Spells of Deep Magic Volume 2
Cantrips
Deep Magic Volume 2 (p.139)
Arcane Sparkler
0-level (Cantrip) Evocation
Deep Magic Volume 2 (p.143)
Biting Armor
0-level (Cantrip) Conjuration
Deep Magic Volume 2 (p.145)
Blood Purge
0-level (Cantrip) Necromancy
Deep Magic Volume 2 (p.150)
Cecily's Stormshot
0-level (Cantrip) Evocation
Deep Magic Volume 2 (p.153)
Claw Guard
0-level (Cantrip) Abjuration
Deep Magic Volume 2 (p.157)
Conjure Thicket
0-level (Cantrip) Conjuration
Deep Magic Volume 2 (p.163)
Deflection
0-level (Cantrip) Abjuration
Deep Magic Volume 2 (p.172)
Dream Glimpse
0-level (Cantrip) Divination
Deep Magic Volume 2 (p.174)
Een's Molten Shard
0-level (Cantrip) Conjuration
Deep Magic Volume 2 (p.175)
Effervesce Sense
0-level (Cantrip) Transmutation
Deep Magic Volume 2 (p.180)
Flame's Kiss
0-level (Cantrip) Evocation
Deep Magic Volume 2 (p.183)
Gnaw
0-level (Cantrip) Transmutation
Deep Magic Volume 2 (p.190)
Illusion of Health
0-level (Cantrip) Illusion
Deep Magic Volume 2 (p.205)
Panacea
0-level (Cantrip) Abjuration
Deep Magic Volume 2 (p.208)
Plague Marks
0-level (Cantrip) Necromancy
Deep Magic Volume 2 (p.208)
Pocketful of Posies
0-level (Cantrip) Abjuration
Deep Magic Volume 2 (p.216)
Rime
0-level (Cantrip) Evocation
Deep Magic Volume 2 (p.218)
Shackle
0-level (Cantrip) Abjuration
Deep Magic Volume 2 (p.223)
Slime Guard
0-level (Cantrip) Abjuration
Deep Magic Volume 2 (p.224)
Smolder
0-level (Cantrip) Illusion
Deep Magic Volume 2 (p.226)
Spray of Glass
0-level (Cantrip) Evocation
Deep Magic Volume 2 (p.226)
Spy
0-level (Cantrip) Divination
Deep Magic Volume 2 (p.227)
Storm Mote
0-level (Cantrip) Conjuration
Deep Magic Volume 2 (p.229)
Strip Wood
0-level (Cantrip) Transmutation
Deep Magic Volume 2 (p.229)
Swing and a Missile
0-level (Cantrip) Evocation
Deep Magic Volume 2 (p.237)
Weight Spike
0-level (Cantrip) Transmutation
Deep Magic Volume 2 (p.238)
Wilting Breath
0-level (Cantrip) Necromancy
Deep Magic Volume 2 (p.239)
Word of Unmaking
0-level (Cantrip) Transmutation
Level 1 Spells
Deep Magic Volume 2 (p.137)
Aegis of Honor
1-level Abjuration
Deep Magic Volume 2 (p.138)
Ambusher's Regret
1-level Evocation
Deep Magic Volume 2 (p.138)
Amplify Sound
1-level Divination
Deep Magic Volume 2 (p.138)
Anneal
1-level Transmutation
Deep Magic Volume 2 (p.140)
Ashen Lashes
1-level Evocation
Deep Magic Volume 2 (p.140)
Azalea Skin
1-level Transmutation
Deep Magic Volume 2 (p.154)
Compel Mercy
1-level Enchantment
Deep Magic Volume 2 (p.154)
Concentration Smash
1-level Abjuration
Deep Magic Volume 2 (p.155)
Concussive Punch
1-level Transmutation
Deep Magic Volume 2 (p.156)
Conjure Rats
1-level Conjuration
- One mildly hostile Wererat (CR 2), which does not obey your verbal commands but might defend itself.
- One Ratfolk Rogue (CR 1).
- Four Swarm of Rats or four Ratfolk (CR 1/4).
- Eight Giant Rat (CR 1/8).
- Sixteen normal Rat (CR 0).
