Spells of Tasha's Cauldron of Everything
Cantrips
Tasha's Cauldron of Everything
Mind Sliver
0-level (Cantrip) Enchantment
Level 1 Spells
Tasha's Cauldron of Everything
Tasha's Caustic Brew
1-level Evocation
Level 2 Spells
Tasha's Cauldron of Everything
Summon Beast
2-level Conjuration
Tasha's Cauldron of Everything
Bestial Spirit CR: PB
STR
18 +4
DEX
11 +0
CON
16 +3
INT
4 -3
WIS
14 +2
CHA
5 -3
Flyby (Air Only). The beast doesn’t provoke opportunity attacks when it flies out of an enemy’s reach. Pack Tactics (Land and Water Only). The beast has advantage on an attack roll against a creature if at least one of the beast’s allies is within 5 feet of the creature and the ally isn’t incapacitated. Water Breathing (Water Only). The beast can breathe only underwater.
Actions
Multiattack. The beast makes a number of attacks equal to half this spell’s level (rounded down). Maul. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 4 + the spell’s level piercing damage.
Tasha's Cauldron of Everything
Tasha's Mind Whip
2-level Enchantment
Level 3 Spells
Tasha's Cauldron of Everything
Intellect Fortress
3-level Abjuration
Tasha's Cauldron of Everything
Spirit Shroud
3-level Necromancy
Tasha's Cauldron of Everything
Summon Fey
3-level Conjuration
Tasha's Cauldron of Everything
Fey Spirit CR: PB
STR
13 +1
DEX
16 +3
CON
14 +2
INT
14 +2
WIS
11 +0
CHA
16 +3
Actions
Multiattack. The fey makes a number of attacks equal to half this spell’s level (rounded down). Shortsword. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + 3 + the spell’s level piercing damage + 1d6 force damage.
Bonus Actions
Fey Step. The fey magically teleports up to 30 feet to an unoccupied space it can see. Then one of the following effects occurs, based on the fey’s chosen mood:
- Fuming. The fey has advantage on the next attack roll it makes before the end of this turn.
- Mirthful. The fey can force one creature it can see within 10 feet of it to make a Wisdom saving throw against your spell save DC. Unless the save succeeds, the target is charmed by you and the fey for 1 minute or until the target takes any damage.
- Tricksy. The fey can fill a 5-foot cube within 5 feet of it with magical darkness, which lasts until the end of its next turn.
Tasha's Cauldron of Everything
Summon Shadowspawn
3-level Conjuration
Tasha's Cauldron of Everything
Shadow Spirit CR: PB
STR
13 +1
DEX
16 +3
CON
15 +2
INT
4 -3
WIS
10 +0
CHA
16 +3
Terror Frenzy (Fury Only). The spirit has advantage on attack rolls against frightened creatures. Weight of Sorrow (Despair Only). Any creature, other than you, that starts its turn within 5 feet of the spirit has its speed reduced by 20 feet until the start of that creature’s next turn.
Actions
Multiattack. The spirit makes a number of attacks equal to half this spell’s level (rounded down). Chilling Rend. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d12 + 3 + the spell’s level cold damage. Dreadful Scream (1/Day). The spirit screams. Each creature within 30 feet of it must succeed on a Wisdom saving throw against your spell save DC or be frightened of the spirit for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Bonus Actions
Shadow Stealth (Fear Only). While in dim light or darkness, the spirit takes the Hide action.
Tasha's Cauldron of Everything
Summon Undead
3-level Necromancy
Tasha's Cauldron of Everything
Undead Spirit CR: PB
STR
12 +1
DEX
16 +3
CON
15 +2
INT
4 -3
WIS
10 +0
CHA
9 -1
Festering Aura (Putrid Only). Any creature, other than you, that starts its turn within 5 feet of the spirit must succeed on a Constitution saving throw against your spell save DC or be poisoned until the start of its next turn. Incorporeal Passage (Ghostly Only). The spirit can move through other creatures and objects as if they were difficult terrain. If it ends its turn inside an object, it is shunted to the nearest unoccupied space and takes 1d10 force damage for every 5 feet traveled.
Actions
Multiattack. The spirit makes a number of attacks equal to half this spell’s level (rounded down). Deathly Touch (Ghostly Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one creature. Hit: 1d8 + 3 + the spell’s level necrotic damage, and the creature must succeed on a Wisdom saving throw against your spell save DC or be frightened of the undead until the end of the target’s next turn. Grave Bolt (Skeletal Only). Ranged Spell Attack: your spell attack modifier to hit, range 150 ft., one target. Hit: 2d4 + 3 + the spell’s level necrotic damage. Rotting Claw (Putrid Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + 3 + the spell’s level slashing damage. If the target is poisoned, it must succeed on a Constitution saving throw against your spell save DC or be paralyzed until the end of its next turn.
Level 4 Spells
Tasha's Cauldron of Everything
Summon Aberration
4-level Conjuration
Tasha's Cauldron of Everything
Aberrant Spirit CR: PB
STR
16 +3
DEX
10 +0
CON
15 +2
INT
16 +3
WIS
10 +0
CHA
6 -2
Regeneration (Slaad Only). The aberration regains 5 hit points at the start of its turn if it has at least 1 hit point. Whispering Aura (Star Spawn Only). At the start of each of the aberration’s turns, each creature within 5 feet of the aberration must succeed on a Wisdom saving throw against your spell save DC or take 2d6 psychic damage, provided that the aberration isn’t incapacitated.
