Double Elemental Aura
Requirements- CL 5, Focused Skill (Guild Magic)
Action- Full Round Action
Choose 2 from cold, fire, shock or kinetic energy. Adds the energy to all of the target’s attacks for 1 minute. Damage starts at 1d4 (for each energy type, so 2d4 total), and increases by one dice size for every 2 CL above CL 3 to a maximum of 1d12 (for each energy type, so 2d12 total).
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