Deep Magic Volume 2 (p.160)
Curse of Sustentation
1-level Evocation
Deep Magic Volume 2 (p.161)
Dance of the Fey
1-level Conjuration
Deep Magic Volume 2 (p.163)
Dehydration
1-level Evocation
Deep Magic Volume 2 (p.164)
Detect Shapechanger
1-level Divination
Deep Magic Volume 2 (p.168)
Doom of Fools
1-level Necromancy
- Choose one ability score. While doomed, the target has disadvantage on ability checks and saving throws made with that ability score.
- While doomed, the target falls prone at the start of each round, and its speed is halved.
- While doomed, the target must make a Wisdom saving throw at the start of each of its turns. If it fails, it wastes its action that turn, doing nothing.
Deep Magic Volume 2 (p.176)
El'Tharyn's Evanishing Exchange
1-level Conjuration
Deep Magic Volume 2 (p.175)
Elemental Infusion
1-level Transmutation
Deep Magic Volume 2 (p.176)
Emotional Gamut
1-level Enchantment
Deep Magic Volume 2 (p.177)
Expel Heresy
1-level Enchantment
Deep Magic Volume 2 (p.179)
Fist From Hell
1-level Evocation
Deep Magic Volume 2 (p.180)
Flamestep
1-level Conjuration
Deep Magic Volume 2 (p.181)
Florafetter
1-level Conjuration
Deep Magic Volume 2 (p.182)
Forgettable
1-level Enchantment
Deep Magic Volume 2 (p.182)
Frightful Shout
1-level Enchantment
Deep Magic Volume 2 (p.185)
Grit in the Eye
1-level Evocation
Deep Magic Volume 2 (p.188)
Hemmen's Low Blow
1-level Conjuration
Deep Magic Volume 2 (p.190)
Infernal Rebound
1-level Evocation
Deep Magic Volume 2 (p.191)
Jedza's Tidy Charm
1-level Enchantment
Deep Magic Volume 2 (p.194)
Last Strike
1-level Abjuration
Deep Magic Volume 2 (p.194)
Leaden Wings
1-level Transmutation
Deep Magic Volume 2 (p.197)
Lunarbolt Waxing
1-level Evocation
- If the target is between 35 and 60 feet away from you, it takes an additional 1d4 radiant damage.
- If the target is between 65 and 90 feet away from you, it takes an additional 2d4 radiant damage.
- If the target is between 95 and 120 feet away from you, it takes an additional 3d4 radiant damage.
Deep Magic Volume 2 (p.198)
Magnetic Bolt
1-level Transmutation
Deep Magic Volume 2 (p.198)
Malaise
1-level Illusion
- An illusory fever where the target feels feverish and hot to the touch.
- The target has a persistent, scratchy throat, prompting occasional coughs.
- The target sees minor spots or has blurry vision at their periphery.
- The target’s skin manifests illusory, itchy spots, boils, or rashes, prompting occasional scratching.
Deep Magic Volume 2 (p.204)
Nothing to See Here
1-level Enchantment
Deep Magic Volume 2 (p.205)
Oneiromancy
1-level Divination
Deep Magic Volume 2 (p.207)
Plague Doctor's Call
1-level Divination
Ritual - does not require spell slot, takes 10 minutes longerDeep Magic Volume 2 (p.214)
Reassemble Bones
1-level Transmutation
Deep Magic Volume 2 (p.222)
Shapechanger-Bane Weapon
1-level Transmutation
Deep Magic Volume 2 (p.223)
Skip Strike
1-level Transmutation
Deep Magic Volume 2 (p.225)
Spectral Perfume
1-level Abjuration
Deep Magic Volume 2 (p.226)
Spray
1-level Conjuration
Deep Magic Volume 2 (p.227)
Steady
1-level Transmutation
Deep Magic Volume 2 (p.230)
Tongue Pick
1-level Transmutation
Deep Magic Volume 2 (p.233)
Uniting Sigil
1-level Illusion
- Resolve. When it fails a saving throw, the target can use its reaction to reroll the saving throw and must use the new roll.
- Retreat. When it is targeted by a melee attack, the target can use its reaction to move up to half its speed without provoking opportunity attacks.
- Revenge. When it takes damage from an attack or spell, the target can use its reaction to cause the attacker or caster of the triggering spell to take radiant damage equal to your spellcasting ability modifier.
