Session 3: The Plight of Hollis

General Summary

Gregory and Kenny follow a lead from the mob warehouse to Jamaica Plain, the capital city of Hollis and a refugee camp for the many Hollis Residents displaced by the Second Gunner War.    First, they find a cook whos in the pocket of the mob whom they intimidate into making them food and divulging any information he has on the smuggling operation, when he tells them he knows nothing they speak to a Paul a provisioner in Minutemen Logistics Corps willing to exchange information for the players helping a group of refugees make a new home in Urbis Territory  They escort the refugees north through Boston where Kenny finds a special power fist in the skeleton of a super mutant behemoth, upon recovering it he is approached by a cloaked super mutant warrior who said the power fist was an artifact of great significance to his people. Kenny, instead of having to fight the warrior was able to prove that he was a true warrior despite not being a mutant.    The Players successfully secured the new settlement location and were rewarded with information and caps by Paul and the Refugees.

Rewards Granted

500 caps and a lead on the missing supply shipments

Missions/Quests Completed

Players completed the mission to help the refugees and got the information they needed.

Character(s) interacted with

Paul a Provisioner in the Minutemen Logistics Corps who has taken it opon himself to lead a group of refugees neglected by the Commonwealth Federal Republic.
Report Date
13 Nov 2023
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Related Characters