Spells of the Book of Ebon Tides
Cantrips
Book of Ebon Tides
Bright Sparks
0-level (Cantrip) Evocation
Book of Ebon Tides
Drayfn's Bane of Excellence
0-level (Cantrip) Necromancy
Book of Ebon Tides
Drizzle
0-level (Cantrip) Conjuration
Book of Ebon Tides
Flowering
0-level (Cantrip) Transmutation
Book of Ebon Tides
Obfuscate Object
0-level (Cantrip) Illusion
Level 1 Spells
Book of Ebon Tides
Blade of Blood and Bone
1-level Necromancy
Book of Ebon Tides
Doom of Poor Fortune
1-level Necromancy
Book of Ebon Tides
Elf Shot
1-level Enchantment
Book of Ebon Tides
Emerald Goblet
1-level Abjuration
Book of Ebon Tides
Fireflies
1-level Evocation
Book of Ebon Tides
Gloaming
1-level Evocation
Book of Ebon Tides
Pratfall
1-level Conjuration
- A small, oily puddle appears under the feet of your target, causing it to lose balance. The target must succeed on a Dexterity saving throw or be unable to use bonus actions on its next turn as it regains its footing.
- Tiny particles blow in your target’s face, causing it to sneeze. The target must succeed on a Constitution saving throw or have disadvantage on its first attack roll on its next turn.
- Strobing lights flash briefly before your target’s eyes, causing difficulties with its vision. The target must succeed on a Constitution saving throw, or its passive Perception is halved until the end of its next turn.
- The target feels the sensation of a quick, mild clap against its ears, briefly disorienting it. The target must succeed on a Constitution saving throw to maintain its concentration.
- An invisible force sharply tugs on the target’s trousers, causing their clothing to slip. The target must make a Dexterity saving throw. On a failed save, the target has disadvantage on its next attack roll with a two-handed weapon or loses its shield bonus to its AC until the end of its next turn as it uses one hand to gather itself.
-
Only one of these effects can be used on a single creature at a time.
Level 2 Spells
Book of Ebon Tides
Conjure Ferryman
2-level Conjuration
Book of Ebon Tides
Drayfn's Blunted Blade
2-level Transmutation
Book of Ebon Tides
Hibernation
2-level Necromancy
Book of Ebon Tides
Krail's Maggot
2-level Necromancy
Book of Ebon Tides
Krail's Rupture
2-level Necromancy
Book of Ebon Tides
Leiloch's Irritating Kazoo
2-level Enchantment
Book of Ebon Tides
Ominous Winds
2-level Enchantment
Book of Ebon Tides
Shadow Adaptation
2-level Abjuration
Book of Ebon Tides
Ugly Duckling
2-level Enchantment
Level 3 Spells
Book of Ebon Tides
Biter Wind
3-level Evocation
Book of Ebon Tides
Deep Roots of the Moon
3-level Evocation
Ritual - does not require spell slot, takes 10 minutes longerBook of Ebon Tides
Faerie Toast
3-level Transmutation
Ritual - does not require spell slot, takes 10 minutes longerCommiseration. Spellcasting participants can form or join a hag coven. While in the coven, each of the participants can share spell slots among themselves. Spells known by one member of the coven are known by all members of the coven for the duration and can be cast using any of the shared spell slots.
Friendship. Each of the participants in the toast becomes fey for the duration, in place of their original type, and their status increases by 2d6 while they are in the Shadow Realm or the Bright Lands.
Husbandry. For the duration, each of the participants can communicate with beasts as though they shared a language (though they gain no magical ability to influence them).
Nightmares. For the duration, the first time a creature comes within 30 feet of one of the participants, they must make a Wisdom saving throw or be frightened of all the participants for 1 minute.
Playfulness. Each participant grows gossamer wings, and for 10 rounds within the duration, they gain a fly speed equal to their walking speed. A participant that is not standing on a horizontal surface at the end of their turn falls to the ground.
Restfulness. Each of the participants gains advantage on saving throws against being charmed and can’t be put to sleep by a spell or other magical effect for the duration.
Book of Ebon Tides
Grim Shadows
3-level Conjuration
Book of Ebon Tides
Lost
3-level Enchantment
Book of Ebon Tides
Orros Mark of Fate
3-level Necromancy
Book of Ebon Tides
Shadow Portal
3-level Conjuration
Book of Ebon Tides
Spider Song
4-level Conjuration
Level 4 Spells
Book of Ebon Tides
Drayfn's Curse of Incompetence
4-level Necromancy
Book of Ebon Tides
Fire Dance
4-level Illusion
Book of Ebon Tides
Knife of Fate
4-level Necromancy
Book of Ebon Tides
Lunar Transfer
4-level Conjuration
- Grove or Magic Circle means a hallowed druid grove or a permanent teleportation circle whose sigil sequence you know.
- Memento means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard’s library, bed linen from a royal suite, or a chunk of marble from a lich’s secret tomb.
- Very Familiar is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell.
- Seen Casually is someplace you have seen more than once but with which you aren’t very familiar. Viewed Once is a place you have seen once, possibly using magic.
- Description is a place whose location and appearance you know through someone else’s description, perhaps from a map.
