Ammunition
Ammo Table
Ammo Type | Effect | Quantity | Weight | Cost | Rarity |
---|---|---|---|---|---|
.22LR | - | 10 + 5CD | < 1 | 1 | 2 |
.357 Magnum | - | 5 + 2CD | |||
.45-70 Gov't | - | 3 + 3CD | |||
5.7mm | - | 6 + 3CD | |||
7.62x39mm | - | 3 + 5CD | |||
9mm | - | 8 + 4CD | |||
14mm | - | 3 + 2CD | |||
.600 NE | 3 + 2 CD | <1 | 4 | 3 | |
20mm Vulcan | - | 3 + 2CD | <1 | 6 | 5 |
25mm Grenade | - | 3 + 2 CD | |||
40mm Grenade | - | 2 + 1CD | |||
75mm Tank Shell | - | 1 + 1 CD | 20 | 400 | 6 |
75mm Tank Shell, HEAT | -5 Damage, Gain Blast | 1 + 1 CD | 20 | 400 | 6 |
75mm Tank Shell, Sabot | -2 Damage, Change Breaking 2 to Breaking 3 | 1 + 1 CD | 20 | 400 | 6 |
6-Inch Tank Shell | - | 1 + 1 CD | 40 | 500 | 6 |
6-Inch Tank Shell, HEAT | -5 Damage, Gain Blast | 1 + 1 CD | 40 | 500 | 6 |
6-Inch Tank Shell, Sabot | -2 Damage, Change Breaking 3 to Breaking 4 | 1 + 1 CD | 40 | 500 | 6 |
Alien Blaster Round | - | 6 + 3CD | |||
Alien Power Cell | - | 5 + 2CD | |||
Arrow, Bodkin Point | Piercing +1 | 3 + 3CD | < 1 | 20 | 2 |
Arrow, Explosive | Change Damage to 5CD, Blast (not affected by weapon mods but is affected by Perks) | 3 + 3CD | < 1 | 55 | 4 |
Arrow, Poison | Gain Poison | 3 + 3CD | < 1 | 20 | 3 |
Arrow, Radioactive | Add Radioactive | 3 + 3CD | < 1 | 25 | 4 |
Arrow, Standard | - | 3 + 3CD | < 1 | 10 | 1 |
Atlatl Dart | - | 5 + 3CD | < 1 | 1 | 0 |
BB Round | - | 12 + 6CD | |||
Cannonball | - | 6 + 3CD | 9 | 9 | 0 |
Combat Bolt, Explosive | Change Damage to 5CD, Blast (Incompatible with Energized or Atomic Bowstring, not affected by weapon mods but is affected by Perks) | 3 + 3CD | < 1 | 55 | 5 |
Combat Bolt, Poison | Add Poison | 3 + 3CD | < 1 | 25 | 5 |
Combat Bolt, Standard | - | 3 + 3CD | < 1 | 10 | 4 |
Cryo Cell | - | 4 + 2CD | |||
Electron Charge Pack | - | 8 + 4CD | |||
Energy Cell | - | 10 + 5CD | |||
Mini-Rocket | - | 1 + 1CD | 5 | 36 | 5 |
Plasma Core | - | 1CD | |||
SAM Missile | Acceleration: 15
Top Speed: 30 |
1 | 34 | 500 | 6 |
Vehicle Harpoon | Standard Vehicle Harpoon Chain:
6 Physical DR, 10 HP |
1 | 35 | 100 | 4 |
Ammo Descriptions
.22LR
Designed in 1884, the .22 Long Rifle cartridge was once a popular small caliber round. Its minimal recoil and relatively low noise made it ideal for recreational shooting, small-game hunting, and pest control. By 2077, the cartridge was largely out of fashion, but its previous ubiquity means that much of it has survived to this day.
.600 NE
The .600 Nitro Express is a large bore rifle cartridge developed in 1900 for the purpose of hunting large game such as elephant. While wider in diameter than the .50 BMG round, it does not contain as much propellant and so it has less stopping power.
20mm Vulcan
A high caliber firearm round designed for air-to-air combat. Each round is 5 inches long, roughly twice the size of a .50 caliber round. While unavailable for public purchase, this ammunition was common on military bases before the Great War.
75mm Tank Shell
These old school tank shells measure 24 inches in length and weigh 20 pounds. By 2077, armoured vehicles were being phased out in favour of power armor, but military bases still had huge stockpiles of these shells. There is so much explosive propellant in these shells that enterprising wastelanders can rig them as improvised explosive devices with a successful PER+Explosives Test, Difficulty 2 (Damage 8, Piercing 1, Physical Damage, Blast.)
The HEAT (High Explosive Anti Tank) variant of these rounds features a shaped explosive charge at the tip. The sabot variant deploys a complex, layered projectile for increased armour penetration.
6-Inch Tank Shell
The ammunition of a modern tank’s enormous main cannon, these shells are over a foot long and weigh 40 pounds each. These rounds are rare and highly prized. They can be modified into improvised explosive devices with a successful PER+Explosives Test, Difficulty 2 (Damage 10, Piercing 1, Physical Damage, Blast.)
