Gust of Wind Spell in Felstadt | World Anvil

Gust of Wind

A line of strong wind 60 feet long and 10 feet wide blasts from the caster in a direction they choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from the caster in a direction following the line.   Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to the origin of the wind.   The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.   The caster can change the direction in which the line blasts from them as a bonus action on each of their turns before the spell ends.
Material Components
A legume seed
Related School
Evocation
Effect Duration
1 Minute (concentration)
Effect Casting Time
1 Action
Range
Self
Level
2nd