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Elturgard

Elturgard, also called the Kingdom of the Two Suns, was a realm in the Western Heartlands in the latter part of the 15th century DR since the late 1430s DR. Ruled from the city of Elturel, it was a theocracy dedicated to Torm, the Loyal Fury, and defended by its paladin knighthood, the Order of the Companion.

Structure

By 1356 DR, the city was ruled by its High Rider, Lord Dhelt, a paladin of Helm and former leader of the Hellriders.1591011 He remained in power through 1367 DR10 and past 1372 DR. His focus was on maintaining Elturel as the most efficient, secure, and well-policed city in the region, with interests in farming and trade. The Hellriders helped Elturel establish and maintain civilization in these harsh lands.3 His reign went unquestioned, but was seen as just and fair9 and wise and competent. He was vigilant on defense and preventing crime, and in keeping the city clean and lawful.11 He was known to be respectable and tolerant, as a leader who actively promoted trade while letting merchants getting on with business with minimum interference.910

The Herald of the city was titled Ironflower.2021

In the late 1400s DR, the city and Elturgard as a whole were ruled by the High Observer of Torm, a priest named Thavius Kreeg.222 Aided by a paladin knighthood, the High Observer made certain that order was maintained in the city and the realm, with the aim of bringing righteous judgment to all the Realms and "setting Faerûn aright". As in the past, they ensured the city and countryside remained safe and well-policed and that trade and agriculture were run efficiently.2 It was believed by some that Thavius ruled wisely and well for decades,22 yet he presided over harsh and rigid laws, intolerant attitudes, and inquisitions circa 1479 DR.

Culture

In the 14th century, it was said that every boy and girl of Elturel and the lands around dreamed of being a Hellrider some day, even those whose talents lay in the intellectual more than the martial arts. To call such a child a "hellion" was not an insult but a compliment, marking one as having the courage and drive to ride the Hellriders' destriers.39 Though they didn't all get special training, Elturians were practically raised in the saddle, learning how to ride and growing familiar with how horses behaved in any situation, even those that never became Hellriders.3931 The downside was that, rightly or wrongly, some folk thought Elturians always smelled of horse.39

In turn, all true warriors of Elturel were most likely Hellriders. Those who resigned were stripped of their gear, exiled from the city, and named a heretic in the eyes of Helm for abandoning their post. In the mid-1360s DR, there were no living ex-members of the Hellriders—too many had died in battle.34

Elturian wizards, meanwhile, were safer in the saddle, being skilled at attacking from their mounts. They were much more capable of avoiding or resisting attacks while mounted than they on foot, being less able to react fast enough.39

Often overlooked in the city's commercial success, Elturian rogues were themselves merchants and traders. They were charismatic, talented in subtle negotiations and driving slick bargains, and skilled in appraising items. However, fighting was bad for business, and Elturian rogues made poor and less-resilient combatants.31

Instead, as a legal outlet for the poor, desperate, unruly, maladjusted, or just violent citizens, there was the High Moor Heroes' Guild. This adventuring band made regular expeditions to the High Moor "scouring" whatever they found. They also tutored each other and other adventurers.9

One of Elturel's publications of note was Stars Seen, Tales Told, a periodical chapbook that published pleasantries and glowingly positive news. It also printed readers' letters, which occasionally led to bitter in-print fights.40

In the late 15th century, Elturian citizens still often dreamed of joining Elturgard's paladin knighthood. This time, many succeeded.222 Inspired by the Hellriders and the Companions, the folk of Elturgard were typically devout in both their faith and the pursuit of justice.22 Both troops were loved and respected by the people.16 Elturel was known as a holy city.14

Under the eternal day of the second sun in the 1400s DR, Elturians depending on bells tolling in the High Hall to know the beginning and ending of each workday. The constant light reduced typical nighttime activities; there was little brawling and muggings, while thieves were perforce extra cautious and cunning. It was especially hard for newcomers to adjust to life here. Inns and boarding houses covered windows with thick curtains to let patrons sleep.

