Environmental Effects
Throughout many settings (including this one) there are frequently a wide variety of environmental effects. These can range from simple things such as a cliff, or more exotic such as pools of lava. GMs should have some flexibility on how these sometimes play out, but I have listed some basic effects below.
Fall Damage- For every 10 ft a character falls they take 1d6 of bludeoning damage
Difficult Terrain- Unstable rocky surfaces, steep muddy hills, and dense thickets are examples of difficult terrain. When using a Move Action, characters may only move 1/2 their movement speed. If they attempt to move their full movement speed, they must make a DC 15 DEX Save or become Entangled or Prone (GM's discretion).
Lava Pool- Making contact with a pool of lava deals 10d6 fire damage, but if a character spends a round in it they are automatically dead.
Acid Pool- Making contact with a pool of acid deals 2d6 acid damage immediately. For 1d4 rounds thereafter the character takes 1d6 acid damage.

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