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Hexbloods

Unlike the Hag-Born, hexbloods are not born of hags, but instead choose their connection later in life through pacts or deals. They are often transformed by the hag that struck the deal, creating a "crown" called an eldercross or witch's turn which wraps around their head. They can have any most racial origins typically but change slightly.   Creature type: You are Fey
Size: You are medium or Small.
Speed: Your walking speed is 30 feet
Ancestral Legacy: If you replace your race with this lineage, you keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speeds you gained from it. If you don't keep any of those elements or you choose this linage at character creation, you gain prophecy in two skills of your choice. 
Darkvision: You can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light. you discern colors in that darkness as shades of gray. 
Eerie Token: As a bonus action, you can harmlessly remove a lock of your hair, one of your nails, or one of your teeth. This token is imbued with magic until you finish a long rest. While the token is imbued in this way you can take these actions: 
  • Telepathic message: as an action, you can send a telepathic message to the creature holding or carrying this token, as long as you are within 10 miles of it. The message can contain up to twenty five words. 
  • Remote viewing: If you are within 10 miles of the token, you can enter a trance as an action. The trance lasts for 1 minute, but it ends early if you dismiss it (no action required) or are incapacitated. During this Trance, you can see and hear from the token as if you were located where it is. While you are using your senses at the token's location, you are blinded and deafened in regard to your own surroundings. When the trance ends, the token is harmlessly destroyed. Once you create a token using this feature, you can't do so again until you finish a long rest, at which your missing part regrows. 
  • Hex magic: you can cast disguise self and hex spells with this trait. Once you cast either of these spells with this trait, you can't cast that spell with it again until you finish a long rest. You can also cast these spells using any spell slots you have. Intelligence, wisdom, or charisma is your spellcasting ability for these spells (choose the ability when you gain this linage). 

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