History

Early History

A natural stronghold, this site had long been one of the few defensible locations between the Sword Coast and where the Chionthar met the River Reaching. At one time, it was occupied by trolls, with a stronghold on the hill home to a troll lord. They were later driven out by ogres, and their chieftain ruled from a crude stone fortress. At one point, it was also held by orcs. The ogres were in turn replaced by humans, who settled and built a castle here to guard against the trolls, ogres, and others. Over time, it became the possession of one lordling after another but remained as a refuge for human settlers.911note 3

Great battles were once fought on the neighboring Fields of the Dead, and the folk of Elturel and their Riders stayed armed and vigilant, patrolling and protecting the farms.9

In the Year of Slaughter, 1090 DR, Elturel was among the many communities and realms that contributed forces to the alliance against the massive exodus of goblins and orcs that had left the drought-stricken High Moor. They clashed and all were massacred in the infamous Battle of Bones.47

In the Year of the Cold Soul, 1281 DR, a beast-cult of Malar smuggled caged monsters into Elturel and unleashed them in the streets one night. Then they launched a Wild Hunt, hunting and killing the monsters, common folk, and Officers of the Watch alike. The next day, the Malarites were themselves hunted down in revenge. Captured Malarites, living and dead, were examined with magic to locate their lair: the Temple of the Beast, in a secret under-cellar in the city. It took several days of bloody fighting to eliminate the cultists. As authorities finally reached the unholy altar, the high priest—with the Book of Fangs and Talons in hand—escaped with a blood teleport powered by the lives of sacrificial victims. The justiciaries were left frustrated.42

14th Century

The city was well-established by the mid–14th century DR.159103

Shandril Shessair, future spellfire wielder, was born in Elturel circa 1341 DR to Garthond and Dammasae. They lived there quietly for a brief time, waiting eight more months for the babe to be old enough to travel before leaving again.484950

Elturel's modern history is tied with that of its famous Hellriders, though there are different accounts of their founding. In all, it was said that a company of Riders had once ridden into the Hells themselves—namely Avernus, the first layer—and from this story, the Hellriders were named.1510515253 The earliest known version told that it was to rescue one of their own, such was their great loyalty to each other.10 A later version said that they rode through a gate to hunt down and slay devils that had been harassing the good people of Elturel.51 A third account expanded on this. Fiends roamed the Fields of the Dead north and west of Elturel, stripping fields bare, slaying livestock, burning houses, and dragging folk away to an unknown yet horrible doom. As people lived in fear, Elturel's cavalry fought the fiends, riding wherever they must and enduring great casualties, but the fiends kept appearing in greater number. The High Rider of Elturel implored the people to pray to the gods for help. Surprisingly, help came—the rogue angel Zariel (desiring to destroy devils and demons and to have a mortal army to fight for her in the Blood War) came to Elturel the next day, declaring she'd found the gate in the Fields of the Dead west of Elturel through which the devils were pouring, and that she would lead the cavalry through to defeat them where they mustered. She rallied and trained an army of thousands, among them Yael, Haruman, Olanthius, and Jander Sunstar.5253 One early battle was to relieve Idyllglen from attack by Yeenoghu, gnolls, and demons.54 When she thought them ready, in the Year of the Bow, 1354 DR, Zariel, riding her golden mastodon Lulu, led them out of the city, with the cheers and good wishes of the Elturians behind them, and embarked on the Ride, a glorious mounted charge through the gate into Avernus. Only a very few returned, sealing the portal behind them. Grief-stricken, they told that Zariel and her army had been defeated, but they were all glorified as the Hellriders.5253note 4note 5

One night in the mid-1360s DR,note 6 the High Rider of Elturel, Lord Dhelt, and local mage Baranta Chansil were attacked in his bedroom by a supposed assassin, who instead stole Dhelt's holy symbol of Helm. Key de Effer, of Dhelt's personal guard, responded immediately and, together with Beatrice, pursued the assassin to the woods.note 7 Confronting and slaying the wounded assassin, they found a note explaining he was seeking the "Holy Symbol of Ravenkind" to destroy Strahd von Zarovich of Ravenloft. Before the heroes could return, they were spirited to Barovia, in the Demiplane of Dread.55

Some time after, the city was visited by a mysterious magical veil, stretching from the land to the sky, so Lord Dhelt sent a couple of Hellriders to investigate. Meeting the captain of the Hellriders, they peered through and saw a desert land, but as they ventured in, Elturel disappeared behind them and they were trapped in Har'Akir, once again in the Demiplane of Dread.56

The famed travelogue writer Volothamp Geddarm visited Elturel and wrote of it in his Volo's Guide to the Sword Coast around 1366 DR.11

In 1368 DR, Volo was visiting the city of Elturel once again. The he engaged in a table dice game with a severe-looking northern barbarian. Coincidently, exactly at that time, the goddess of luck Tymora was affected by Iyachtu Xvim's plot to steal the powers of the goddess and her sister Beshaba. The city of Elturel, like many other places in the Realms became awash with good luck and its disruptive consequences. Volo ended up rolling a multitude of doubles, enraging his opponent and fleeing for his life through the streets of Elturel.57

