Energy Weapons Item in Forever Fallout, Missouri 2317 | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Energy Weapons


Energy Weapons Table


Weapon_Name Damage Dmg_Effects Dmg_Type Fire Rate Range Weapon_Qualites Ammo Wt Cost Rarity
Antimatter Projector 2
Burst,
Breaking 3
Energy 2 M
Debilitating,
Two-Handed
Fusion Cell
18 220 4
Entanglement
Impeller
8
Piercing 1,
Radioactive
Energy 0 M
Debilitating,
Suppressed,
Two-Handed
Fusion Core
12 200 4
LaserBuddy 4 Piercing 1 Energy 2 C
Close Quarters,
Intellect 1
Fusion Cell
6 175 5
PlasmaBuddy 5 -
Phys/
Energy
1 C
Close Quarters,
Intellect 1
Plasma
Cartridge
6 275 5
Recharger Laser 5 Piercing 1 Energy 0 C Close Quarters None 7 400 5
Sonic Emitter 7
Piercing 1,
Stun
Energy 2 C
Close Quarters,
Inaccurate
Fusion Cell
5 230 4

 

Energy Weapon Descriptions


 

Antimatter Projector


Ammunition: Fusion Cell (Quantity: 14+7CD, Weight: <1, Cost: 3, Rarity: 2)
A complex electromagnetic process allows this weapon to hurl very small packets of antimatter at high speed. When a cluster of antimatter collides with classic matter, the two nullify each other in an energetic outburst. This grants the weapon excellent armour penetration.

Antimatter Projector Mods


Mod Name Prefix Effects Add Wt. Add Cost Perks Compl- exity Skill Rarity Materials Cost
Capacitor Mods
Extended Capacitor Extended +1 Fire Rate +1 +30 Science! 3 5 Science Uncommon 28
Overdriven Capacitor Overdriven +2 Fire Rate +1 +40 Science! 4 6 Science Uncommon 37
Frequency Integrator Integrated
-2 Dmg,
Vicious 4
+5 +100 Science! 5 8 Science Rare 86
Barrel Mods
Long Barrel Long
Remove Close Quarters,
Increase Range by 1 Step
+2 +20 - 3 Science Common 10
Positron Accelerator Barrel Accelerated +1 Dmg +1 +26 Science! 3 5 Science Uncommon 28
Sights Mods
Reflex Sight Tactical May re-roll Hit Location Die - +14 - 2 Repair Common 3

   

Entanglement Impeller


Ammunition: Fusion Core (1 Charge = 1 Shot) (Quantity: 1, Weight: 4, Cost: 200, Rarity: 3)
The product of scientific insights made by The Enclave, The Institute and Mister House, this weapon draws on the essential quantum entanglement between particles – and disrupts them. Its polymer frame resembles a child’s plastic toy gun, and engaging the weapon makes no sound whatsoever. The target’s molecular structure is slightly disrupted: flesh is bruised and torn, stone is cracked and metal is rent. A single standard Fusion Core plugs into the bottom of the weapon and provides power.

Entanglement Impeller Mods


Mod Name Prefix Effects Add Wt. Add Cost Perks Compl- exity Skill Rarity Materials Cost
Capacitor Mods
Overdriven Capacitor Overdriven +1 Dmg +1 +35 Science! 4 5 Science Uncommon 28
Entanglement Integrator Integrated
-5 Dmg,
Vicious 4
+5 +100 Science! 5 8 Science Rare 86
Barrel Mods
Long Barrel Long
Remove Close Quarters,
Increase Range by 1 Step
+2 +20 - 3 Science Common 10
Sights Mods
Reflex Sight Tactical May re-roll Hit Location Die - +14 - 2 Repair Common 3
Short Scope Scoped Gain Accurate +1 +11 - 2 Repair Common 3
Long Scope Scoped
Gain Accurate,
Increase Range 1 Step
+1 +29 Science! 2 4 Repair Uncommon 14
Short Night Vision Scope
Night
Vision
Gain Accurate,
Gain Night Vision
+1 +38 Science! 2 4 Repair Uncommon 14
Long Night Vision Scope
Night
Vision
Gain Accurate,
Gain Night Vision,
Increase Range 1 Step
+1 +50 Science! 3 5 Repair Uncommon 28
Recon Scope Recon
Gain Accurate,
Gain Recon
+1 59 Science! 3 5 Repair Uncommon 28

   

LaserBuddy


Ammunition: Fusion Cell (Quantity: 14+7CD, Weight: <1, Cost: 3, Rarity: 2)
A simple laser gun affixed with an AI assistant, the weapon is modular and can be outfitted in many formats. These weapons are often programmed with a haughty and snobbish personality.
The LaserBuddy can accept one Mod of each category from of the following:
● AI: Creative AI
● Capacitor: Beta Wave Tuner, Boosted Capacitor, Photon Exciter, Photon Agitator, Momentum Capacitor, Frequency Integrator
● Barrel: Bracketed Short Barrel, Long Barrel, Splitter, Automatic Barrel, Bracketed Long Barrel, Improved Barrel, Sniper Barrel, Flamer Barrel
● Grip: Sharpshooter’s Grip
● Stock: Standard Stock, Marksman’s Stock, Recoil Compensating Stock
● Sights: Reflex Sight, Short Scope, Long Scope, Short Night Vision Scope, Long Night Vision Scope, Recon Scope
● Muzzle: Beam Splitter, Beam Focuser, Gyro Compensating Lens, Antinoise Filter
   

