Small fae, chaotic evil
Armor Class: 12
Hit Points: 7 (2d6)
Speed:
30 ft
, burrow: 10 ft
, climb: 30 ft
Skills: Deception +3 1d20+3 , Stealth +6 1d20+6
Senses: darkvision 60 ft., passive Perception 9
Languages: Goblin, Halfling
Challenge Rating: 1/4 (50 XP)
Vexing Presence. While within 30 feet of a redcap that can see it, a non-fae creature has disadvantage on Dexterity checks and Dexterity saving throws.
Actions
Dagger. Melee or ranged weapon attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. 1d20+4 Hit: 4 1d4+2 piercing damage.
Blood Boiling Hex (Recharge 6). The redcap places a hex on a creature it can see within 60 feet of it for 1 minute. If the redcap is hidden, using this ability does not reveal its location. While the target is affected by this hex, whenever it makes an attack roll, an ability check, or a saving throw, it must roll a d6 and subtract the number rolled from the d20 roll. 1d6 On any turn in which it suffers the effect of the hex, the target can attack an ally as a reaction, ignoring the effect of the hex when it does so. It can then ignore the effect of the hex until the end of its turn.
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