In the Year of Three Streams Blooded, 1384 DR, divine conflict saw Helm, God of Guardians, slain by Tyr, God of Justice,58 leaving the Hellriders, the High Rider, and Elturel itself without their favored god. The following year, catastrophe struck Toril in the form of the Spellplague.58note 8

15th Century

By the late 1430s DR, through a variety of excuses, Elturel had laid claim to the lands of its neighbors, placing them within "Elturel's Guard" as they called it, making itself a petty regional power.22

Then, shockingly, in the Year of the Seductive Cambion, 1444 DR, the High Rider himself was discovered to be a vampire, with a vast network of vampire spawn, charmed minions, undead allies, and sycophantic collaborators that surprised even the Hellriders. Now exposed, the undead infested Elturel, and whatever victories the Hellriders won during the days, they lost sorely in the nights. It was said the Elturians prayed to the gods each night just for the dawn to come sooner. Then, one night so devastating it felt like the end, it did. A second sun appeared in the sky, turning night to day, and blasting the vampire lord and his spawn to ashes while the remaining undead cowered from its light. Elturel was swiftly liberated from their dead grip.2259 A priest of Torm, Thavius Kreeg, took the credit and was acclaimed as the savior of Elturel, and few would doubt his goodness or his intent.5960 Only he knew the true origin of the mysterious second sun.2

The Companion, as it became known, remained where it was, for days and years after. Over time, the miracle brought pilgrims: the sick, the curious, and the devout of many faiths, including many paladins.22 After them came hundreds of people who'd fled the menace of undead of one kind or another, who came to Elturel for protection and settled there.2 The best of the paladins was appointed ruler of Elturel, titled the High Observer. The High Observer then established the Order of the Companion and the Creed Resolute to keep the paladins of different faiths in order.2216

Some years later, there was a crisis of leadership in Elturel and the likely successor to the post of High Observer, Tamal Thent, and her whole retinue disappeared near Boareskyr Bridge. Despite an investigation, no trace of any of them could be found. Thus, soon after, the post of High Observer was filled by Thavius Kreeg himself, incidentally Thent's rival for the role. One of Kreeg's first acts as High Observer was to order Fort Tamal built and named in her honor. While this might've been an honor, in later years a posting to Fort Tamal was apparently a punishment for insubordination by young agitators and zealots in the Order of the Companion.13 Nevertheless, Kreeg would reign for decades and set Elturel on the road to becoming the nation of Elturgard.61 By the late 15th century DR, Elturel served as the capital of the realm now known as Elturgard.2

In the 1480s DR, Leosin Erlanthar and adventurers working with him traveled to Elturel to meet with Ontharr Frume, a paladin of Torm and representative of the Order of the Gauntlet, to discuss recent actions of the Cult of the Dragon.1762

Around 1489 DR, Kreeg was aging and another leadership transition was expected soon.22 He eventually made all Elturians swear the Creed Resolute, binding them by oath to defend the city.60 Incidentally, his title also changed to High Overseer.61

The Descent

n the Year of Three Ships Sailing, 1492 DR, over a few months, Kreeg coaxed Grand Duke Ulder Ravengard of Baldur's Gate to come to Elturel to resolve several disputes that had troubled the two cities for some time. After greeting the Baldurian delegation, Kreeg escaped Elturel in secret, shortly before the Companion changed into a black orb that tore the whole of Elturel and its populace from the Material Plane and spirited it away to Avernus, first of the Nine Hells, with only a crater left behind.6163 It would transpire that, to rid Elturel of the vampires fifty years before, Kreeg had made a deal, not with the god Torm but with the now-archdevil Zariel. She'd provided the Companion—in truth, an infernal device powered by an imprisoned planetar—but at the cost of the whole city and its oathbound defenders, to be claimed after only fifty years, with the intent that they should serve as her army in waging the Blood War.61

Over the next few days, hundreds of refugees, both citizens who'd escaped Elturel or been outside at the time, and folk from wider Elturgard, made their way to neighboring Baldur's Gate, with some blaming Elturel's rival for the city's loss. However, they were barred from the city and the resident Flaming Fist began arresting Hellriders on sight, fearing they would cause trouble, but this only led to fighting. Those who did get in, like Hellrider Reya Mantlemorn, relayed news of the catastrophe and enlisted heroes who could investigate and ultimately pursue the stolen city into Avernus, thwart Zariel's foul scheme, and return it to Toril by some means.6164