PlasmaBuddy


Ammunition: Plasma Cartridge (Quantity: 10+5CD, Weight: <1, Cost: 5, Rarity: 4)
An AI intellect is engineered into the hull of this plasma gun, allowing the sentient assistant to aid the user’s aim. PlasmaBuddy personalities are usually sarcastic and unimpressed.
  The PlasmaBuddy can accept one Mod of each category from of the following:
AI: Creative AI
Capacitor: Beta Wave Tuner, Boosted Capacitor, Photon Exciter, Photon Agitator, Momentum Capacitor, Frequency Integrator
Barrel: Splitter, Automatic Barrel, Improved Barrel, Sniper Barrel, Flamer Barrel
Stock: Standard Stock, Marksman’s Stock, Recoil Compensating Stock
Sights: Reflex Sight, Short Scope, Long Scope, Short Night Vision Scope, Long Night Vision Scope, Recon Scope
   

Recharger Laser


Ammunition: None
This is an advanced laser gun which is powered by a microfusion breeder to provide effectively limitless ammunition. The frame allows it to be operated like any other laser gun and fits most laser gun Mods, but the recharge time of the weapon limits its rate of fire. The internal microfusion breeder can theoretically provide hundreds of years of continuous use without significant maintenance.
  The Recharger Laser can accept one Mod of each category from of the following:
● Capacitor: Beta Wave Tuner, Boosted Capacitor, Photon Exciter, Photon Agitator, Momentum Capacitor, Frequency Integrator
● Barrel: Bracketed Short Barrel, Long Barrel, Splitter, Automatic Barrel, Bracketed Long Barrel, Improved Barrel, Sniper Barrel
● Grip: Sharpshooter’s Grip
● Stock: Standard Stock, Marksman’s Stock
● Sights: Reflex Sight, Short Scope, Long Scope, Short Night Vision Scope, Long Night Vision Scope, Recon Scope
● Muzzle: Beam Focuser, Antinoise Filter
   

Sonic Emitter


Ammunition: Fusion Cell (Quantity: 14+7CD, Weight: <1, Cost: 3, Rarity: 2)
Originally designed by Big MT labs in California, this pistol-format energy weapon sends out a concentrated pulse of sonic vibration. The resulting disruption hits with great force and is especially disorienting to biological targets.

Sonic Emitter Mods


Mod Name Prefix Effects Add Wt. Add Cost Perks Compl-exity Skill Rarity Materials Cost
Capacitor Mods
Intense Emitter Intense +1 Dmg +1 +26 Science! 3 5 Science Uncommon 28
Hyperresonance Emitter Hyperresonant
+1 Dmg,
Gain Vicious
+1 +35 Science! 4 6 Science Uncommon 37
Sonic Integrator Integrated
-2 Dmg,
Vicious 4
+5 +100 Science! 5 8 Science Rare 86
Barrel Mods
Long Barrel Long
Remove Close Quarters,
Increase Range by 1 Step
+2 +20 - 3 Science Common 10
Splitter Scattergun
-1 Dmg,
Gain Spread,
Gain Inaccurate
+1 +31 - 3 Science Common 10
Grip Mods
Sharpshooter's Grip Sharpshooter's
Remove Inaccurate,
Add Piercing 1
- +10 Gun Nut 1 3 Repair Uncommon 10

   

Energy Weapon Mods


Mod Name Prefix Effects Add Wt. Add Cost Perks Compl- exity Skill Rarity Materials Cost
Antinoise Muzzle Antinoise Gain Suppressed +1 +45 Science! 4 6 Science Rare 37
Frequency Integrator Integrated
-2 Dmg,Vicious 4
+5 +100 Science! 5 8 Science Rare 86
Hypercrank Capacitor Integrated
-2 Dmg,
Vicious 4,
Each shot consumes 8 Fusion Cells
+5 +100 Science! 5 8 Science Rare 86
Momentum Capacitor Breaking
Remove all Piercing,
Gain Breaking
+2 +50 Science! 2 5 Science Uncommon 28

 

Antinoise Muzzle


A device which screws to the bracketed barrel of an energy weapon and generates nullifying antinoise. This reduces the sound of the weapon, making it impossible to tell the direction of a shot by ear.
  Aside from the weapons mentioned in this booklet, the Antinoise Muzzle can be affixed to the following Energy Weapons: Institute Laser, Laser Gun
   

Frequency Integrator Capacitor


The Frequency Integrator Capacitor synthesizes the electromagnetic waves ejected by the weapon. The resulting wave is more energetic and destructive.
  Aside from the weapons mentioned here, the Frequency Integrator Capacitor can be affixed to the following Energy Weapons: Institute Laser, Laser Gun, Plasma Gun
  The Damage Rating of a weapon cannot be negative. If any Mod reduces a weapon’s Damage Rating to zero or below, zero dice are rolled for the weapons base damage. Damage modifiers, including those from Fire Rate or AP spends, still apply with those modifiers added to zero. Even if the Damage Rating would have been negative, the Damage modifiers begin as if the weapon’s Damage Rating was zero.
   

Hypercrank Capacitor


This mod drives an enormous amount of energy through the working of a common Laser Musket. The Hypercrank Capacitor can only be affixed to the Laser Musket.
   

Momentum Capacitor


Within this capacitor, the momentum of photons is substantially intensified, increasing their relative mass and imbuing the laser beam with more direct damage to matter.
  Aside from the weapons mentioned here, the Momentum Capacitor can also be applied to the Institute Laser, Laser Musket, Laser Gun and Plasma Gun.
   

.
Item type
Weapon, Ranged

Comments

Please Login in order to comment!