Deep Magic Volume 2 (p.233)
Unnerving Yowl
1-level Necromancy
Deep Magic Volume 2 (p.235)
Varina's Virtuous Valediction
1-level Evocation
Deep Magic Volume 2 (p.238)
Whipcrack
1-level Evocation
Deep Magic Volume 2 (p.240)
Zip
1-level Transmutation
Level 2 Spells
Deep Magic Volume 2 (p.139)
Aqueous Arena
2-level Transmutation
Deep Magic Volume 2 (p.141)
Baba's Pincushion
2-level Conjuration
Deep Magic Volume 2 (p.142)
Bearing Barrage
2-level Transmutation
Deep Magic Volume 2 (p.146)
Break it Down
2-level Enchantment
Deep Magic Volume 2 (p.146)
Breath of Separation
2-level Conjuration
Deep Magic Volume 2 (p.146)
Breeze Walker
2-level Transmutation
Deep Magic Volume 2 (p.147)
Brilliant Harrier
2-level Conjuration
Deep Magic Volume 2 (p.147)
Bromn's Earthen Escape
2-level Transmutation
Deep Magic Volume 2 (p.148)
Bubble Barrier
2-level Abjuration
Deep Magic Volume 2 (p.148)
Buffeting Wings
2-level Transmutation
Deep Magic Volume 2 (p.152)
Chergui's Swift Blessing
2-level Conjuration
Deep Magic Volume 2 (p.152)
Chittrk'k's Soul Fire
2-level Illusion
Deep Magic Volume 2 (p.154)
Clinging Shadow
2-level Conjuration
Deep Magic Volume 2 (p.154)
Combust the Dead
2-level Evocation
Deep Magic Volume 2 (p.155)
Conductive Vapors
2-level Conjuration
Deep Magic Volume 2 (p.157)
Conjure Vermin
2-level Conjuration
- One Swarm of Maggots
- Two Murder of Crows
- Two Swarm of Rats
- Murder of Crows. One creature in the swarm’s space must succeed on a Dexterity saving throw or be blinded until the end of its next turn.
- Swarm of Maggots. One creature in the swarm’s space must succeed on a Wisdom saving throw or be stunned with horror and nausea until the end of its next turn.
- Swarm of Rats. One creature in the swarm’s space must succeed on a Constitution saving throw or be poisoned by filth until the end of its next turn.
Deep Magic Volume 2 (p.157)
Contagious Healing
2-level Evocation
Deep Magic Volume 2 (p.158)
Court the Flame
2-level Abjuration
Deep Magic Volume 2 (p.165)
Discord
2-level Enchantment
Deep Magic Volume 2 (p.167)
Doom of Destiny
2-level Enchantment
Deep Magic Volume 2 (p.171)
Doomed
2-level Illusion
Deep Magic Volume 2 (p.178)
Fever's Gift
2-level Divination
Deep Magic Volume 2 (p.182)
Galvanize Metal
2-level Transmutation
Deep Magic Volume 2 (p.183)
Gift of Ice
2-level Abjuration
Deep Magic Volume 2 (p.183)
Gift of the Golden Tongue
2-level Enchantment
Deep Magic Volume 2 (p.183)
Goob's Inconvenient Gathering
2-level Transmutation
Deep Magic Volume 2 (p.184)
Grasp of the Briar
2-level Conjuration
Deep Magic Volume 2 (p.187)
Heartfire
2-level Evocation
Deep Magic Volume 2 (p.187)
Heavy Metal
2-level Transmutation
Deep Magic Volume 2 (p.188)
Helper's Hands
2-level Conjuration
Deep Magic Volume 2 (p.195)
Ley Chain
2-level Enchantment
Deep Magic Volume 2 (p.195)
Lightning Rod
2-level Evocation
Deep Magic Volume 2 (p.198)
Magnify Weapon
2-level Transmutation
Deep Magic Volume 2 (p.199)
Marigold Bloom
2-level Conjuration
Deep Magic Volume 2 (p.200)
Merchant of Minutes
2-level Necromancy
Deep Magic Volume 2 (p.205)
Palliative Censure
2-level Enchantment
Deep Magic Volume 2 (p.208)
Poisoned Portal
2-level Conjuration
Deep Magic Volume 2 (p.210)
