Ammunition Item in Forever Fallout, Missouri 2317 | World Anvil
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Ammunition


Ammo Table


 
Ammo Type Effect Quantity Weight Cost Rarity
.22LR - 10 + 5CD < 1 1 2
.357 Magnum - 5 + 2CD
.45-70 Gov't - 3 + 3CD
5.7mm - 6 + 3CD
7.62x39mm - 3 + 5CD
9mm - 8 + 4CD
14mm - 3 + 2CD
.600 NE 3 + 2 CD <1 4 3
20mm Vulcan - 3 + 2CD <1 6 5
25mm Grenade - 3 + 2 CD
40mm Grenade - 2 + 1CD
75mm Tank Shell - 1 + 1 CD 20 400 6
75mm Tank Shell, HEAT -5 Damage, Gain Blast 1 + 1 CD 20 400 6
75mm Tank Shell, Sabot -2 Damage, Change Breaking 2 to Breaking 3 1 + 1 CD 20 400 6
6-Inch Tank Shell - 1 + 1 CD 40 500 6
6-Inch Tank Shell, HEAT -5 Damage, Gain Blast 1 + 1 CD 40 500 6
6-Inch Tank Shell, Sabot -2 Damage, Change Breaking 3 to Breaking 4 1 + 1 CD 40 500 6
Alien Blaster Round - 6 + 3CD
Alien Power Cell - 5 + 2CD
Arrow, Bodkin Point Piercing +1 3 + 3CD < 1 20 2
Arrow, Explosive Change Damage to 5CD, Blast (not affected by weapon mods but is affected by Perks) 3 + 3CD < 1 55 4
Arrow, Poison Gain Poison 3 + 3CD < 1 20 3
Arrow, Radioactive Add Radioactive 3 + 3CD < 1 25 4
Arrow, Standard - 3 + 3CD < 1 10 1
Atlatl Dart - 5 + 3CD < 1 1 0
BB Round - 12 + 6CD
Cannonball - 6 + 3CD 9 9 0
Combat Bolt, Explosive Change Damage to 5CD, Blast (Incompatible with Energized or Atomic Bowstring, not affected by weapon mods but is affected by Perks) 3 + 3CD < 1 55 5
Combat Bolt, Poison Add Poison 3 + 3CD < 1 25 5
Combat Bolt, Standard - 3 + 3CD < 1 10 4
Cryo Cell - 4 + 2CD
Electron Charge Pack - 8 + 4CD
Energy Cell - 10 + 5CD
Mini-Rocket - 1 + 1CD 5 36 5
Plasma Core - 1CD
SAM Missile Acceleration: 15
Top Speed: 30
1 34 500 6
Vehicle Harpoon Standard Vehicle Harpoon Chain:
6 Physical DR, 10 HP
1 35 100 4

 

Ammo Descriptions


   

.22LR


Designed in 1884, the .22 Long Rifle cartridge was once a popular small caliber round. Its minimal recoil and relatively low noise made it ideal for recreational shooting, small-game hunting, and pest control. By 2077, the cartridge was largely out of fashion, but its previous ubiquity means that much of it has survived to this day.
   

.600 NE


The .600 Nitro Express is a large bore rifle cartridge developed in 1900 for the purpose of hunting large game such as elephant. While wider in diameter than the .50 BMG round, it does not contain as much propellant and so it has less stopping power.
   

20mm Vulcan


A high caliber firearm round designed for air-to-air combat. Each round is 5 inches long, roughly twice the size of a .50 caliber round. While unavailable for public purchase, this ammunition was common on military bases before the Great War.
   

75mm Tank Shell


These old school tank shells measure 24 inches in length and weigh 20 pounds. By 2077, armoured vehicles were being phased out in favour of power armor, but military bases still had huge stockpiles of these shells. There is so much explosive propellant in these shells that enterprising wastelanders can rig them as improvised explosive devices with a successful PER+Explosives Test, Difficulty 2 (Damage 8, Piercing 1, Physical Damage, Blast.)
  The HEAT (High Explosive Anti Tank) variant of these rounds features a shaped explosive charge at the tip. The sabot variant deploys a complex, layered projectile for increased armour penetration.
   

