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Florana

Arboreans are plant-like humanoids, originally hailing from the Othersphere, and rarely encountered on the Material Plane. They appear humanoid in figure, but have hard, wooden skin, like bark, usually coated in a layer of leaves, moss, vines, flowers, berries, or even mushrooms.
Ability Score Increase: Your Wisdom score increases by 2, and your Constitution score increases by 1.
Age: Arboreans grow from seeds in the earth, like a plant, and become strong enough to uproot themselves and walk after a year of growth. Arboreans grow to full size, and mature as an adult mentally, at around age 5. An arborean in good health and an ideal environment can live for centuries.
Size: Arboreans are similar to humans in their range of height and weight. Your size is Medium.
Speed: Your base walking speed is 25 feet (but do not suffer from nature based difficult terrain).
Barkskin: Your bark-like skin provides you with natural armor. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your barkskin to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your barkskin.
Arborean Lore: You gain proficiency in the Nature skill.
Plant Camouflage: You have advantage on Dexterity (Stealth) checks to hide amongst trees or plant foliage.
Control Plants: You know the thorn whip cantrip. When you reach 3rd level, you can cast the entangle spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the spike growth spell once with this trait and regain the ability to do so when you finish a long rest. Wisdom is your spellcasting ability for these spells, and when you cast them with this trait, they don't require material components.
Photosynthesis: Your body is capable of producing its own food using the energy from the sun. As long as you are exposed to sunlight for at least 6 hours per day, you don't need to eat. You can still choose to eat food normally, though most Arboreans prefer to gain nourishment through light. You also require twice as much water as the average person
Plant Speech: You have the ability to communicate in a limited manner with plants. You can speak telepathically to any plant you are touching, however you can only speak to one plant at a time. You have advantage on all Charisma checks you make to influence plants. Additionally, as an action you can sense the general well being of one plant you are touching. You learn the current state of its health, its short-term needs, and whether anything is adversely affecting it.
Fire Vulnerability: You take double damage from fire based attacks.
Languages: You speak, read, and write Common, Elvish, and Sylvan.

Naming Traditions

Unisex names

Names are an alien concept to arboreans in their natural habitat, however, arboreans that explore foreign cultures where names are commonplace have been known to adopt names from plants based on their physical characteristics, such as 'Cherry Blossom', 'Blueberry' or 'Brown Moss'.

Culture

Shared customary codes and values

Arboreans usually lead solitary lives, rarely forming any kind of clan or community, largely content to be on their own. This is in part because, like a plant, Arboreans reproduce asexually, through the spreading of seeds, and typically the offspring that grow from these seeds are left to fend for themselves. Arborean children grow from the earth as sprouts and become strong enough to uproot themselves from the ground and begin walking after about a year of growth and grow to full size at around 5 years old. As they lack the need to find a mate, and can generally defend themselves from most predators, arboreans do not typically seek each other out or form social groups, though two arboreans that happen to meet might exchange some information regarding the land's welfare in passing. Most arboreans are quite happy roaming the forest they were born in and being one with nature, protecting the local plant life and regulating the ecosystem where needed. However, some arboreans have been known to feel a curiosity that drives them to explore the wider world. This is often set in motion by an encounter with a foreign creature or object in their land, that is so utterly different to everything the arborean knows that it fixates on it, and it drives them to leave their home to seek out more new experiences.

Ideals

Beauty Ideals

Florana are Acesexual and reveal in the colorful and persistent power of nature and plant life. they may stop to encourage the growth of a dandelion growing between cracks in a sidewalk, or assist in the overgrowth of a ruined keep, where vines and ivy eat at the rock.

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