Power Word Rebound
2-level Evocation
Deep Magic Volume 2 (p.210)
Power Word Vulnerability
2-level Transmutation
Deep Magic Volume 2 (p.211)
Prince's Pillar
2-level Conjuration
Deep Magic Volume 2 (p.212)
Radiant Rosette
2-level Conjuration
Deep Magic Volume 2 (p.214)
Reaper's Balm
2-level Necromancy
Deep Magic Volume 2 (p.216)
Rite of Rain
2-level Conjuration
Ritual - does not require spell slot, takes 10 minutes longerDeep Magic Volume 2 (p.216)
Rubbery Body
2-level Transmutation
Deep Magic Volume 2 (p.217)
Seeking Fire
2-level Divination
Deep Magic Volume 2 (p.217)
Serrated Limbs
2-level Transmutation
Deep Magic Volume 2 (p.220)
Shadow Shield
2-level Abjuration
Deep Magic Volume 2 (p.220)
Shadow Shunt
2-level Conjuration
Deep Magic Volume 2 (p.222)
Shamal's Grasp
2-level Conjuration
Deep Magic Volume 2 (p.223)
Shroom of Doom
2-level Conjuration
Deep Magic Volume 2 (p.225)
Spellhunt Step
2-level Conjuration
Deep Magic Volume 2 (p.225)
Spirit Balm
2-level Conjuration
Deep Magic Volume 2 (p.228)
Storm Step
2-level Conjuration
Deep Magic Volume 2 (p.228)
Strafe
2-level Evocation
Deep Magic Volume 2 (p.229)
Surprising Bound
2-level Transmutation
Deep Magic Volume 2 (p.229)
Templar's Bellow
2-level Evocation
Deep Magic Volume 2 (p.230)
Templar's Mercy
2-level Evocation
Deep Magic Volume 2 (p.230)
Tooth of the Wyrm
2-level Necromancy
Deep Magic Volume 2 (p.233)
Undead Syphon
2-level Necromancy
Deep Magic Volume 2 (p.235)
Utterance
2-level Evocation
Deep Magic Volume 2 (p.236)
Vision Slip
2-level Enchantment
Deep Magic Volume 2 (p.237)
Well of Frozen Missiles
2-level Conjuration
Deep Magic Volume 2 (p.239)
Wound Surge
2-level Necromancy
Level 3 Spells
Deep Magic Volume 2 (p.138)
Apparition's Invitation
3-level Illusion
Deep Magic Volume 2 (p.139)
Arrow Door
3-level Conjuration
Deep Magic Volume 2 (p.141)
Balo's Bolster Dead
3-level Necromancy
Deep Magic Volume 2 (p.141)
Bartholomew's Elemental Arc
3-level Abjuration
Deep Magic Volume 2 (p.142)
Beast Essence
3-level Transmutation
Deep Magic Volume 2 (p.148)
Burst of Pollen
3-level Evocation
Deep Magic Volume 2 (p.148)
Bury the Dead
3-level Abjuration
Deep Magic Volume 2 (p.149)
Busy Bee
3-level Conjuration
Deep Magic Volume 2 (p.150)
Chains of Justice
3-level Conjuration
Deep Magic Volume 2 (p.151)
Chaotic Contrition
3-level Enchantment
Deep Magic Volume 2 (p.153)
Chorus of Thunder
3-level Evocation
Deep Magic Volume 2 (p.160)
Critical Exchange
3-level Enchantment
Deep Magic Volume 2 (p.160)
Daisy Regrowth
3-level Transmutation
Deep Magic Volume 2 (p.160)
Damage Echo
3-level Transmutation
Deep Magic Volume 2 (p.163)
Densini's Radiance
3-level Evocation
Deep Magic Volume 2 (p.165)
Diversion Door
3-level Abjuration
Deep Magic Volume 2 (p.165)
Dome of Spectral Blows
3-level Conjuration
Deep Magic Volume 2 (p.168)
Doom of Laughter
3-level Enchantment
Deep Magic Volume 2 (p.172)
Dream Canopy
3-level Illusion
Mesmerleaf. A creature that enters the area for the first time on a turn or starts its turn there must succeed on a Charisma saving throw or have disadvantage on attack rolls until the start of your next turn, as the plants dream of the mesmerizing dance of leaves caught in autumnal wind.
