity | Skill | Rarity | Materials Cost |
---|---|---|---|---|---|---|---|---|---|
Silk Bowstring | Hunter's | +1 Damage | - | +20 | Blacksmith 1 | 2 | Repair | Unc | 3 |
Polyethylene Bowstring | Modern | +2 Damage |
- | +25 | Science! 1 |
3 | Repair | Unc | 10 |
Throwing Weapon Descriptions
Atlatl
Ammunition: Atlatl Dart (Quantity: 5+3CD, Weight: <1, Cost: 1, Rarity: 0)
An ancient tool that uses leverage to achieve great velocity in a long dart. It consists of a shaft with a spur at the end that supports and propels the butt of the spear. The user holds the spear-thrower in one hand, gripping near the end farthest from the cup. This weapon has no mods.
Blowgun
Ammunition: Syringer Ammo
A simple ranged weapon consisting of a long narrow tube for shooting light darts. It operates by having the projectile placed inside the pipe and using the force created by forced exhalation to pneumatically propel the projectile. This weapon has no mods.
Bolas
Bolas are a simple thrown weapon used to disable a target. Three weights are connected by two shorter cords with heavier weights, and one longer cord with a light weight. The heavier weights fly at the front parallel to each other, hit either side of the legs, and the lighter weight goes around, wrapping up the legs.
Bolas Mods
Bolas_Mods | Prefix | Effects | Add Wt | Add Cost | Perks | Compl -exity | Skill | Rarity | Materials Cost |
---|---|---|---|---|---|---|---|---|---|
Heavy | Heavy | +2 Damage | +5 | +25 | Blacksmith 2 | 5 | Repair | Unc | 28 |
Superconducting | Magneto | +2 Damage, Add Piercing 2 |
+2 | +45 | Blacksmith 3, Science! 4 |
6 | Repair | Unc | 37 |
Kinetic Balls | Kinetic | -2 Damage, Breaking, Vicious 3 |
+7 | +100 | Blacksmith 3, Science! 5 |
8 | Science | Unc | 86 |
Chinese Army Phased Throwing Blade
At the height of the Sino-American War, the People’s Republic of China was desperate. Outgunned and outmaneuvered in Alaska, the Chinese Army focused on infiltration and sabotage instead of direct confrontation. One of their most clever creations was the Hong Zhen phased throwing blade. The aerodynamic blade is set out of phase with normal matter, allowing it to penetrate with supernatural ease. This weapon has no mods.
Combat Crossbow
Ammunition: Various Combat Bolts (Quantity: 3+3CD, Weight: <1, Cost: 10, Rarity: 3)
The weapon experts of The Capitol, facing a shortage of resources, put their efforts into crossbow technology instead of relying on firearms. This weapon uses the best of The Capitol's tech in 2317, far and away more effective than crossbows of the pre-war era. There are a variety of bolts available. The Archer Perk applies to this weapon.
Combat Crossbow Mods
Combat Crossbow Mod | Prefix | Effects | Add Wt | Add Cost | Perks | Compl -exity | Skill | Rarity | Materials Cost |
---|---|---|---|---|---|---|---|---|---|
BOWSTRING MODS | |||||||||
Synthetic Bowstring | Modern | +1 Damage, Add Piercing 1 |
- | +30 | Science! 1 | 3 | Repair | Unc | 10 |
Heavy Bowstring | Heavy | +2 Damage, Add Piercing 1 |
+1 | +40 | Science! 2 | 4 | Repair | Unc | 14 |
Energized Bowstring | Energized | +4 Damage, Add Piercing 1, Damage Type becomes Energy |
+1 | +50 | Science! 3 | 5 | Repair | Unc | 28 |
Atomic Bowstring | Atomic | Add Piercing 1, Gain Radioactive, Gain Vicious |
+3 | +75 | Science! 4 | 6 | Science | Unc | 37 |
STOCK MODS | |||||||||
Marksman’s Stock | Marksman’s | Gain Two-Handed, Remove Inaccurate, Gain Accurate, Remove Close Quarters |
+2 | +20 | Gun Nut 2 | 4 | Repair | Unc | 14 |
SIGHT MODS | |||||||||
Reflex Sight | Tactical | May re-roll hit location die | - | +14 | - | 2 | Repair | Com | 3 |
