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Spells of the Sword Coast Adventurer's Guide

Cantrips

Sword Coast Adventurer's Guide

Booming Blade

0-level (Cantrip) Evocation

Casting Time: 1 action
Range/Area: Self (5 ft. sphere)
Components: Somatic, Material
Materials: a melee weapon worth at least 1 sp
Duration: 1 round
Attack/Save: Melee
Damage/Effect: Thunder
You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack’s normal effects and then becomes sheathed in booming energy until the start of your next turn. If the target willingly moves 5 feet or more before then, the target takes 1d8 thunder damage, and the spell ends.   This spell’s damage increases when you reach certain levels. At 5th level, the melee attack deals an extra 1d8 thunder damage to the target on a hit, and the damage the target takes for moving increases to 2d8. Both damage rolls increase by 1d8 at 11th level (2d8 and 3d8) and again at 17th level (3d8 and 4d8).
Available for: Artificer, Sorcerer, Warlock, Wizard

Sword Coast Adventurer's Guide

Green-Flame Blade

0-level (Cantrip) Evocation

Casting Time: 1 action
Range/Area: Self (5 ft.)
Components: Somatic, Material
Materials: a melee weapon worth at least 1 sp
Duration: Instant
Attack/Save: Melee
Damage/Effect: Fire
You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack’s normal effects, and you can cause green fire to leap from the target to a different creature of your choice that you can see within 5 feet of it. The second creature takes fire damage equal to your spellcasting ability modifier.   This spell’s damage increases when you reach certain levels. At 5th level, the melee attack deals an extra 1d8 fire damage to the target on a hit, and the fire damage to the second creature increases to 1d8 + your spellcasting ability modifier. Both damage rolls increase by 1d8 at 11th level (2d8 and 2d8) and 17th level (3d8 and 3d8).
Available for: Artificer, Sorcerer, Warlock, Wizard

Sword Coast Adventurer's Guide

Lightning Lure

0-level (Cantrip) Evocation

Casting Time: 1 action
Range/Area: Self (15 ft.)
Components: Verbal
Duration: Instant
Attack/Save: STR Save
Damage/Effect: Lightning
You create a lash of lightning energy that strikes at one creature of your choice that you can see within 15 feet of you. The target must succeed on a Strength saving throw or be pulled up to 10 feet in a straight line toward you and then take 1d8 lightning damage if it is within 5 feet of you.   This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Available for: Artificer, Sorcerer, Warlock, Wizard

Sword Coast Adventurer's Guide

Sword Burst

0-level (Cantrip) Conjuration

Casting Time: 1 action
Range/Area: Self (5 ft.)
Components: Verbal
Duration: Instant
Attack/Save: DEX Save
Damage/Effect: Force
You create a momentary circle of spectral blades that sweep around you. All other creatures within 5 feet of you must succeed on a Dexterity saving throw or take 1d6 force damage.   This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Available for: Artificer, Sorcerer, Warlock, Wizard
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Cantrip

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