- False Destination is a place that doesn’t exist. Perhaps you tried to scry an enemy’s sanctum but instead viewed an illusion, or perhaps you are attempting to teleport to a familiar location that no longer exists.
- On Target. The target creature or object appears where you want it to.
- Off Target. The target creature or object appears a random distance away from the destination in a random direction. Distance off target is 5 miles times a 1d20 roll, though never more than half the distance traveled. For example, if you sent someone 250 miles and they landed off target, and you rolled an 8 on the d20, then they would arrive off target by 40 miles. If you had sent them only 20 miles, they could not be more than 10 miles off target. The GM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. If you were teleporting someone to a coastal city and they wound up 20 miles out at sea, they could be in trouble.
- Similar. Your target creature or object winds up in a different area that’s visually or thematically similar to the target area. If you are sending someone to your home laboratory, for example, they might wind up in another wizard’s laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. Generally, the creature or object appears in the closest similar place, but since the spell has no range limit, they could conceivably wind up anywhere on the plane.
- Mishap. The spell’s unpredictable magic results in a difficult journey. The teleporting creature or object takes 2d12 force damage, and the GM rerolls on the table to see where you wind up. (Multiple mishaps can occur, dealing damage each time.)
d20 | Grove or Circle | Memento | Very Familiar | Seen Casually | Viewed Once | Description | False Destination |
---|---|---|---|---|---|---|---|
1 | Similar | Mishap | Mishap | Mishap | Mishap | Mishap | Mishap |
2-5 | Off target | Similar | Similar | Similar | Mishap | Mishap | Mishap |
6-9 | On target | Off target | Off target | Similar | Similar | Similar | Mishap |
10-13 | On target | On target | Off target | Off target | Off target | Similar | Similar |
14-17 | On target | On target | On target | On target | On target | Off target | Similar |
18-19 | On target | On target | On target | On target | On target | On target | Similar |
20 | On target | On target | On target | On target | On target | On target | Similar |
Book of Ebon Tides
Moonlight Sending
4-level Conjuration
d20 | Result | CR |
---|---|---|
1-4 | Sending fails | - |
5-8 | Wind Demon, or Quasit | 1-2 |
9-12 | Rattok Demon, or Bearded Devil | 3-4 |
13-16 | Lesser Lunar Devil, or Vrock | 4-6 |
17-20 | Lunar Devil, or Hezrou | 8 |
21+ | Alnaar, or Horned Devil | 9-11 |
Book of Ebon Tides
Polychromatic Bubble
4-level Conjuration
Book of Ebon Tides
Portho's Portal
4-level Conjuration
Book of Ebon Tides
Storm Door
4-level Conjuration
Level 5 Spells
Book of Ebon Tides
Feast of Flesh
5-level Transmutation
Book of Ebon Tides
Hero of Fable
5-level Enchantment
Book of Ebon Tides
Krail's Rot
5-level Necromancy
Book of Ebon Tides
Leiloch's Interminable Yarn
5-level Enchantment
Book of Ebon Tides
Lost and Wandering
5-level Enchantment
Book of Ebon Tides
Radiant Beacon
5-level Evocation
Level 6 Spells
Book of Ebon Tides
Conjure Giant
6-level Conjuration
Book of Ebon Tides
Doom of Stacked Stones
6-level Transmutation
Number of Turns Affected | Condition |
---|---|
1 (spell is cast) | restrained |
2 | incapacitated |
3 | stunned |
4 | paralyzed |
5 | petrified (turned to stone) |
Book of Ebon Tides
Grim Harvest
6-level Necromancy
- Clumsiness. Your target’s speed is halved for 1 minute, and it has disadvantage on Dexterity ability checks and saving throws. At the end of each of its turns, it can make a Constitution saving throw. If it succeeds, the effect ends.
- Fatiguing. Your target must make a Constitution saving throw, gaining 1d4 levels of exhaustion on a failed save or 1 level of exhaustion on a successful one.
- Vampiric. You recover a number of hit points equal to half the damage you dealt. If you dealt damage to multiple creatures, you recover half the amount of damage you dealt to one of the targets.
- Weakness. The target deals the minimum possible damage on melee attacks, if it hits, for 1 minute. At the end of each of its turns, it can make a Constitution saving throw. If it succeeds, the effect ends.
- Withering. You deal an extra 4 dice of damage of the same type as the damage dice of the spell and all damage dealt by your spell becomes necrotic damage.
Level 7 Spells
Book of Ebon Tides
Charnel Banquet
7-level Necromancy
Ritual - does not require spell slot, takes 10 minutes longerBook of Ebon Tides
Doom of Summer Years
7-level Transmutation
Book of Ebon Tides
Ebon Tide
7-level Evocation
Book of Ebon Tides
Leiloch's Arduous Shuffle
7-level Enchantment
Level 8 Spells
Book of Ebon Tides
Child of Light and Darkness
8-level Transmutation
Book of Ebon Tides
Doom of False Friends
8-level Enchantment
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Cantrips
Level 1 Spells
Level 2 Spells
Level 3 Spells
Level 4 Spells
Level 5 Spells
Level 6 Spells
Level 7 Spells
Level 8 Spells
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