6-Inch Tank Shell


The ammunition of a modern tank’s enormous main cannon, these shells are over a foot long and weigh 40 pounds each. These rounds are rare and highly prized. They can be modified into improvised explosive devices with a successful PER+Explosives Test, Difficulty 2 (Damage 10, Piercing 1, Physical Damage, Blast.)
  The HEAT (High Explosive Anti Tank) variant of these rounds features a shaped explosive charge at the tip. The sabot variant deploys a complex, layered projectile for increased armour penetration.
   

Arrow


The wasteland is rich with bow-wielding hunters and warriors. As such, there are many different arrowheads available, each with a different purpose.
   

Atlatl Dart


A simple feathered wooden dart appropriate for launching from an atlatl spear-thrower.
   

Cannonball


It's a nine-pound sphere of iron you shove in a tube and shoot at things. What more do you want to know?
   

Combat Bolt


The weapon experts of The Capitol, facing a shortage of resources, put their efforts into crossbow technology instead of relying on firearms. They produce a variety of specialized ammunition.
   

Mini-Rocket


These nine-inch projectiles are self-propelled but unguided. They were rare even before the Great War.
   

SAM Missile


An infrared homing missile, these projectiles are designed to produce very little exhaust or smoke. This makes them easily deployable by vehicles in motion.
   

Vehicle Harpoon


Little more than a steel bar with a bladed tip, these harpoons are still effective at piercing armour and restraining vehicles for marauding.
   

Crafting Ammunition


  Ammunition is made at a Tinker’s Workbench, using the same rules as other crafting, discussed on the Crafting in Forever Fallout page. A successful Skill Test of INT plus the appropriate Skill generates one Batch of ammo. You may spend 1 Action Point to create an additional Batch of ammo from this effort, though this doubles the Materials cost.
  Common ammunition recipes are available without any Perks, but more advanced ammo requires ranks in the Hand Loader Perk.
  All hand-crafted ammunition (made at a Tinker’s Workbench) hinders any weapon that fires it with the Unreliable Quality. When using hand-crafted ammunition in a weapon with the Reliable Quality, the weapon loses the benefit of Reliable, but does not gain the Unreliable Quality.
  The list of homebrew weapons can be found on the Weapons of Forever Fallout page.
   

NEW PERK: HAND LOADER


Ranks: 4
Requirements: AGI 6, Level 2+
You can craft ammunition from raw materials at a Tinker’s Workbench. Each rank in this Perk unlocks new ammunition types. Each time you take this Perk, the level requirement increases by 4.
   

Small Guns Ammunition Crafting Table

Ammo Type Complexity Batch Size Required Perks Required Skill Rarity Materials Cost
2mm EC 7 6 + 3CD Science! 3 Science Rare 46
.22LR 3 10 + 5CD - Repair Common 10
9mm 3 8 + 4CD - Repair Common 10
5.56mm 4 8 + 4CD Hand Loader 1 Repair Uncommon 14
.38 3 10 + 5CD - Repair Common 10
5.7mm 6 6 + 3CD Hand Loader 3 Repair Rare 37
7.62x39mm 4 3 + 5CD - Repair Common 14
.308 4 6 + 3CD Hand Loader 1 Repair Uncommon 14
.357 Magnum 4 5 + 2CD Hand Loader 2 Repair Uncommon 14
10mm 3 8 + 4CD - Repair Common 10
.44 Magnum 4 4 + 2CD Hand Loader 2 Repair Uncommon 14
.45 3 8 + 4CD Hand Loader 1 Repair Uncommon 10
.45-70 Gov't 4 3 + 3CD Hand Loader 1 Repair Uncommon 14
.50 5 4 + 2CD Hand Loader 3 Repair Uncommon 28
14mm 7 3 + 2CD Hand Loader 4 Repair Rare 46
.600 NE 5 3 + 2CD Hand Loader 3 Repair Uncommon 28
20mm Vulcan 6 3 + 2CD Hand Loader 4 Repair Uncommon 37
BB Round 2 12 + 6CD - Repair Common 3
Flare 4 2 + 1CD - Repair Common 14
Railway Spike 4 6 + 3CD Hand Loader 2 Repair Uncommon 14
Shotgun Shell 4 6 + 3CD Hand Loader 1 Repair Uncommon 14
Syringer Ammo 6 1 + 2CD Science! 3 Science Rare 37

 

