Fumbles - Spell Attacks: Natural 1 on a Spell Attack Roll
When a spell requires an attack roll (melee or ranged) and the roll is a Natural 1 not only does the attack fail but the Spellcaster must make a saving throw based on the casting ability used (e.g. Wizards would make an INT Save, Clerics a WIS Save, Sorcerers a CHA Save). The DC is 10+ the spell's level. Failure results in having to roll on the Wild Magic Table in the PHB.
*NOTE: The chart lists a roll of 99-00 as "You Regain all Sorcery Points"; for classes that do not have Sorcery Points, replace this with, "You Regain the Spell Slot used to cast the failed spell"
Comments