Multiclassing with Zephyr requires at least a 3 level investment
| Kinetic Impulses | Impulse Description |
| Adamant Arrow |
Your ability to focus, to tune in exclusively on the present moment and put aside all else, has enhanced your ability to strike your enemies at range |
| Battle Dancer |
Battle dancers combine the deadly efficacy of rapid strikes with the graceful allure of dance |
| Dragoon |
Dragoons are a warrior tradition descended from two siblings dedicated to dragons—one to their destruction and the other to their protection |
| Fire Dancer |
Fire Dancers inure themselves to the heat of flames and burning coals as a way of mastering their own will |
| Lashing Scourge |
To become a Laughing Scourge is to take up the responsibility to defend the weak, castigate the wicked, and avenge the fallen |
| Lashing Scourge |
Some zephyrs eschew armaments, honing their already athletic bodies into deadly weapons |
| Necrodancer |
You have gained the ability to see and communicate with unquiet spirits |
| Neverlander |
You have spent time in the fey realm, the peculiar dream logic of the fey realm seeped into your soul |
| Rime Skater |
In chilly climates, some zephyrs hone their celerity and reflexes on frozen lakes and oceans |
| Serpent Souled |
Your natural poise and allure attracted the attention of a primordial serpent spirit who has since imbued you with a fragment of its power |
| Weave Dancer |
Weave dancers use flowing motion to sign runes and sigils into the air, working magic with effortless fluency |
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