Maida Buckner

Maida Buckner is a resident of Klamath and merchant. She has a talent for trading and business. Maida is a sturdily built young woman who frequently sports a scowl. Maide takes care of trading and drinks at the Buckner House. She doesn't think highly of tribals and expects them to watch their step while visiting.

Current Location
Species
Age
24
Children
Sex
Female
Ruled Locations

Trader/Caravan Merchant

Level 4, Human,
Normal Character (62 XP)

Traders and merchant caravans can be found in almost every large settlement and traveling most major highway routes across the wasteland. In settlements some set up permanent shops for patrons to visit, using abandoned buildings or makeshift stalls to sell their wares. Some merchants prefer to travel from place to place, trading and buying at each stop and occasionally on the way to the passing traveler. Merchants rarely travel alone however, using brahmin as beasts of burden and employing mercenaries as guards. Even traders with permanent stalls often employ some form of security or have a trusty weapon tucked away for emergencies.

S P E C I A L
5 6 6 9 8 5 5
HP Ini Defense
15 13 1
Carry Weight Melee Bonus Luck Points
200 lbs.
Phys. DR Energy DR Rad. DR Poison DR
1 (Arms, Legs, Torso) 1 (Arms, Legs, Torso) 0 0
Name Rank
Barter     CHA 4
Lockpick     PER 1
Melee Weapons     STR 2
Repair     INT 1
Small Guns     AGI 3
Speech     CHA 3
Survival     END 2
Unarmed     STR 2

( TAG skill )

Attacks
UNARMED STRIKE: STR + Unarmed (TN 7), 2 CD Physical damage
10MM AUTO PISTOL: AGI + Small Guns (TN 8), 3 CD Burst Physical damage, Range C, Fire Rate 4, Close Quarters, Inaccurate
DOUBLE-BARRELLED SHOTGUN: AGI + Small Guns (TN 8), 5 CD Spread, Vicious Physical damage, Range C, Inaccurate, Two-Handed
MOLOTOV COCKTAIL: PER + Explosives (TN 6), 4 CD Persistent Energy damage, Blast, Throwing, Range M. (See below.)
Special Abilities
MASTER TRADER: When making an opposed test with Barter, the merchant generates one automatic success in addition to any they roll.
SHOPKEEP: The merchant is accompanied by a pack brahmin or is running a shop.They have 6d20 caps on their person for trade. The GM determines the goods available.
Inventory
Double-Barrel Shotgun, Molotov Cocktail, Drifter Outfit, 10mm Autto Pistol, Wealth 6

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