Kinetic Weapon
Requirements- CL 3
Action- Action
You may create a melee weapon made of trapped kinetic energy Spirits. This weapon lasts for a minute per CL.
This weapon deals x3 critical damage on a 20
For CL 1-6 light one-handed weapons deal 1d4, normal one-handed weapons deal 1d6, and two-handed weapons deal 1d10
For CL 7+ light one-handed weapons deal 1d6, normal one-handed weapons deal 1d8, and two-handed weapons deal 1d12
You may choose the weapon special attack by looking at Weapons that deal the same damage.
At CL 10 this weapon automatically gains a second weapon special attack, roll on the table to define the second attack type
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