Scintillating Bough. A creature that enters the area for the first time on a turn or starts its turn there must succeed on a Dexterity saving throw or be blinded until the start of your next turn, as the plants dream of speckled sunlight peeking through leaves.
Sprigs and Twigs. A creature that enters the area for the first time on a turn or starts its turn there must succeed on a Wisdom saving throw or take 3d8 force damage, as the plants dream of twigs, thorns, and bare tree limbs poking out from all angles.
Deep Magic Volume 2 (p.173)
Dreamstride
3-level Illusion
Ritual - does not require spell slot, takes 10 minutes longerDeep Magic Volume 2 (p.174)
Earth Glide
3-level Transmutation
Deep Magic Volume 2 (p.175)
Een's Shredding Aura
3-level Conjuration
Deep Magic Volume 2 (p.175)
Elemental Exchange
3-level Transmutation
Deep Magic Volume 2 (p.177)
Everan's Scorching Serpents
3-level Evocation
Deep Magic Volume 2 (p.180)
Flames United
3-level Abjuration
Deep Magic Volume 2 (p.181)
Flight of Ideas
3-level Enchantment
Deep Magic Volume 2 (p.181)
Flittering Eyes
3-level Transmutation
Deep Magic Volume 2 (p.186)
Harmful Exchange
3-level Conjuration
Deep Magic Volume 2 (p.186)
Healing Glyph
3-level Abjuration
- Healing. The creature regains 3d8 hit points
- Restoration. The creature is cured of one disease or one of the following conditions of its choice: blinded, deafened, paralyzed, or poisoned.
Deep Magic Volume 2 (p.190)
Immolating Geist
3-level Necromancy
Deep Magic Volume 2 (p.190)
Impaling Glory
3-level Evocation
Deep Magic Volume 2 (p.191)
Kel's Antlion Trap
3-level Conjuration
Deep Magic Volume 2 (p.197)
Magic Dampening Field
3-level Abjuration
Deep Magic Volume 2 (p.201)
Miniature Hurricane
3-level Evocation
Deep Magic Volume 2 (p.203)
Nimble Dance
3-level Transmutation
Deep Magic Volume 2 (p.204)
Obviating Shadow
3-level Necromancy
Deep Magic Volume 2 (p.208)
Plague Walk
3-level Necromancy
Deep Magic Volume 2 (p.209)
Power Word Fling
3-level Conjuration
Deep Magic Volume 2 (p.212)
Purge
3-level Necromancy
Deep Magic Volume 2 (p.212)
Radiant Shield
3-level Transmutation
Deep Magic Volume 2 (p.214)
Rat Plague
3-level Necromancy
Deep Magic Volume 2 (p.216)
Scattershot
3-level Evocation
Deep Magic Volume 2 (p.216)
Seal
3-level Abjuration
Deep Magic Volume 2 (p.217)
Sear
3-level Evocation
Deep Magic Volume 2 (p.223)
Shifting Sand Form
3-level Transmutation
Deep Magic Volume 2 (p.225)
Spoil Food and Water
3-level Conjuration
Deep Magic Volume 2 (p.233)
Unravel Ghost
3-level Necromancy
Deep Magic Volume 2 (p.235)
Vanish Within
3-level Transmutation
Deep Magic Volume 2 (p.235)
Venemous Thoughts
3-level Necromancy
Deep Magic Volume 2 (p.236)
Visions of Home
3-level Illusion
Deep Magic Volume 2 (p.236)
Vortex of Steam
3-level Evocation
Deep Magic Volume 2 (p.238)
Wings of Retribution
3-level Evocation
Deep Magic Volume 2 (p.239)
Woodland Walk
3-level Transmutation
Deep Magic Volume 2 (p.239)
Word of Warning
3-level Abjuration
Level 4 Spells
Deep Magic Volume 2 (p.140)
Aura of Filth
4-level Necromancy
Deep Magic Volume 2 (p.141)
Bark Bulwark
4-level Abjuration
Deep Magic Volume 2 (p.151)
Chamber of Restoring Amber
4-level Abjuration
Deep Magic Volume 2 (p.156)
Conjure Spellhound
4-level Conjuration
Deep Magic Volume 2 (p.159)
Create Plague Zombie
4-level Necromancy
Deep Magic Volume 2 (p.162)
Dead Man Walking
4-level Necromancy
Deep Magic Volume 2 (p.162)
Death Toll
4-level Necromancy
Deep Magic Volume 2 (p.164)
Detect Secrets
4-level Divination
Ritual - does not require spell slot, takes 10 minutes longerDeep Magic Volume 2 (p.165)
Disrupting Orb
4-level Illusion
Deep Magic Volume 2 (p.170)
Doom of the Black River
4-level Transmutation
Deep Magic Volume 2 (p.172)
Dream Shear
4-level Illusion
Deep Magic Volume 2 (p.173)
Dust and Ashes
4-level Transmutation
Deep Magic Volume 2 (p.175)
Electric Eels
4-level Evocation
Deep Magic Volume 2 (p.178)
Festering Fever
4-level Necromancy
Deep Magic Volume 2 (p.178)
Fey Tricks
4-level Abjuration
Deep Magic Volume 2 (p.185)
Halo of Blood and Tears
4-level Necromancy
- Healing Burst. The next spell you cast that restores hit points to a creature restores an additional amount equal to the stored energy.
