Instruments
If a Character has the Performance Magic feat, they may use one of the following instruments while simultaneously using the Performance Focused Skill ability.
To use an instrument requires both hands
GMs may feel free to change the instrument type to match a player's instrument choice for the Performance skill.
Cost- 2 Frag
Craft DC- Enchanting or Craft (Instrument or Metalworking) 15
Effect-While using this instrument you may make a ranged spell attack using your Performance skill as an Action. If the attack hits you deal 1d6 fire damage (+1d6 per 4 CL)
Cost- 2 Frag
Craft DC- Enchanting or Craft (Instrument or Metalworking) 15
Effect- While using this instrument you may make a ranged spell attack using your Performance skill as an Action. If the attack hits you deal 1d6 cold damage (+1d6 per 4 CL)
Cost- 2 Frag
Craft DC- Enchanting or Craft (Instrument or Metalworking) 15
Effect- While using this instrument you may make a ranged spell attack using your Performance skill as an Action. If the attack hits you deal 1d6 shock damage (+1d6 per 4 CL)
Cost- 3 Frag
Craft DC- Enchanting or Craft (Instrument or Metalworking) 15
Effect- While using this instrument you may make a ranged spell attack using your Performance skill as an Action. If the attack hits you deal 1d6 sonic damage (+1d6 per 4 CL)
Cost- 3 Frag
Craft DC- Enchanting or Craft (Instrument or Metalworking) 15
Effect- While using this instrument you may make a ranged spell attack using your Performance skill as an Action. If the attack hits you deal 1d6 kinetic damage (+1d6 per 4 CL)
Cost- 10 Frag
Craft DC- Enchanting or Craft (Instrument or Metalworking) 15
Effect- While using this instrument all targets of your choice within 100 ft must make a WIS or CHA Save DC 7+Performance Skill Total Bonus (Focused Skill bonus+CHA Mod usually), or become Shaken (see Status Effects section)
Cost- 10 Frag
Craft DC- Enchanting or Craft (Instrument or Metalworking) 15
Effect- While using this instrument all targets of your choice within 100 ft must make a WIS or CHA Save DC 7+Performance Skill Total Bonus (Focused Skill bonus+CHA Mod usually), or become Sickened (see Status Effects section)
Flute of Flames
Cost- 2 Frag
Craft DC- Enchanting or Craft (Instrument or Metalworking) 15
Effect-While using this instrument you may make a ranged spell attack using your Performance skill as an Action. If the attack hits you deal 1d6 fire damage (+1d6 per 4 CL)
Cool Cornet
Cost- 2 Frag
Craft DC- Enchanting or Craft (Instrument or Metalworking) 15
Effect- While using this instrument you may make a ranged spell attack using your Performance skill as an Action. If the attack hits you deal 1d6 cold damage (+1d6 per 4 CL)
Shocking Sax
Cost- 2 Frag
Craft DC- Enchanting or Craft (Instrument or Metalworking) 15
Effect- While using this instrument you may make a ranged spell attack using your Performance skill as an Action. If the attack hits you deal 1d6 shock damage (+1d6 per 4 CL)
Sonic Sitar
Cost- 3 Frag
Craft DC- Enchanting or Craft (Instrument or Metalworking) 15
Effect- While using this instrument you may make a ranged spell attack using your Performance skill as an Action. If the attack hits you deal 1d6 sonic damage (+1d6 per 4 CL)
Violin of Violence
Cost- 3 Frag
Craft DC- Enchanting or Craft (Instrument or Metalworking) 15
Effect- While using this instrument you may make a ranged spell attack using your Performance skill as an Action. If the attack hits you deal 1d6 kinetic damage (+1d6 per 4 CL)
Trumpet of Trauma
Cost- 10 Frag
Craft DC- Enchanting or Craft (Instrument or Metalworking) 15
Effect- While using this instrument all targets of your choice within 100 ft must make a WIS or CHA Save DC 7+Performance Skill Total Bonus (Focused Skill bonus+CHA Mod usually), or become Shaken (see Status Effects section)
Viola of Vomiting
Cost- 10 Frag
Craft DC- Enchanting or Craft (Instrument or Metalworking) 15
Effect- While using this instrument all targets of your choice within 100 ft must make a WIS or CHA Save DC 7+Performance Skill Total Bonus (Focused Skill bonus+CHA Mod usually), or become Sickened (see Status Effects section)
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