Small Guns
Small Guns Table
Weapon_Name | Type | Dmg | Dmg_Effects | Dmg Type | Fire Rate | Rng | Qualities | Wt | Cost | Rar -ity |
---|---|---|---|---|---|---|---|---|---|---|
American-180 | Small Guns | 2 | Burst | Phys | 4 | C | Close Quarters, Inaccurate | 6 | 100 | 3 |
Annie Oakley Model 3 Replica | Small Guns | 8 | Vicious | Phys | 1 | M | Accurate, Reliable | 3 | 200 | 5 |
Anti-Material Rifle | Small Guns | 8 | Breaking 3, Vicious | Phys | 0 | L | Accurate, Reliable | 20 | 400 | 5 |
Blackjacket Microgatling | Small Guns | 2 | Burst, Vicious | Phys | 2 | M | Gatling, Inaccurate, Two-Handed | 26 | 200 | 5 |
Cathedral Rifle | Small Guns | 3 | Piercing 1, Radioactive | Phys | 2 | M | Contaminated, Reliable, Two-Handed | 10 | 90 | 3 |
Devil's Voice | Small Guns | 5 | Piercing 1, Radioactive, Vicious | Phys | 1 | M | Contaminated, Close Quarters | 10 | 350 | 4 |
Elephant Gun | Small Guns | 7 | Piercing 1, Vicious | Phys | 0 | M | Two-Handed | 17 | 175 | 3 |
Hand Cannon | Small Guns | 8 | Piercing 1, Vicious | Phys | 1 | M | Close Quarters | 5 | 200 | 3 |
Nail Gun | Small Guns | 6 | Breaking | Phys | 1 | C | Close Quarters, Inaccurate | 4 | 55 | 2 |
NCR Destiny Rifle | Small Guns | 6 | - | Phys | 2 | M | Reliable, Two-Handed | 9 | 190 | 3 |
PistolBuddy | Small Guns | 9 | Piercing 1, Vicious | Phys | 1 | C | Close Quarters, Intellect 1 | 6 | 275 | 5 |
RifleBuddy | Small Guns | 6 | Piercing 1, Vicious | Phys | 0 | L | Intellect 1, Two-Handed | 12 | 275 | 5 |
Scattergun | Small Guns | 4 | Spread | Phys | 0 | C | Close Quarters, Concealed, Inaccurate, Unreliable | 5 | 30 | 1 |
ShotgunBuddy | Small Guns | 4 | Spread, Vicious | Phys | 0 | C | Close Quarters, Inaccurate, Intellect 1, Two-Handed | 13 | 200 | 5 |
Spear Gun | Small Guns | 5 | Breaking | Phys | 0 | M | Suppressed, Two-Handed | 6 | 75 | 3 |
SubmachinegunBuddy | Small Guns | 7 | Burst | Phys | 1 | C | Close Quarters, Inaccurate, Intellect 1 | 8 | 300 | 5 |
Survival Rifle | Small Guns | 3 | - | Phys | 2 | M | Reliable, Two-Handed | 3 | 45 | 1 |
Small Guns Descriptions
American-180
Ammunition: .22LR (Quantity: 10+5CD, Weight: <1, Cost: 1, Rarity: 2)
The American-180 is a submachine gun which fires .22 LR cartridges from a large pan magazine. The weapon operates through a simple open bolt at a very high rate of fire. These firearms were rare antiques in 2077, but many have survived the centuries due their sturdy build and ease of use.
The American-180 can accept one Mod of each category from of the following:
● Receiver: Calibrated, Hardened, Powerful, Advanced
● Barrel: Ported, Vented, Railgun Barrel
● Stock: Recoil-Compensating Stock
● Magazine: Large Magazine, Quick-Eject Magazine, Large Quick-Eject Magazine
● Sights: Reflex Sight
● Muzzle: Compensator, Muzzle Break, Suppressor
Anti-Material Rifle
Ammunition: 20mm Vulcan (Quantity: 3+2CD, Weight: <1, Cost: 6, Rarity: 5)
A single-shot, bolt-action anti-vehicle rifle, this weapon fires one high power 20mm Vulcan round with deadly accuracy. The weight and expense of the weapons made them rare, even before the Great War.
