| Champion's Call | Call Description |
| Bloodwrath Guardian |
Enters a trance to channel the primal ferocity of beasts |
| Carrion King |
A master and champion of vermin, you are called defend the lowliest creatures of all: insects, rats, spiders, and other pests |
| Fey Trailblazer |
The Feywild has left its mark on you, adorning your mark with capricious magic and letting you step easily through the planes |
| Godsworn |
The whispers of gods, the ringing of bells, and the meter of hymns called you, compelling you to swear an oath of protection |
| Grey Watchman |
A maneuver-trained guard that repels invaders from cities |
| Hellkeeper |
Some wardens hear a call of flames and tormented screams rising up from the bowels of the earth |
| Iceheart Bastion |
When you heard the call, it was in the form of howling winds flecked with snow, beckoning you to north’s frigid reaches |
| Lawbringer |
Lawbringers hear the steady, unyielding call of universal law and follow it without question |
| Loreseeker |
You have heard the call of rotting scrolls and antediluvian
artifacts, remnants of wisdom now almost lost to time |
| Nightgaunt |
An ally of the undead, suffused with necromantic energies |
| Soulblood Shaman |
Manipulates their own soul to conjure long-forgotten magic |
| Stoneheart Defender |
An unyielding protector of mountain strongholds |
| Storm Sentinel |
Channels the fury of thunderstorms to protect the weak |
| Verdant Protector |
Imbued with the power of the forests and pledged to defend them |
| Witchbane Hunter |
You slay vampires, hexers, devils, and fey alike with impunity, for anyone who might despoil the world with magic shall be hunted and put to the stake |
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