They found Elturel a quake-wracked, war-torn city suspended in the air around 500 feet (150 meters) over the River Styx, anchored by massive chains and spikes of infernal iron driven into the ground and steadily being dragged down to its doom. Torn from the land, the city was fractured in twain along the ravine that ran through the city. The black Companion still hung malevolently over the city, raining down lightning that raised ghouls, ghasts, and zombies. While devils besieged the city, demons attacked them in another battle of the Blood War, and the surviving Elturians fought off both or simply hid in the ruins. Many people died in the devastation, to the demons and devils, or to thirst and starvation. With the city's leaders lost, none other than Grand Duke Ravengard rallied the defense.14 The High Hall was the center of the defense effort, and also the focus of the devil assault.41

Eventually Elturel was returned to its rightful place in the Heartlands of Faerûn. While the exact specifics of its return to unknown, there were ramifications that were felt far and wide.65 Many if not all the city's tieflings were exiled from the city, thanks to a new wave of misplaced fear and newly-formed prejudice.

Demography and Population

Although Elturgard was a largely human realm,21 there were also small communities of gnomes.

Military

Elturgard's main defense since 1444 DR was the Order of the Companion, a well-armored mounted knighthood of paladins who defended Elturel and wider Elturgard, swore oaths to the realm and shared its goals, even if the members did not all share faith in Torm. Courageous, righteous, and zealous, they were proud of their dedication to the cause of good, their clear morals, even their intolerance. They were identified by the blazing insignia of the Companion that they wore.2111 Both followed the Creed Resolute, swearing to serve the High Observer and the greater good, uphold Elturgard's law, and permit no difference in faith to come between them, nor to attribute the Companion to one god or another.17

They were supported by the Hellriders, the pre-existing armed force of Elturel who still patrolled the roads and rivers of Elturgard. They also followed the Creed Resolute.17

The High Observer occasionally employed adventuring companies for tasks vital to the realm, maintaining outside assistance was necessary for defense, despite the paladins and clerics of the Companions.

Religion

The state religion of the theocracy of Elturgard was that of Torm, the Loyal Fury. Temples to the god were spread across the land.2 Nevertheless, other gods were worshiped, even by the Companions, such as Helm, Tyr, and Amaunator.5 However, certain gods and primal entities were "not approved" by the High Observer,8 yet a temple to Bane was permitted in Soubar.12

There was a High Justiciar of Torm in Elturgard. Circa 1479 DR, they provided one of the most liberal estimates of the number of devil-worship cults in Faerûn, fearing that each of the maintained at least one hidden cell, with one possibly as close as Cormyr.

Foreign Relations

Elturgard was generally viewed as a small outpost of hope, order, civilization, and security amidst the inhospitable wilds of the Western Heartlands after the Spellplague.21516 Travelers were relieved to set foot inside Elturgard and relax their guard for a time.1 However, among some, it earned a reputation for being overzealous and proudly intolerant, with its inquisitions of suspected evil-doers and ambitious plans to judge and fix the rest of Faerûn.2 Some said that all lands touched by the light of the Companion were under "Elturel's Shield", but this raised the ire of those neighbors who remained independent.7

Circa 1479 DR, Elturgard tried to coax the neighboring city-state of Iriaebor to join it, through gifts and promises of protection, both delivered by its paladins. Some of Iriaebor's merchants accepted these gladly and even granted hospitality to small companies of paladins in their guest towers, despite the warnings of others, welcoming the paladin's good manners and good natures when true evil threatened.815

Although Elturel was once a firm member of the Lords' Alliance in the mid–14th century DR,171819 its growth into Elturgard and becoming a power its own right saw it go alone, contributing to the decline of that alliance.20

The neighboring serpentfolk realm of Najara was a cause for concern for Elturgard after its civil war in the mid-1470s DR exposed its existence. Elturgard and Evereska alike feared war from the yuan-ti and lizardfolk.9 When Najara's ambassadors came to Elturgard to declare that if the serpentfolk were left alone, caravans and travelers would in turn be left alone by them, the refusal was so heated it in ended in bloodshed, with the paladins killing the ambassadors.21 By 1489 DR, serpentfolk raiders and spies regularly ventured into Elturgard to test its strength.1

Laws

In the late 1400s DR, the laws of Elturel were very strict and even bad language and irreverent humor could draw the ire of the prickly authorities. Visiting traders who offended the port officials could be taxed highly or forbidden to enter. In general, Elturgard's laws were rigid and evil was persecuted with inquisitorial zeal, leading to a host of problems.2 Those who broke the law three times were sent to the Dungeon of the Inquisitor beneath Elturel. Here, they were punished and set to work mining new tunnels. The inmate population was always being replenished.

Type
Geopolitical, Country
Capital
Alternative Names
Kingdom of the Two Suns
Demonym
Elturgardian
Government System
Theocracy
Location

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