The Anti-Material Rifle can accept one Mod of each category from of the following:
● Receiver: Hardened, Powerful, Advanced
● Barrel: Long, Ported, Vented, Contaminator Barrel, Railgun Barrel
● Stock: Marksman’s Stock, Recoil-Compensating Stock
● Magazine: Large Magazine, Quick-Eject Magazine, Large Quick-Eject Magazine
● Sights: Reflex Sight, Short Scope, Long Scope, Short Night Vision Scope, Long Night Vision Scope, Recon Scope
● Muzzle: Suppressor
Blackjacket Microgatling
Ammunition: .22LR (Quantity: 10+5CD, Weight: <1, Cost: 1, Rarity: 2)
This weapon sprays small caliber ammunition through six rotating barrels. These barrels never heat up enough to justify the gatling format; it was engineered to entertain recreational shooters.
Blackjacket_Mod | Name
Prefix |
Effects | Add
Wt. |
Add
Cost |
Perk | Compl-
exity |
Skill | Rarity | Materials
Cost |
---|---|---|---|---|---|---|---|---|---|
Capacitor Mods | |||||||||
Hardened Receiver | Hardened | +1 Dmg | - | +20 | - | 2 | Repair | Uncommon | 3 |
Powerful Receiver | Powerful | +2 Dmg | +1 | +25 | Gun Nut 1 | 3 | Repair | Uncommon | 10 |
Advanced Receiver | Advanced | +3 Dmg, +1 Fire Rate |
+2 | +35 | Gun Nut 2 | 5 | Repair | Uncommon | 28 |
Barrel Mods | |||||||||
Accelerated Barrels | Accelerated | +1 Fire Rate, Gain Vicious |
+3 | +40 | Gun Nut 5, Science! 1 |
6 | Repair | Uncommon | 37 |
Magazine Mods | |||||||||
Smooth Feed | Smooth | +1 Fire Rate | - | +18 | Gun Nut 3 | 5 | Repair | Uncommon | 28 |
Cathedral Rifle
Ammunition: .22LR (Quantity: 10+5CD, Weight: <1, Cost: 1, Rarity: 2)
These heavy steel and wood weapons have a device in the handguard, a tube around the barrel which gives off a hefty amount of radiation. This rifle fires a .22 caliber round which is imbued with radioactivity before it hits its target. Unfortunately, the weapon is contaminated with a constant stream of alpha particle radiation that is toxic to humans.
Cathedral_Rifle_Mod | Name
Prefix |
Damage_Effects | Add
Wt. |
Add
Cost |
Perks | Compl-
exity |
Skill | Rarity | Materials
Cost |
---|---|---|---|---|---|---|---|---|---|
Contaminator Mods | |||||||||
Hallowed Contaminator | Hallowed | Gain Vicious | +1 | +25 | Gun Nut 1, Science! 2 |
4 | Science | Uncommon | 14 |
Holy Contaminator | Holy | +1 Dmg, Gain Vicious |
+3 | +35 | Gun Nut 1, Science! 3 |
5 | Science | Uncommon | 28 |
Exalted Contaminator | Exalted | +2 Dmg, Gain Vicious |
+6 | +45 | Gun Nut 2, Science! 4 |
6 | Science | Uncommon | 37 |
Sight Mods | |||||||||
Reflex Sight | Tactical | May re-roll Hit Location die | - | +14 | - | 2 | Repair | Common | 3 |
Short Scope | Scoped | Gain Accurate | +1 | +11 | - | 2 | Repair | Common | 3 |
Long Scope | Scoped | Gain Accurate, Increase Range by 1 Step |
+1 | +29 | Science! 2 | 4 | Repair | Uncommon | 14 |
Short Night Vision Scope | Night Vision |
Gain Accurate, Gain Night Vision |
+1 | +38 | Science! 2 | 4 | Repair | Uncommon | 14 |
Long Night Vision Scope | Night Vision |
Gain Accurate, Gain Night Vision, Increase Range by 1 Step |
+1 | +50 | Science! 3 | 5 | Repair | Uncommon | 28 |
Recon Scope | Recon | Gain Accurate, Gain Recon |
+1 | +59 | Science! 3 | 5 | Repair | Uncommon | 28 |
Muzzle Mods | |||||||||
Suppressor | Suppressed | Gain Suppressed | +2 | +45 | Gun Nut 2 | 4 | Repair | Uncommon | 14 |
Devil’s Voice
Ammunition: .44 Magnum (Quantity: 4+2CD, Weight: <1, Cost: 3, Rarity: 3)
The ultimate vision of the holy engineers of the Gravestone Cathedral, the Devil’s Voice holds the power of a radioactive contaminator in a pistol format. Expert gunslingers who are able to deal with the weapon’s radioactivity can cause devastating injury with this small, concealable handgun.
