| Artisan's Guilds | Artisan's Guild Description |
| Arcane Maesters’ Guild |
Magical craftsmen that forge mundane steel into magic items |
| Armigers’ Guild |
Armorsmiths of great renown that wear reinforced steel |
| Bladeworkers’ Guild |
Weaponsmiths who build innovative implements of war and train in their use |
| Calibarons’ Guild |
Gunsmiths who develop advanced firearms and attachments |
| Clockworkers’ Guild |
Masters of machinery, the Clockworkers’ Guild study and perfect the art of fashioning constructs |
| Courtiers’ Guild |
Dressmakers, tailors, hatters, and accessorizors, these craftsmen specialize in looking their very best |
| Forgeknights’ Guild |
Wields a portable forge to heat their weapons and armor to explosive limits |
| Luminaries’ Guild |
Ill content to work with materials like steel, wood, or cloth, these craftsmen have developed tools to shape light itself |
| Mechanauts’ Guild |
Pilots a modified apparatus of the crab, a walking construct of fearsome power |
| Scrappers’ Guild |
Forge deadly gear out of little more than a box of scraps and a roll of vent tape |
| Thunderlords’ Guild |
An electric innovator that uses lightning-charged equipment |
| Trappers’ Guild |
A mechanical tinkerer that deploys lethal booby traps during combat |
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