Short Scope | Scoped | Gain Accurate | +1 | +11 | - | 2 | Repair | Com | 3 |
Short Night Vision Scope | Night Vision |
Gain Accurate, Gain Night Vision |
+1 | +38 | Science! 2 | 4 | Repair | Unc | 14 |
Long Night Vision Scope | Night Vision | Gain Accurate, Gain Night Vision, Increase Range by 1 step |
+1 | +50 | Science! 3 | 5 | Repair | Unc | 28 |
Recon Scope | Recon | Gain Accurate, Gain Recon |
+1 | +59 | Science! 3 | 5 | Repair | Unc | 28 |
FEED MODS | |||||||||
Repeating Feed | Repeating | +1 Fire Rate, Gain Inaccurate |
+1 | +30 | Blacksmith 1 | 3 | Repair | Unc | 10 |
Rapid Feed | Rapid | +2 Fire Rate, Gain Inaccurate |
+2 | +45 | Blacksmith 2 | 4 | Repair | Unc | 14 |
Compound Bow
Ammunition: Various Arrows (Quantity: 3+3CD, Weight: <1, Cost: 10, Rarity: 1)
A compound bow is a bow that uses a levering system, made of cables and pulleys, to bend the limbs. This allows heavy draw weights that launch a projectile faster. Bows use arrows as ammunition. These arrows can add Damage Effects.
The Compound Bow can accept one Mod of each category from of the following:
● Bowstring: Silk, Polyethylene
● Grip: Sharpshooter’s Grip
● Sights: Reflex Sight
Longbow
Ammunition: Various Arrows (Quantity: 3+3CD, Weight: <1, Cost: 10, Rarity: 1)
An ancient weapon consisting of a flexible arc and a high-tensile bowstring. In the wasteland, various materials are used to construct bows and bowstrings. Bows use arrows as ammunition. These arrows can add Damage Effects.
The Longbow can accept one Mod of each category from of the following:
● Bowstring: Silk, Polyethylene
● Grip: Sharpshooter’s Grip
● Sights: Reflex Sight
Piston Spear
An upgraded spear weapon consisting of a metal shaft with the addition of a spring-loaded piston which reacts on impact to increase penetration. The piston mechanism is highly modular and can be upgraded.
Piston Spear Mods
Piston_Spear Mod | Prefix | Effects | Add Wt | Add Cost | Perks | Compl -exity | Skill | Rarity | Materials Cost |
---|---|---|---|---|---|---|---|---|---|
Heavy Tip | Heavy | +2 Damage, Add Piercing 1 |
+1 | +60 | Blacksmith 2 | 4 | Repair | Unc | 14 |
Plasma Tip | Plasma | +3 Damage, Add Piercing 2 |
+2 | +75 | Blacksmith 3, Science! 3 |
5 | Repair | Unc | 28 |
Atomic Tip | Atomic | Gain Radioactive | +4 | +65 | Blacksmith 3, Science! 5 |
6 | Science | Unc | 37 |
Proton Throwing Axe
A futuristic war-axe with a glowing blue blade of protonic energy at its head. The weapon is designed to be fitted with powerful upgrades, ready for a 24th century war.
Proton Throwing Axe Mods
Proton_Throwing Axe Mod | Prefix | Effects | Add Wt | Add Cost | Perks | Compl -exity | Skill | Rarity | Materials Cost |
---|---|---|---|---|---|---|---|---|---|
Heavy Blade | Heavy | +1 Damage | +2 | +45 | Blacksmith 2 | 4 | Repair | Unc | 14 |
Inversal Blade | Inversal | -1 Damage, Add Piercing 2, Gain Radioactive |
+1 | +60 | Blacksmith 3, Science! 4 |
6 | Repair | Unc | 37 |
Kinetic Blade | Kinetic | -2 Damage, Vicious 4 |
+5 | +150 | Blacksmith 3, Science! 5 |
8 | Science | Unc | 86 |
Shortbow
Ammunition: Various Arrows (Quantity: 3+3CD, Weight: <1, Cost: 10, Rarity: 1)
A simple string tied between a bent piece of wood or junk, the wasteland shortbow is a common survival tool and weapon.
The Shortbow can accept one Mod of each category from of the following:
● Bowstring: Silk, Polyethylene
● Grip: Sharpshooter’s Grip
● Sights: Reflex Sight
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Item type
Weapon, Ranged
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