Prestige Class: Red Mage
The Red Mage is a versatile spellcaster who excels in both offensive and restorative magic. They are adept at wielding both sword and magic, combining martial prowess with arcane abilities to adapt to any situation.
Requirements:
- Proficiency in medium armor and martial weapons.
- Ability to cast both Wizard and Cleric spells.
Class Features
Gain proficiency with the rapier and shortsword if you did not have them already.
Red Mage Spellcasting
You gain spells as if leveling in both Wizard and Cleric. Spells known from each class is determined using that classes method. Upon becoming a red mage you no longer need a spellbook for your wizard spells but can use one still if you wish.
Spellcasting ability is based off starting class. Wisdom if Cleric or Intelligence if Wizard.
Mageblade
Starting at level three you can use a bonus action to cast a cantrip with a casting time of 1 action after a weapon attack.
Dualcast
Starting at level three after casting a Wizard spell, cast a Cleric spell as a bonus action (vice versa).
Limit: Number of times equal to proficiency bonus, refreshed after a long rest.
Enspell Weapon
Starting at fifth level, as a bonus action, imbue your weapon with either a damage cantrip's energy for 1 minute or higher-level damage spells for their duration.
Higher-level spells consume a spell slot, unless using an artifact. AoE spells used this way do not harm your alies when used.
Enfeebling/Enhancing Mastery
Starting at seventh level you gain mastery over spells that aid your allies and hinder your foes. Buff spells (such as Aid, Bless, False Life, and so on) are treated as if cast one level higher or have an extended duration if they don't benefit from upcasting.
Debuff spells now impose disadvantage on saveing throws; if the target fails by 5 or more, the duration of the debuff is extended by twice it's duration.
Enhanced Enspell Mastery
Starting at level seven enspelled attacks add extra damage equal to your proficiency bonus.
Spellblade Flourish
Starting at 13th level, as a bonus action, you can extend enspell benefits to a number of allies (equal to your spell casting modifier) within 30 feet for 1 minute. Spell durations do not change to one minute, they will have one minute to utilize the effect.
Advanced Dualcast
At 15th level when you cast a spell as an action you can cast another spell of the opposite school without consuming a spell slot. You can use this feature a number of times equal to your proficiency bonus.
Supreme Enspell Mastery (Level 18)
Starting at 18th level you can now manipulkate your enspells to change their elemental damage type. In addition, enspells no longer consume spell slots.
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