Actions
Multiattack. The aberration makes a number of attacks equal to half this spell’s level (rounded down). Claws (Slaad Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level slashing damage. If the target is a creature, it can’t regain hit points until the start of the aberration’s next turn. Eye Ray (Beholderkin Only). Ranged Spell Attack: your spell attack modifier to hit, range 150 ft., one creature. Hit: 1d8 + 3 + the spell’s level psychic damage. Psychic Slam (Star Spawn Only). Melee Spell Attack: your spell attack modifier to hit, reach 5 ft., one creature. Hit: 1d8 + 3 + the spell’s level psychic damage.
Tasha's Cauldron of Everything
Summon Construct
4-level Conjuration
Tasha's Cauldron of Everything
Construct Spirit CR: PB
STR
18 +4
DEX
10 +0
CON
18 +4
INT
14 +2
WIS
11 +0
CHA
5 -3
Heated Body (Metal Only). A creature that touches the construct or hits it with a melee attack while within 5 feet of it takes 1d10 fire damage. Stony Lethargy (Stone Only). When a creature the construct can see starts its turn within 10 feet of the construct, the construct can force it to make a Wisdom saving throw against your spell save DC. On a failed save, the target can’t use reactions and its speed is halved until the start of its next turn.
Actions
Multiattack. The construct makes a number of attacks equal to half this spell’s level (rounded down). Slam. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 4 + the spell’s level bludgeoning damage.
Reactions
Berserk Lashing (Clay Only). When the construct takes damage, it makes a slam attack against a random creature within 5 feet of it. If no creature is within reach, the construct moves up to half its speed toward an enemy it can see, without provoking opportunity attacks.
Tasha's Cauldron of Everything
Summon Elemental
4-level Conjuration
Tasha's Cauldron of Everything
Elemental Spirit CR: PB
STR
18 +4
DEX
15 +2
CON
17 +3
INT
4 -3
WIS
10 +0
CHA
16 +3
Amorphous Form (Air, Fire, and Water Only). The elemental can move through a space as narrow as 1 inch wide without squeezing.
Actions
Multiattack. The elemental makes a number of attacks equal to half this spell’s level (rounded down). Slam. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 4 + the spell’s level bludgeoning damage (Air, Earth, and Water only) or fire damage (Fire only).
Level 5 Spells
Tasha's Cauldron of Everything
Summon Celestial
5-level Conjuration
Tasha's Cauldron of Everything
Celestial Spirit CR: PB
STR
16 +3
DEX
14 +2
CON
16 +3
INT
10 +0
WIS
14 +2
CHA
16 +3
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level (rounded down). Radiant Bow (Avenger Only). Ranged Weapon Attack: your spell attack modifier to hit, range 150/600 ft., one target. Hit: 2d6 + 2 + the spell’s level radiant damage. Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points. Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
Level 6 Spells
Tasha's Cauldron of Everything
Summon Fiend
6-level Conjuration
Tasha's Cauldron of Everything
Fiendish Spirit CR: PB
STR
13 +1
DEX
16 +3
CON
15 +2
INT
10 +0
WIS
10 +0
CHA
16 +3
Death Throes (Demon Only). When the fiend drops to 0 hit points or the spell ends, the fiend explodes, and each creature within 10 feet of it must make a Dexterity saving throw against your spell save DC. A creature takes 2d10 + this spell’s level fire damage on a failed save, or half as much damage on a successful one. Devil’s Sight (Devil Only). Magical darkness doesn’t impede the fiend’s darkvision. Magic Resistance. The fiend has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The fiend makes a number of attacks equal to half this spell’s level (rounded down). Bite (Demon Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d12 + 3 + the spell’s level necrotic damage. Claws (Yugoloth Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 3 + the spell’s level slashing damage. Immediately after the attack hits or misses, the fiend can magically teleport up to 30 feet to an unoccupied space it can see. Hurl Flame (Devil Only). Ranged Spell Attack: your spell attack modifier to hit, range 150 ft., one target. Hit: 2d6 + 3 + the spell’s level fire damage. If the target is a flammable object that isn’t being worn or carried, it also catches fire.
Tasha's Cauldron of Everything
Tasha's Otherworldly Guise
6-level Transmutation
- You are immune to fire and poison damage (Lower Planes) or radiant and necrotic damage (Upper Planes).
- You are immune to the poisoned condition (Lower Planes) or the charmed condition (Upper Planes).
- Spectral wings appear on your back, giving you a flying speed of 40 feet.
- You have a +2 bonus to AC.
- All your weapon attacks are magical, and when you make a weapon attack, you can use your spellcasting ability modifier, instead of Strength or Dexterity, for the attack and damage rolls.
- You can attack twice, instead of once, when you take the Attack action on your turn. You ignore this benefit if you already have a feature, like Extra Attack, that lets you attack more than once when you take the Attack action on your turn.
Level 7 Spells
Tasha's Cauldron of Everything
Dream of the Blue Veil
7-level Conjuration
Level 9 Spells
Tasha's Cauldron of Everything
Blade of Disaster
9-level Conjuration
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