Energy Weapons Ammunition Crafting Table

Ammo Type Complexity Batch Size Required Perks Required Skill Rarity Materials Cost
Alien Blaster Round 6 6 + 3CD Science! 3 Science Rare 37
Alien Power Cell 7 5 + 2CD Science! 3 Science Rare 46
Electron Charge Pack 6 8 + 4CD Science! 2 Science Rare 37
Energy Cell 5 10 + 5CD Science! 1 Science Uncommon 28
Fusion Cell 5 14 + 7CD Science! 1 Science Uncommon 28
Gamma Round 6 4 + 2CD Science! 2 Science Uncommon 37
Plasma Cartridge 7 10 + 5CD Science! 2 Science Rare 46

 

Big Guns Ammunition Crafting Table

Ammo Type Complexity Batch Size Required Perks Required Skill Rarity Materials Cost
5mm 3 10x(12+6CD) Hand Loader 2 Repair Uncommon 10
75mm Tank Shell 7 1 + 1CD Hand Loader 4 Repair Rare 46
75mm Tank Shell, HEAT 7 1 + 1CD Hand Loader 4 Repair Rare 46
75mm Tank Shell, Sabot 7 1 + 1CD Hand Loader 4 Repair Rare 46
6-Inch Tank Shell 7 1 + 1CD Hand Loader 4 Repair Rare 46
6-Inch Tank Shell, HEAT 7 1 + 1CD Hand Loader 4 Repair Rare 46
6-Inch Tank Shell, Sabot 7 1 + 1CD Hand Loader 4 Repair Rare 46
20mm Vulcan 6 3 + 2CD Hand Loader 4 Repair Uncommon 37
25mm Grenade 6 3 + 2CD Demolition Expert, Hand Loader 1 Repair Uncommon 37
40mm Grenade 7 2 + 1CD Demolition Expert, Hand Loader 1 Repair Uncommon 46
Cannonball 3 6 + 3CD - Repair Common 10
Cryo Cell 6 4 + 2CD Science! 3 Science Rare 37
Flamer Fuel 3 12 + 6CD Chemist Science Uncommon 10
Fusion Core 7 1 Nuclear Physicist, Science! 3 Science Rare 46
Harpoon 3 3 + 2CD Blacksmith 1 Repair Uncommon 10
Mini-Nuke 7 1 + 1CD Nuclear Physicist, Science! 3 Science Rare 46
Mini-Rocket 5 2 + 1CD Demolition Expert, Science! 2 Repair Rare 28
Missile 7 2 + 1CD Demolition Expert, Science! 2 Repair Uncommon 46
Plasma Core 7 1 Nuclear Physicist Science Rare 46
SAM Missile 7 1 Hand Loader 4 Repair Rare 46
Vehicle Harpoon 4 1 Blacksmith 2 Repair Uncommon 14

 

Throwing Weapons Ammunition Crafting Table

Ammo Type Complexity Batch Size Required Perks Required Skill Rarity Materials Cost
Arrow, Bodkin Point 4 3 + 3CD Blacksmith 1 Repair Uncommon 14
Arrow, Explosive 5 3 + 3CD Demolition Expert Science Uncommon 28
Arrow, Poison 4 3 + 3CD Science! 1 Repair Uncommon 14
Arrow, Radioactive 5 3 + 3CD Science! 2 Science Rare 28
Arrow, Standard 3 3 + 3CD - Repair Common 10
Atlatl Dart 2 5 + 3CD - Repair Common 3
Bolas 4 1 Blacksmith 1 Repair Common 14
Combat Bolt, Explosive 6 3 + 3CD Blacksmith 1,
Demolition Expert
Science Uncommon 37
Combat Bolt, Poison 5 3 + 3CD Blacksmith 1,
Science! 1
Repair Uncommon 28
Combat Bolt, Standard 4 3 + 3CD Blacksmith 1 Repair Uncommon 14
Javelin 4 2 + 1CD Blacksmith 1 Repair Uncommon 14
Piston Spear 6 1 Blacksmith 3 Repair Uncommon 37
Syringer Ammo 6 1 + 2CD Science! 3 Science Rare 37
Throwing Knife 3 4 + 2CD - Repair Common 10
Tomahawk 4 2 + 1CD Blacksmith 1 Repair Uncommon 14

       

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Item type
Ammunition

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