Conjured Halo

Requirements- CL 4, Divinity
  Action- Full Round Action
  Save- CHA
  Touch a character to grant a halo of energy (healing, necrotic, sonic, or acid) that surrounds the wearer and damages (or heals) any who enter its aura which is 5 ft around the wearer. It deals +1d4 per 3 CL (minimum 1) and lasts for 3 rounds.

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