Range: 12" | Shots: 1 | Damage: 0| Traits: Pistol
Range: 30" | Shots: 1 | Damage: 0 | Traits: Snap Shot
Range: 9" | Shots: 1 | Damage: 0 | Traits: Pistol
Range: 12" | Shots: 1 | Damage: 0| Traits: Snap Shot, Pistol
Range: 24" | Shots: 2 | Damage: 1 | Traits: -
The weapon recieves +1 to Hit if the shooter did not Move this round.
Range: 36" | Shots: 1 | Damage: 0 | Traits: Heavy
Range: 12" | Shots: 2 | Damage: 1 | Traits: Focused, Area
Range: 24" | Shots: 3 | Damage: 0 | Traits: Heavy
Range: 6" | Shots: 2 | Damage: N/A | Traits: Area, Stun, Single use
Range: 18" | Shots: 1 | Damage: 0 | Traits: -
Range: Brawl | Shots: - | Damage: 1| Traits: Melee, Clumsy
May be deployed before the battle if the Seize the Initiative roll would be penalized or negated. The penalty can be ignored bu thte bot is Damaged on a D6 roll of 1.
Provides a 5+ Armor Save
Range: 30" | Shots: 2 | Damage: 0 | Traits: Heavy, Area
Range: 24" | Shots: 1 | Damage: 2 | Traits: Heavy, Peircing
Range: 12" | Shots: 2 | Damage: 1 | Traits: Focused, Terrifying
The crew adds +1 to all Seize the Initiative rolls.
This weapon recieves +1 to Hit at ranges over 8" when Aiming or when firing from Cover. Non-Pistol only.
Range: 12" | Shots: 2 | Damage: 1 | Traits: Focused
Any enemy within 5" suffers -1 to all Hit rolls when shooting.
If the character is within 2" of Cover they are counted as being in Cover. Does not apply if the Shooter is within 4".
Range: 18" | Shots: 2 | Damage: 0 | Traits: Critical
Range: Brawl | Shots: - | Damage: 0 | Traits: Melee
Range: 10" | Shots: 1 | Damage: 1 | Traits: Pistol, Critical
Instead of Moving normally the character may jump up to 9" directly forward and 3" upwards. The character may take a Combat Action normally after landing.
Range: 30" | Shots: 1 | Damage: 1 | Traits: Heavy
Range: 24"| Shots: 1 | Damage: 0 | Traits: -
Range: Brawl | Shots: - | Damage: 0 | Traits: Melee, Elegant, Piercing
Range: 6" | Shots: 2 | Damage: 0 | Traits: Heavy, Area, Single use
The wearer recieves a 6+ Saving Throw against gunfire. No effect against Area or Melee attacks.
Gain +1 to Hit if you fired at the same target during your previous round.