The HEAT (High Explosive Anti Tank) variant of these rounds features a shaped explosive charge at the tip. The sabot variant deploys a complex, layered projectile for increased armour penetration.
Arrow
The wasteland is rich with bow-wielding hunters and warriors. As such, there are many different arrowheads available, each with a different purpose.
Atlatl Dart
A simple feathered wooden dart appropriate for launching from an atlatl spear-thrower.
Cannonball
It's a nine-pound sphere of iron you shove in a tube and shoot at things. What more do you want to know?
Combat Bolt
The weapon experts of The Capitol, facing a shortage of resources, put their efforts into crossbow technology instead of relying on firearms. They produce a variety of specialized ammunition.
Mini-Rocket
These nine-inch projectiles are self-propelled but unguided. They were rare even before the Great War.
SAM Missile
An infrared homing missile, these projectiles are designed to produce very little exhaust or smoke. This makes them easily deployable by vehicles in motion.
Vehicle Harpoon
Little more than a steel bar with a bladed tip, these harpoons are still effective at piercing armour and restraining vehicles for marauding.
Crafting Ammunition
Ammunition is made at a Tinker’s Workbench, using the same rules as other crafting, discussed on the Crafting in Forever Fallout page. A successful Skill Test of INT plus the appropriate Skill generates one Batch of ammo. You may spend 1 Action Point to create an additional Batch of ammo from this effort, though this doubles the Materials cost.
Common ammunition recipes are available without any Perks, but more advanced ammo requires ranks in the Hand Loader Perk.
All hand-crafted ammunition (made at a Tinker’s Workbench) hinders any weapon that fires it with the Unreliable Quality. When using hand-crafted ammunition in a weapon with the Reliable Quality, the weapon loses the benefit of Reliable, but does not gain the Unreliable Quality.
The list of homebrew weapons can be found on the Weapons of Forever Fallout page.
NEW PERK: HAND LOADER
Ranks: 4
Requirements: AGI 6, Level 2+
You can craft ammunition from raw materials at a Tinker’s Workbench. Each rank in this Perk unlocks new ammunition types. Each time you take this Perk, the level requirement increases by 4.
Small Guns Ammunition Crafting Table
Ammo Type | Complexity | Batch Size | Required Perks | Required Skill | Rarity | Materials Cost |
---|---|---|---|---|---|---|
2mm EC | 7 | 6 + 3CD | Science! 3 | Science | Rare | 46 |
.22LR | 3 | 10 + 5CD | - | Repair | Common | 10 |
9mm | 3 | 8 + 4CD | - | Repair | Common | 10 |
5.56mm | 4 | 8 + 4CD | Hand Loader 1 | Repair | Uncommon | 14 |
.38 | 3 | 10 + 5CD | - | Repair | Common | 10 |
5.7mm | 6 | 6 + 3CD | Hand Loader 3 | Repair | Rare | 37 |
7.62x39mm | 4 | 3 + 5CD | - | Repair | Common | 14 |
.308 | 4 | 6 + 3CD | Hand Loader 1 | Repair | Uncommon | 14 |
.357 Magnum | 4 | 5 + 2CD | Hand Loader 2 | Repair | Uncommon | 14 |
10mm | 3 | 8 + 4CD | - | Repair | Common | 10 |
.44 Magnum | 4 | 4 + 2CD | Hand Loader 2 | Repair | Uncommon | 14 |
.45 | 3 | 8 + 4CD | Hand Loader 1 | Repair | Uncommon | 10 |
.45-70 Gov't | 4 | 3 + 3CD | Hand Loader 1 | Repair | Uncommon | 14 |
.50 | 5 | 4 + 2CD | Hand Loader 3 | Repair | Uncommon | 28 |
14mm | 7 | 3 + 2CD | Hand Loader 4 | Repair | Rare | 46 |
.600 NE | 5 | 3 + 2CD | Hand Loader 3 | Repair | Uncommon | 28 |
20mm Vulcan | 6 | 3 + 2CD | Hand Loader 4 | Repair | Uncommon | 37 |
BB Round | 2 | 12 + 6CD | - | Repair | Common | 3 |
Flare | 4 | 2 + 1CD | - | Repair | Common | 14 |
Railway Spike | 4 | 6 + 3CD | Hand Loader 2 | Repair | Uncommon | 14 |
Shotgun Shell | 4 | 6 + 3CD | Hand Loader 1 | Repair | Uncommon | 14 |
