Spells of Tal'Dorei Campaign Setting Reborn
Level 3 Spells
Tal'Dorei Campaign Setting Reborn
Freedom of the Waves
3-level Conjuration
Casting Time: 1 action
Range/Area: 120ft. (10 ft. cube)
Components: Verbal, Somatic, Material
Materials: a strand of wet hair
Duration: Instant
Attack/Save: STR Save
Damage/Effect: Bludgeoning
You conjure a deluge of seawater in a 15-foot-radius, 10-foot-tall cylinder centered on a point within range. This water takes the form of a tidal wave, a whirlpool, a waterspout, or another form of your choice. Each creature in the area must succeed on a Strength saving throw against your spell save DC or take 2d8 bludgeoning damage and fall prone. You can choose a number of creatures equal to your spellcasting modifier (minimum of 1) to automatically succeed on this saving throw.
If you are within the spell’s area, as part of the action you use to cast the spell, you can vanish into the deluge and teleport to an unoccupied space that you can see within the spell’s area.
Available for: Druid, Ranger, Sorcerer
Level 5 Spells
Tal'Dorei Campaign Setting Reborn
Freedom of the Winds
5-level Abjuration
Casting Time: 1 action
Range/Area: Self
Components: Verbal, Somatic, Material
Materials: a scrap of sailcloth
Duration: Concentration, 10 minutes
Damage/Effect: Buff, Teleportation
Wind wraps around your body, tugging at your hair and clothing as your feet lift off the ground. You gain a flying speed of 60 feet. Additionally, you have advantage on ability checks to avoid being grappled, and on saving throws against being restrained or paralyzed.
When you are targeted by a spell or attack while this spell is in effect, you can use a reaction to teleport up to 60 feet to an unoccupied space you can see. If this movement takes you out of range of the triggering spell or attack, you are unaffected by it. This spell then ends when you reappear.
Available for: Druid, Ranger, Sorcerer
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