Devil's_Voice_Mod | Name
Prefix |
Damage_Effects | Add
Wt. |
Add
Cost |
Perks | Compl-
exity |
Skill | Rarity | Materials
Cost |
---|---|---|---|---|---|---|---|---|---|
Cylinder Mods | |||||||||
Active Cylinder | Active | +1 Fire Rate | - | +20 | Gun Nut 3 | 5 | Repair | Uncommon | 28 |
Barrel Mods | |||||||||
Rapacious Contaminator | Rapacious | +3 Dmg | +1 | +35 | Gun Nut 1, Science! 3 |
5 | Science | Uncommon | 28 |
Wanton Contaminator | Wanton | +5 Dmg | +2 | +60 | Gun Nut 2, Science! 4 |
6 | Science | Uncommon | 37 |
Esurient Contaminator | Esurient | +1 Dmg, Vicious 4 |
+5 | +100 | Gun Nut 5, Science! 4 |
8 | Science | Rare | 86 |
Grip Mods | |||||||||
Comfort Grip | Comfort | Remove Inaccurate | - | +6 | - | 2 | Repair | Common | 3 |
Sharpshooter's Grip | Sharpshooter's | Remove Inaccurate, Add Piercing 1 |
- | +10 | Gun Nut 1 | 3 | Repair | Uncommon | 10 |
Sight Mods | |||||||||
Reflex Sight | Tactical | May re-roll Hit Location die | - | +14 | - | 2 | Repair | Common | 3 |
Short Scope | Scoped | Gain Accurate, | +1 | +11 | - | 2 | Repair | Common | 3 |
Recon Scope | Recon | Gain Accurate, Gain Recon |
+1 | +59 | Science! 3 | 5 | Repair | Uncommon | 28 |
Muzzle Mods | |||||||||
Suppressor | Suppressed | Gain Suppressed | +2 | +45 | Gun Nut 2 | 4 | Repair | Uncommon | 14 |
Elephant Gun
Ammunition: .600 NE (Quantity: 3+2CD, Weight: <1, Cost: 4, Rarity: 3)
Once a status symbol for the wealthy elite who would use these rifles to bring down large and rare animals, these high caliber firearms are prized for their power.
The Elephant Gun can accept one Mod of each category from of the following:
● Receiver: Hardened, Powerful, Advanced
● Barrel: Long, Contaminator Barrel, Railgun Barrel
● Stock: Marksman’s Stock
● Sights: Reflex Sight, Short Scope, Long Scope, Short Night Vision Scope, Long Night Vision Scope, Recon Scope
● Muzzle: Bayonet, Suppressor
Hand Cannon
Ammunition: .50 (Quantity: 4+2CD, Weight: <1, Cost: 4, Rarity: 3)
A triumph of overcompensation, the hand cannon is a revolver chambered in the full-sized .50 caliber machine gun round. The weapon is loud, heavy and has an absurd amount of recoil, but talented pistoleers can use it to great effect.
The Hand Cannon can accept one Mod of each category from of the following:
● Receiver: Hardened, Powerful, Advanced
● Barrel: Snubnose, Bull, Railgun Barrel
● Grip: Comfort Grip
● Sights: Reflex Sight, Short Scope, Recon Scope
Nail Gun
Ammunition: Uncommon Materials (Weight: 1, Cost: 2, Rarity: 2)
The Nail Gun was a tool created by H&H Tools Company, now re-purposed as an anti-armour weapon. It fires a high-speed nail (represented by Uncommon Materials) as its ammunition.
