Church of Light Organization in Finster hart | World Anvil
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Church of Light

This religion is based roughly on 12th century Catholicism, a caricature of real Christianity. Real Christianity is unsuitable to represent in game mechanics. The reason that it is unsuitable for game is because any game version would be arbitrated by man-made rules for pleasing or appeasing the divine which is exactly opposite of true Christianity, as fallen creatures there is nothing we can do to please God and grace by definition is unearnable (if you earned something receiving it isn't grace but rather a wage) but grace is given as a free gift which must be accepted. Early medieval Catholicism has the correct grimdark tone for Finster hart, and mechanically its works-based earned righteousness, potential for loss of salvation, and centralized ecclesiastical organization authority above PC Clerics works well for game mechanics. In game a Dungeon Master must rely upon a character declared actions to judged their ethics and morality so such a system works perfectly within those limitations.   To keep clarity between discussions of actual faith and discussions of in-game faith and to keep real life etymology distinct from in-game etymology, proper nouns within the game's faith are Greek translations of original Hebrew meanings. Geography is changed to fit the world of Finster hart, and details biblical stories or metaphors may be altered to fit the Grimdark Fantasy setting.

apó to diátagma tou Pápa, Translated: from the Pope's decree

Type
Religious, Bishopric

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