Sajag
Sajag is the owner of the Golden Gecko bar.
A short, swarthy man with a perpetual smile on his face. He always seems like he's up to something, even when he isn't.
Sajag is the owner of the Golden Gecko bar.
A short, swarthy man with a perpetual smile on his face. He always seems like he's up to something, even when he isn't.
Traders and merchant caravans can be found in almost every large settlement and traveling most major highway routes across the wasteland. In settlements some set up permanent shops for patrons to visit, using abandoned buildings or makeshift stalls to sell their wares. Some merchants prefer to travel from place to place, trading and buying at each stop and occasionally on the way to the passing traveler. Merchants rarely travel alone however, using brahmin as beasts of burden and employing mercenaries as guards. Even traders with permanent stalls often employ some form of security or have a trusty weapon tucked away for emergencies.
S | P | E | C | I | A | L |
---|---|---|---|---|---|---|
5 | 6 | 6 | 9 | 8 | 5 | 5 |
HP | Ini | Defense |
---|---|---|
15 | 13 | 1 |
Carry Weight | Melee Bonus | Luck Points |
---|---|---|
200 lbs. | — | — |
Phys. DR | Energy DR | Rad. DR | Poison DR |
---|---|---|---|
1 (Arms, Legs, Torso) | 1 (Arms, Legs, Torso) | 0 | 0 |
Name | Rank |
---|---|
Barter CHA | 4 |
Lockpick PER | 1 |
Melee Weapons STR | 2 |
Repair INT | 1 |
Small Guns AGI | 3 |
Speech CHA | 3 |
Survival END | 2 |
Unarmed STR | 2 |
( TAG skill )
Attacks |
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UNARMED STRIKE: STR + Unarmed (TN 7), 2 CD Physical damage 10MM AUTO PISTOL: AGI + Small Guns (TN 8), 3 CD Burst Physical damage, Range C, Fire Rate 4, Close Quarters, Inaccurate DOUBLE-BARRELLED SHOTGUN: AGI + Small Guns (TN 8), 5 CD Spread, Vicious Physical damage, Range C, Inaccurate, Two-Handed MOLOTOV COCKTAIL: PER + Explosives (TN 6), 4 CD Persistent Energy damage, Blast, Throwing, Range M. (See below.) |
Special Abilities |
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MASTER TRADER: When making an opposed test with Barter, the merchant generates one automatic success in addition to any they roll. SHOPKEEP: The merchant is accompanied by a pack brahmin or is running a shop.They have 6d20 caps on their person for trade. The GM determines the goods available. |
Inventory |
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Double-Barrel Shotgun, Molotov Cocktail, Drifter Outfit, 10mm Autto Pistol, Wealth 6 |
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