Nail_Gun_Mod | Name
Prefix |
Damage_Effects | Add
Wt. |
Add
Cost |
Perks | Compl-
exity |
Skill | Rarity | Materials
Costs |
---|---|---|---|---|---|---|---|---|---|
Compressor Mods | |||||||||
Heavy Duty Compressor | Heavy Duty | Gain Vicious | +1 | +25 | Gun Nut 1 | 3 | Repair | Uncommon | 10 |
High-Pressure Compressor | High-
Pressure |
+2 Dmg, Gain Vicious |
+2 | +35 | Gun Nut 3 | 5 | Repair | Uncommon | 28 |
Advanced Compressor | Advanced | +2 Dmg, Gain Persistent, Gain Vicious |
+3 | +75 | Gun Nut 4, Science! 1 |
6 | Repair | Uncommon | 37 |
Barrel Mods | |||||||||
Railgun Barrel | Railgun | -5 Dmg, Vicious 4 |
+5 | +100 | Gun Nut 5, Science! 4 |
8 | Science | Rare | 86 |
Magazine Mods | |||||||||
Rapid Feed | Rapid | +1 Fire Rate | +1 | +23 | Gun Nut 2 | 4 | Repair | Uncommon | 14 |
NCR Destiny Rifle
Ammunition: 5.56mm (Quantity: 8+4CD, Weight: <1, Cost: 2, Rarity: 3)
The next generation of the New California Republic's standard service rifle, the Destiny Rifle maximizes the destructive potential of the 5.56 round in a sturdy, reliable frame. The NCR's extensive stockpile of these weapons is a game-changer for post-war America's geopolitical situation.
The NCR Destiny Rifle can accept one Mod of each category from of the following:
● Receiver: Hardened, Powerful, Advanced, Calibrated, Automatic, Hair Trigger, .38 Receiver, .308 Receiver, .45 Receiver
● Barrel: Long, Ported, Vented, Railgun Barrel
● Stock: Full Stock, Marksman’s Stock, Recoil Compensating Stock
● Magazine: Large Magazine, Quick-Eject Magazine, Large Quick-Eject Magazine
● Sights: Reflex Sight, Short Scope, Long Scope, Short Night Vision Scope, Long Night Vision Scope, Recon Scope
● Muzzle: Bayonet
PistolBuddy
Ammunition: .44 Magnum (Quantity: 4+2CD, Weight: <1, Cost: 3, Rarity: 3)
A small firearm engineered with an integral AI assistant. These weapons are usually programmed with a cowboy, wildcard personality.
The PistolBuddy can accept one Mod of each category from of the following:
● AI: Creative AI
● Receiver: Hardened, Powerful, Advanced
● Barrel: Long, Railgun Barrel
● Grip: Comfort Grip
● Sights: Recon Scope
RifleBuddy
Ammunition: .50 (Quantity: 4+2CD, Weight: <1, Cost: 4, Rarity: 3)
This futuristic long arm is built with a sentient AI which assists the user in long rang accuracy. RifleBuddy personalities tend to be programmed with a cruel and taciturn personality, often speaking in harsh whispers.
The RifleBuddy can accept one Mod of each category from of the following:
● AI: Creative AI
● Receiver: Hardened, Powerful, Advanced
● Barrel: Long, Contaminator Barrel, Railgun Barrel
● Stock: Marksman’s Stock
● Sights: Recon Scope
● Muzzle: Bayonet, Suppressor
ShotgunBuddy
Ammunition: Shotgun Shell (Quantity: 6+3CD, Weight: <1, Cost: 3, Rarity: 1)
A combat shotgun with a computerized buddy to help you shoot! These weapons are typically programmed with a domineering, drill-sergeant personality.
The ShotgunBuddy can accept one Mod of each category from of the following:
● AI: Creative AI
● Receiver: Hardened, Powerful, Advanced, Automatic, Hair Trigger
● Barrel: Long, Ported, Railgun Barrel
● Stock: Marksman’s Stock, Recoil Compensating Stock
● Magazine: Large Magazine, Quick-Eject Magazine, Large Quick-Eject Magazine
● Sights: Recon Scope
● Muzzle: Bayonet, Muzzle Break
Scattergun
Ammunition: Shotgun Shell (Quantity: 6+3CD, Weight: <1, Cost: 3, Rarity: 1)
A makeshift weapon of the immediate post-nuclear period, a scattergun is a reinforced steel flare gun rigged to fire a single shotgun shell. The weapon is inaccurate and unreliable, but easily concealed.
A Scattergun can accept one each of the following mods:
● Receiver: Hardened, Powerful, Advanced, Calibrated
● Barrel: Bull, Railgun Barrel
● Grip: Comfort Grip
Spear Gun
Ammunition: Javelin (Weight: 4, Cost: 10, Rarity: 1)
A simple weapon that uses a spring-loaded mechanism to propel a javelin into (and through) a target. It launches Javelins (as found in the the core book.)
