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Rakin

Many gods have tested their skill in granting sentience and intelligence to creatures, or crafting their own races to watch their will and influence over the world. One such being, that leaves many people curious and confused, is the Rakin. Created by The Mythweaver, Rakin are Raccoons, Tanuki, and Red Pandas made intelligent. They have existed for a long time, in small communities where society gathers. They aren't creatures of philosophy, but rather undiluted mischief.
Ability Score Increase: Your dexterity score increases by 2.
Age: Rakin age slightly quicker than humans, reaching adulthood by 14. They live to be around 70.
Size: Rakin are between 3 and a half to 4 feet tall. They have a light gait but sturdy frames, weight from 40 to 90lbs. Your size is small.
Speed: Your base walking speed is 25ft
Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. 
Deft Climber: You have a climbing speed of 20ft.
Languages: You can speak, read, and write Common and one extra language of your choice.


Urkin

Urkin (raccoon folk) have a nasty reputation that does little to curb their ambitions. They are adaptable and resourceful, embracing humanoid civilization as confident tricksters and pickpockets. 
Ability Score Increase: Your choice of charisma or intelligence increases by 1.
Streetwise: You are proficient in the Stealth and Sleight of hand skills. Additionally, you can understand Thieves Cant. 
Nimble Dodge: When forced to make a dexterity saving throw against an effect you can see, you can use your reaction to gain advantage on your saving throw. Success or fail, after the effect occurs, you can immediately move up to your movement speed without provoking opportunity attacks. Once you use this ability, you must complete a short or long rest before you can use it again. 


Tanukin

Content to stay in their ancestral homes, Tanukin (tanuki folk) fortify ties to the natural world and innate magic. They delight in using shapeshifting abilities to protect sacred forests.
Ability score increase: Your choice of charisma or wisdom increase by 1.
Adept Trickster: You have proficiency with the deception skill.
Tanukin Magic: You know the minor illusion cantrip. When you reach 3rd level, youcan ast disguise self once and it recharges after a long rest. When you reach 5th level, you can cast alter self once, and it recharges after a long rest. Charisma is your spellcasting ability for these spells. 


Ailukin

Similar to Tanukin, Ailukin (red panda folk) are content to stay in ancestral homes, hiding from travelers and communing with fey spirits that dwell near them. They maintain simple shrines and groves, and are the least mischievous of the Rakin. 
Ability Score Increase: Your choice of Wisdom or Constitution
Heavy Fur: Your thick fur keeps you well insulated in cold temperatures. You are resistant to cold damage, but do poorly in hot temperatures. 
Wild Nimbleness: You can hide behind any creature or object at least one size bigger than you, and can share the space of an ally at least one seize bigger than you. You can also attempt to hide if even lightly obscured by foliage.

Naming Traditions

Other names

Urkin

Eager to fit in, the Urkin quickly adopted the name formats of the humanoid races around them. Despite this, Urkin usually end up naming themselves. Typically, an urkin will take the name of a well known figure, and wring from it the most humorous pun imaginable. Urkin pride themselves on having the cleverest name they know, and will go through dozens in their lifetime.

Tanukin and Ailukin

More traditional, and with deeper ties to their ancestry, tanukin and ailukin stick to one name over the course of their lifetime. They regard family with uncharacteristic solemnity. Accordingly, their names are granted by their parents, a portmanteau of the two names of their caregivers. Because of this, gender plays little to no role in naming conventions.

Culture

Shared customary codes and values

Urkin

Over the years, the Urkin spread far across the continents, seeping into almost every major city. Here they adapt to living in society's margins; skipping between shadows, nesting in abandoned spaces, and 'borrowing' that which the 'tall folk' left lying around. As the saying goes "what the tall folk don't see, is the urkins' for free." If you know where to look, the graffitied symbols of the urkin leave in their wake tell unseen stories. A slingshot might mean that the resident will attack a rakin on sight, whilst a wagging tail indicates an easy target for occasional larceny. Knowing how to translate these pictograms can prove a bountiful boon to a rogue in dire need.


Tanukin

There are certain days of the year that those who live near tanukin know not to hunt and forage in the forests. These 'fool's days' are ritualistic festivals where ancestors are honored through elaborate practical jokes. A tanukin might spend weeks creating a trail of owlbear footprints and making illusory 'hooting' sounds only to douse the would-be hunters in gallons of skunk scent and paint. Though they remain within their forests, that does not mean the tanukin don't travel. Both Tanukin and Ailukin have developed a system of Torii gates that allow wayfarers to jump almost instantaneously between tanuking roves. these portals are often densely overgrown, shielding them from prying eyes of the tall folk who might exploit this jealously guarded secret. One that is thought to be compromised will often be taken down and hid elsewhere.


Ailukin

Ailukin don't have much contact to or from their domain, only small trade and the occasional territory dispute with other races living in the mountains where they live. If an outsider is let inside an Ailuran village, it is a sign of great trust, something many Ailurans don't have much of. Ailurans tend to make dealings with outsiders far from their home village, and usually away from any other Ailuran village. They have Torii gates that allow them to travel between villages and forests lands, but will destroy any that are compromised as they are fiercely private.   Of all these subtypes, Rakin are consistently a simple folk with simple pleasures and goals. They are not ones for elaborate rituals or tradition and retain a a large portion of their animalistic nature, which they celebrate as freedom from strange socially constructed chains.

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