Kinetic Weapon

Requirements- CL 3   Action- Action   You may create a melee weapon made of trapped kinetic energy Spirits. This weapon lasts for a minute per CL.   This weapon deals x3 critical damage on a 20   For CL 1-6 light one-handed weapons deal 1d4, normal one-handed weapons deal 1d6, and two-handed weapons deal 1d10   For CL 7+ light one-handed weapons deal 1d6, normal one-handed weapons deal 1d8, and two-handed weapons deal 1d12   You may choose the weapon special attack by looking at Weapons that deal the same damage.   At CL 10 this weapon automatically gains a second weapon special attack, roll on the table to define the second attack type

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