Combat Basics
Combat between players and NPCs is determined through a series of checks over the course of a round. A single round lasts roughly six to ten seconds. The round consists of each player or NPCs turn, the order in which these take place is defined by their Initiative (see Action Economy to find out how this is determined).
During a player’s turn they may attack, make a Weapon Special Attack (see Weapons section), use their Movement Action to move 30 ft, use an ability (such as a spell), or make another action. If a player is using a melee weapon they must be adjacent to their target (unless using a polearm, with which they must be within 5 feet). If using a ranged weapon they may attack from any range (except Ranged Melee Weapons which have a specific range limit), but suffer a -1 penalty to their chance to hit for each range increment past the first. Range increments are defined by the specific weapon.
To make an attack roll a player adds their relevant Stat, any bonus granted if the weapon is a Focused Skill, and any bonuses granted by feats or abilities to determine their total Attack Modifier with the weapon they are using. They will roll a d20 (as with any other check) and add that to their total Attack Modifier. If the attack exceeds the targets Defense Score the player hits the target and may roll for damage.
If a player is attacked by an NPC they need only look at their Defense Score and determine if the NPC’s attack roll exceeded it. To determine Defense Bonus add 10+Stat+Focused Skill Bonus+any bonuses from shields, abilities and feats.
Damaging spells may also be used in combat. Dwarf Magic damaging abilities work like normal weapon attacks (or Combat Maneuvers ). All other offensive magic is either targeted, using the relevant Magic skill as an attack roll against the target's Defense Bonus, or requires a Stat Save (d20+Stat Mod).
Characters may also use Combat Maneuvers which do not count towards the total number of attacks made that round.
The number of actions a player may make are defined by the Action Economy
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