Syringer Ammo | 6 | 1 + 2CD | Science! 3 | Science | Rare | 37 |
Energy Weapons Ammunition Crafting Table
Ammo Type | Complexity | Batch Size | Required Perks | Required Skill | Rarity | Materials Cost |
---|---|---|---|---|---|---|
Alien Blaster Round | 6 | 6 + 3CD | Science! 3 | Science | Rare | 37 |
Alien Power Cell | 7 | 5 + 2CD | Science! 3 | Science | Rare | 46 |
Electron Charge Pack | 6 | 8 + 4CD | Science! 2 | Science | Rare | 37 |
Energy Cell | 5 | 10 + 5CD | Science! 1 | Science | Uncommon | 28 |
Fusion Cell | 5 | 14 + 7CD | Science! 1 | Science | Uncommon | 28 |
Gamma Round | 6 | 4 + 2CD | Science! 2 | Science | Uncommon | 37 |
Plasma Cartridge | 7 | 10 + 5CD | Science! 2 | Science | Rare | 46 |
Big Guns Ammunition Crafting Table
Ammo Type | Complexity | Batch Size | Required Perks | Required Skill | Rarity | Materials Cost |
---|---|---|---|---|---|---|
5mm | 3 | 10x(12+6CD) | Hand Loader 2 | Repair | Uncommon | 10 |
75mm Tank Shell | 7 | 1 + 1CD | Hand Loader 4 | Repair | Rare | 46 |
75mm Tank Shell, HEAT | 7 | 1 + 1CD | Hand Loader 4 | Repair | Rare | 46 |
75mm Tank Shell, Sabot | 7 | 1 + 1CD | Hand Loader 4 | Repair | Rare | 46 |
6-Inch Tank Shell | 7 | 1 + 1CD | Hand Loader 4 | Repair | Rare | 46 |
6-Inch Tank Shell, HEAT | 7 | 1 + 1CD | Hand Loader 4 | Repair | Rare | 46 |
6-Inch Tank Shell, Sabot | 7 | 1 + 1CD | Hand Loader 4 | Repair | Rare | 46 |
20mm Vulcan | 6 | 3 + 2CD | Hand Loader 4 | Repair | Uncommon | 37 |
25mm Grenade | 6 | 3 + 2CD | Demolition Expert, Hand Loader 1 | Repair | Uncommon | 37 |
40mm Grenade | 7 | 2 + 1CD | Demolition Expert, Hand Loader 1 | Repair | Uncommon | 46 |
Cannonball | 3 | 6 + 3CD | - | Repair | Common | 10 |
Cryo Cell | 6 | 4 + 2CD | Science! 3 | Science | Rare | 37 |
Flamer Fuel | 3 | 12 + 6CD | Chemist | Science | Uncommon | 10 |
Fusion Core | 7 | 1 | Nuclear Physicist, Science! 3 | Science | Rare | 46 |
Harpoon | 3 | 3 + 2CD | Blacksmith 1 | Repair | Uncommon | 10 |
Mini-Nuke | 7 | 1 + 1CD | Nuclear Physicist, Science! 3 | Science | Rare | 46 |
Mini-Rocket | 5 | 2 + 1CD | Demolition Expert, Science! 2 | Repair | Rare | 28 |
Missile | 7 | 2 + 1CD | Demolition Expert, Science! 2 | Repair | Uncommon | 46 |
Plasma Core | 7 | 1 | Nuclear Physicist | Science | Rare | 46 |
SAM Missile | 7 | 1 | Hand Loader 4 | Repair | Rare | 46 |
Vehicle Harpoon | 4 | 1 | Blacksmith 2 | Repair | Uncommon | 14 |
Throwing Weapons Ammunition Crafting Table
Ammo Type | Complexity | Batch Size | Required Perks | Required Skill | Rarity | Materials Cost |
---|---|---|---|---|---|---|
Arrow, Bodkin Point | 4 | 3 + 3CD | Blacksmith 1 | Repair | Uncommon | 14 |
Arrow, Explosive | 5 | 3 + 3CD | Demolition Expert | Science | Uncommon | 28 |
Arrow, Poison | 4 | 3 + 3CD | Science! 1 | Repair | Uncommon | 14 |
Arrow, Radioactive | 5 | 3 + 3CD | Science! 2 | Science | Rare | 28 |
Arrow, Standard | 3 | 3 + 3CD | - | Repair | Common | 10 |
Atlatl Dart | 2 | 5 + 3CD | - | Repair | Common | 3 |
Bolas | 4 | 1 | Blacksmith 1 | Repair | Common | 14 |
Combat Bolt, Explosive | 6 | 3 + 3CD | Blacksmith 1,
Demolition Expert |
Science | Uncommon | 37 |
Combat Bolt, Poison | 5 | 3 + 3CD | Blacksmith 1,
Science! 1 |
Repair | Uncommon | 28 |
Combat Bolt, Standard | 4 | 3 + 3CD | Blacksmith 1 | Repair | Uncommon | 14 |
Javelin | 4 | 2 + 1CD | Blacksmith 1 | Repair | Uncommon | 14 |
Piston Spear | 6 | 1 | Blacksmith 3 | Repair | Uncommon | 37 |
Syringer Ammo | 6 | 1 + 2CD | Science! 3 | Science | Rare | 37 |
Throwing Knife | 3 | 4 + 2CD | - | Repair | Common | 10 |
Tomahawk | 4 | 2 + 1CD | Blacksmith 1 | Repair | Uncommon | 14 |
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Item type
Ammunition
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