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Town Builder

Race relations

 
  • 1-10: Harmony
  • 11-14: Tension or rivalry
  • 15-16: Racial majority are conquerors
  • 17: Racial minority are rulers
  • 18: Racial minority are refugees
  • 19: Racial majority oppresses minority
  • 20: Racial minority oppresses majority

Ruler’s Status

  • 1-5: Respected, fair, and just
  • 6-8: Feared Tyrant
  • 9: Weakling manipulated by others
  • 10: Illegitimate ruler, simmering war / conflict
  • 11: Ruled or controlled by a powerful monster
  • 12: Mysterious Cabal
  • 13: Contested Leadership, open fighting
  • 14: Cabal seized power openly
  • 15: Doltish Lout
  • 16: On deathbed, claimants clamor for power
  • 17-18: Iron-willed, but respected
  • 19-20: Religious leader

Notable Traits

  1. Canals in place of streets
  2. Massive statue or monument
  3. Grand Temple
  4. Large Fortress
  5. Verdant parks and orchards
  6. River divides town
  7. Major trade center
  8. Headquarters of powerful guild/family
  9. Population mostly wealthy
  10. Destitute, rundown
  11. Awful smell
  12. Center of trade for one specific good
  13. Site of many battles
  14. Site of mythic or magical event
  15. Important library or archive
  16. Worship of all gods banned
  17. Sinister reputation
  18. Notable library or academy
  19. Site of important tomb or grave
  20. Built on ancient ruins.

Known for Its

  1. Delicious Cuisine
  2. Rude People
  3. Greedy Merchants
  4. Artists and Writers
  5. Great Hero / Savior
  6. Flowers
  7. Hordes of Beggars
  8. Tough Warriors
  9. Dark Magic
  10. Decadence
  11. Piety
  12. Gambling
  13. Godlessness
  14. Education
  15. Wines
  16. High Fashion
  17. Political Intrigue
  18. Powerful Guilds
  19. Strong Drink
  20. Patriotism

Shops

Each town contains a number of the following shops based on its size. Cities even have access to special shops that aren't avalible in smaller communities.  
Hamlet 3 0
Village 4 0
Town, Small 5 0
Town, Large 6 0
City, Small 8 1
City, Large 8 2
City, Great 8 3

Basic Shops

  1. Abbey
  2. Alchemist
  3. Armor Shop
  4. Doctor
  5. Inn
  6. Outfitter
  7. Stable
  8. Tailor
  9. Tool Shop
  10. Weapon Shop

City Shops

  1. Cathedral
  2. Gun Shop
  3. Great Landmark
  4. Gemstone Dealer
  5. Luxury Inn
  6. University

Tavern

  • 1-5: Quiet Low-key bar
  • 6-9: Raucous Dive
  • 10: Thieves Guild Hangout
  • 11: Gathering Place for a Secret Society
  • 12-13: Upper Class dinning club
  • 14-15: Gambling Den
  • 16-17: Caters to specific race or guild
  • 18: Members only
  • 19-20: Brothel

Weapon Shop

For Hamlet's Roll 1, Villages 2, Towns 3, Small Cities 4, Large Cities 5, In great cities all weapons are avalible. There is a 1 in 6 chance per avalible weapon group that masterwork versions are avalible.
  1. Axes
  2. Bludgeons
  3. Bows
  4. Deuling
  5. Lances
  6. Light Blades
  7. Heavy Blades
  8. Slings
  9. Spears
  10. Staves

Armor Shop

Roll 1d6 and allow armor up to that number. Hamlets -4, Villages -3, Towns -2, Cities -1, Great cities have all avalible armor. There is a 1 in 6 chance that masterwork armor is avalible.
  1. Light Leather
  2. Heavy Leather
  3. Light Mail
  4. Heavy Mail
  5. Light Plate
  6. Heavy Plate

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