Rakin
Many gods have tested their skill in granting sentience and intelligence to creatures, or crafting their own races to watch their will and influence over the world. One such being, that leaves many people curious and confused, is the Rakin. Created by The Mythweaver, Rakin are Raccoons, Tanuki, and Red Pandas made intelligent. They have existed for a long time, in small communities where society gathers. They aren't creatures of philosophy, but rather undiluted mischief.
Ability Score Increase: Your dexterity score increases by 2.
Age: Rakin age slightly quicker than humans, reaching adulthood by 14. They live to be around 70.
Size: Rakin are between 3 and a half to 4 feet tall. They have a light gait but sturdy frames, weight from 40 to 90lbs. Your size is small.
Speed: Your base walking speed is 25ft
Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Deft Climber: You have a climbing speed of 20ft.
Languages: You can speak, read, and write Common and one extra language of your choice.
Urkin (raccoon folk) have a nasty reputation that does little to curb their ambitions. They are adaptable and resourceful, embracing humanoid civilization as confident tricksters and pickpockets.
Ability Score Increase: Your choice of charisma or intelligence increases by 1.
Streetwise: You are proficient in the Stealth and Sleight of hand skills. Additionally, you can understand Thieves Cant.
Nimble Dodge: When forced to make a dexterity saving throw against an effect you can see, you can use your reaction to gain advantage on your saving throw. Success or fail, after the effect occurs, you can immediately move up to your movement speed without provoking opportunity attacks. Once you use this ability, you must complete a short or long rest before you can use it again.
Content to stay in their ancestral homes, Tanukin (tanuki folk) fortify ties to the natural world and innate magic. They delight in using shapeshifting abilities to protect sacred forests.
Ability score increase: Your choice of charisma or wisdom increase by 1.
Adept Trickster: You have proficiency with the deception skill.
Tanukin Magic: You know the minor illusion cantrip. When you reach 3rd level, youcan ast disguise self once and it recharges after a long rest. When you reach 5th level, you can cast alter self once, and it recharges after a long rest. Charisma is your spellcasting ability for these spells.
Similar to Tanukin, Ailukin (red panda folk) are content to stay in ancestral homes, hiding from travelers and communing with fey spirits that dwell near them. They maintain simple shrines and groves, and are the least mischievous of the Rakin.
Ability Score Increase: Your choice of Wisdom or Constitution
Heavy Fur: Your thick fur keeps you well insulated in cold temperatures. You are resistant to cold damage, but do poorly in hot temperatures.
Wild Nimbleness: You can hide behind any creature or object at least one size bigger than you, and can share the space of an ally at least one seize bigger than you. You can also attempt to hide if even lightly obscured by foliage.
Ability Score Increase: Your dexterity score increases by 2.
Age: Rakin age slightly quicker than humans, reaching adulthood by 14. They live to be around 70.
Size: Rakin are between 3 and a half to 4 feet tall. They have a light gait but sturdy frames, weight from 40 to 90lbs. Your size is small.
Speed: Your base walking speed is 25ft
Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Deft Climber: You have a climbing speed of 20ft.
Languages: You can speak, read, and write Common and one extra language of your choice.
Urkin
Urkin (raccoon folk) have a nasty reputation that does little to curb their ambitions. They are adaptable and resourceful, embracing humanoid civilization as confident tricksters and pickpockets.
Ability Score Increase: Your choice of charisma or intelligence increases by 1.
Streetwise: You are proficient in the Stealth and Sleight of hand skills. Additionally, you can understand Thieves Cant.
Nimble Dodge: When forced to make a dexterity saving throw against an effect you can see, you can use your reaction to gain advantage on your saving throw. Success or fail, after the effect occurs, you can immediately move up to your movement speed without provoking opportunity attacks. Once you use this ability, you must complete a short or long rest before you can use it again.
Tanukin
Content to stay in their ancestral homes, Tanukin (tanuki folk) fortify ties to the natural world and innate magic. They delight in using shapeshifting abilities to protect sacred forests.
Ability score increase: Your choice of charisma or wisdom increase by 1.
Adept Trickster: You have proficiency with the deception skill.
Tanukin Magic: You know the minor illusion cantrip. When you reach 3rd level, youcan ast disguise self once and it recharges after a long rest. When you reach 5th level, you can cast alter self once, and it recharges after a long rest. Charisma is your spellcasting ability for these spells.
Ailukin
Similar to Tanukin, Ailukin (red panda folk) are content to stay in ancestral homes, hiding from travelers and communing with fey spirits that dwell near them. They maintain simple shrines and groves, and are the least mischievous of the Rakin.
Ability Score Increase: Your choice of Wisdom or Constitution
Heavy Fur: Your thick fur keeps you well insulated in cold temperatures. You are resistant to cold damage, but do poorly in hot temperatures.
Wild Nimbleness: You can hide behind any creature or object at least one size bigger than you, and can share the space of an ally at least one seize bigger than you. You can also attempt to hide if even lightly obscured by foliage.
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