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Finster hart

In the year of Rescue

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The world this campaign is set in is commonly known as Welt der Finster hart or Finster hart for short by the Shwazen culture. Shwazen culture is the last slowly fading ember of civilized Culture. It has not completely succumb to dark forces of Corruption, Insanity, Chaos, Evil, and Violence which are devouring the world. Finster hart is a grimy, grisly, malodorous place with the lives of the common folk whom inhabit this world, whom live guarded lives within the walls of villages, towns, and cities. Farmers work during the day in areas patroled by guard, and return to the city before nightfall. The predominent biome is the sometimes swampy coniferous forest of Taiga. Most agraculture is haying for animal feed and orchards for fruits and wood, with gardening providing what vegatable people have in their diet.   Fey ubiquiously and spontaneously spring to life as sublimely beautiful or hideously grotesque manifestations of the world's nature, which is capracious at best. The do not reproduce nor die of old age as mortal beings do but do eat, drink, and sleep. All Fey are at least agents Chaos and Insanity when unappeased, and some are also forces of Corruption, Evil and Violence (Such as Hags and Goblinoids). Every community appeases their local Fey as they are impossible to exterminate, though it is possible to cultivate which types form by adjusting the environment to be more suitable for a particular type of Fey to spawn.   Demihumans such as Half-Orcs, Elves, Dwarves, Gnomes, Halflings, and Tieflings are either the result of being physically and mentally warped by the forces of Corruption or the decendants of those that were. These are Demonic, Diabolical, Cannibalistic, Contaminating, Unmitigated, Maniacal forces that twist the worlds and those within it into parodies of themselves.   The characters of this world are not cosmically empowered chosen ones of destiny, of legitimate royal blood, nor have any claim to inherited power and are merely those whom have survived a harsh world of famine, pestilence, violence, corruption, and madness through their own wit, will, and a bit of luck. Even those whom are fortunate enough become heroes will continue to be vulnerable to being cut down with a lucky critical strike, and easily butchered if their tactics allow them to fall into a position where they are out matched, outnumbered, or a small run where the fates smile upon their foes instead of them. There isn't a guaranteed recipe to for a long meaningful life except to put in the effort on your behalf and to have the fortune of having prerequisites for that outside of your control align as well.

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