Spear_Gun_Mod | Name
Prefix |
Damage_Effects | Add
Wt. |
Add
Cost |
Perks | Compl-
exity |
Skill | Rarity | Materials
Cost |
---|---|---|---|---|---|---|---|---|---|
Compressor Mods | |||||||||
Hardened Compressor | Hardened | +1 Dmg | - | +20 | - | 2 | Repair | Uncommon | 3 |
Powerful Compressor | Powerful | +2 Dmg | +1 | +25 | Gun Nut 1 | 3 | Repair | Uncommon | 10 |
Cruel Compressor | Cruel | +1 Dmg, Gain Persistent |
+5 | +45 | Gun Nut 4 | 6 | Repair | Uncommon | 37 |
Stock Mods | |||||||||
Marksman's Stock | Marksman's | Gain Two-Handed, Remove Inaccurate, Gain Accurate, Remove Close Quarters |
+2 | +20 | Gun Nut 2 | 4 | Repair | Uncommon | 14 |
SubmachinegunBuddy
Ammunition: 10mm (Quantity: 8+4CD, Weight: <1, Cost: 2, Rarity: 0)
This 10mm SMG is engineered to allow an AI assistant to help the user aim. SubmachinegunBuddies are commonly programmed with a spoiled princess persona.
The SubmachinegunBuddy can accept one Mod of each category from of the following:
● AI: Creative AI
● Receiver: Hardened, Powerful, Advanced
● Barrel: Railgun Barrel
● Stock: Full Stock, Recoil Compensating Stock
● Magazine: Large Magazine, Quick-Eject Magazine, Large Quick-Eject Magazine
● Sights: Recon Scope
● Muzzle: Muzzle Break
Survival Rifle
Ammunition: .22LR (Quantity: 10+5CD, Weight: <1, Cost: 1, Rarity: 2)
Designed for reliable service in rugged environments, these .22LR rifles are carried by pilots and campers. The weapon easily breaks down to store inside its floating buttstock to stow away. One can assemble or disassemble the rifle in seconds, without the use of tools.
A Survival Rifle can accept one each of the following mods:
● Receiver: Hardened, Powerful, Calibrated
● Barrel: Long Barrel, Railgun Barrel
● Stock: Marksman’s Stock
● Sights: Reflex Sight, Short Scope, Long Scope, Short Night Vision Scope, Long Night Vision Scope, Recon Scope
● Muzzle: Suppressor
Small Guns New Mods
Small_Gun_Mod | Name Prefix | Damage_Effects | Add
Wt. |
Add
Cost |
Perks | Compl-
exity |
Skill | Rarity | Material
Costs |
---|---|---|---|---|---|---|---|---|---|
Contaminator Barrel | Contaminated | Gain Radioactive | +3 | +35 | Gun Nut 2, Science! 4 |
6 | Science | Rare | 37 |
Creative AI | Creative | Gain Intellect 2 Quality | +1 | +200 | Science! 5 |
8 | Science | Rare | 86 |
Railgun Barrel | Railgun | -5 Damage, Vicious 4 |
+5 | +100 | Gun Nut 5, Science! 4 |
8 | Science | Rare | 86 |
Contaminator Barrel
Based on the contaminator technology of the Gravestone Cathedral, this barrel attachment imbues the exiting bullet with intense radioactive energy. It can only be fitted with weapons with a longer barrel, as the contaminator needs time to transmit the energy. Other than the weapons listed here, that only includes the Hunting Rifle.
Creative AI
A few very advanced small guns are equipped with an AI assistant. This sentient being can be upgraded, but only by someone with the esoteric knowledge of intelligent computer systems.
Railgun Barrel
State of the art in 2317, the Railgun Barrel uses a linear electromagnetic motor to accelerate the already discharged bullet. The projectile exits at absurd speed.
The Damage Rating of a weapon cannot be negative. If any Mod reduces a weapon’s Damage Rating to zero or below, zero dice are rolled for the weapons base damage. Damage modifiers, including those from Fire Rate or AP spends, still apply with those modifiers added to zero. Even if the Damage Rating would have been negative, the Damage modifiers begin as if the weapon’s Damage Rating was zero.
Aside from the weapons mentioned in this booklet, the Railgun Barrel can be affixed to the following Small Guns: .44 Pistol, 10mm Pistol, Assault Rifle, Combat Rifle, Gauss Rifle, Hunting Rifle, Combat Shotgun, Double Barrel Shotgun, Pipe Bolt-Action, Pipe Gun, Pipe Revolver
.
Item type
Weapon, Ranged
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