- Spell Rejuvenation. You regain one expended spell slot of a level determined by the amount of stored energy. You regain an expended 1st-level spell slot if the stored energy is at least 10 damage, a 2nd-level spell slot if the stored energy is at least 20 damage, and so on. You can’t regain multiple spell slots at once with this effect.
Deep Magic Volume 2 (p.186)
Harfang's Hoarfrost
4-level Transmutation
Deep Magic Volume 2 (p.192)
Khamsin's Chariot
4-level Conjuration
Deep Magic Volume 2 (p.199)
Mass Disarm
4-level Abjuration
Deep Magic Volume 2 (p.202)
Moonsphere Meteor
4-level Conjuration
Deep Magic Volume 2 (p.203)
Mudslide
4-level Conjuration
Deep Magic Volume 2 (p.206)
Phalanx of Light
4-level Evocation
Deep Magic Volume 2 (p.210)
Power Word Rend
4-level Evocation
Deep Magic Volume 2 (p.210)
Power Word Reveal
4-level Divination
Deep Magic Volume 2 (p.215)
Reshape Skeleton
4-level Necromancy
Deep Magic Volume 2 (p.215)
Rift
4-level Conjuration
Deep Magic Volume 2 (p.217)
Seismic Shift
4-level Evocation
Deep Magic Volume 2 (p.219)
Shadow Passenger
4-level Transmutation
Deep Magic Volume 2 (p.222)
Shared Nightmare
4-level Conjuration
Deep Magic Volume 2 (p.222)
Shield of Ephemera
4-level Abjuration
Deep Magic Volume 2 (p.227)
Steal Memories
4-level Enchantment
Deep Magic Volume 2 (p.231)
Trade Corporeality
4-level Transmutation
Deep Magic Volume 2 (p.233)
Unnatural Causes
4-level Necromancy
Deep Magic Volume 2 (p.236)
Verbal Assault
4-level Evocation
Deep Magic Volume 2 (p.238)
Windblown
4-level Necromancy
Level 5 Spells
Deep Magic Volume 2 (p.139)
Arrow of Ash
5-level Evocation
Deep Magic Volume 2 (p.145)
Blood Shards
5-level Necromancy
Deep Magic Volume 2 (p.145)
Bone of Contention
5-level Enchantment
Deep Magic Volume 2 (p.147)
Bryn's Bullying Brogue
5-level Transmutation
Deep Magic Volume 2 (p.153)
Chrysalis
5-level Transmutation
Deep Magic Volume 2 (p.158)
Contingency Boils
5-level Necromancy
Deep Magic Volume 2 (p.160)
Cry of the Dragon God
5-level Evocation
Deep Magic Volume 2 (p.161)
Dash of the Sentinel
5-level Evocation
Deep Magic Volume 2 (p.162)
Death's Retribution
5-level Abjuration
Deep Magic Volume 2 (p.166)
Doom of Antiquity
5-level Enchantment
- The target’s speed is halved.
- The target can’t see beyond 30 feet.
- The target has disadvantage on attack rolls.
- The target has disadvantage on Strength, Dexterity,and Constitution saving throws and checks.
- The target has advantage on Intelligence and Wisdom saving throws and checks.
Deep Magic Volume 2 (p.176)
Enshroud
5-level Conjuration
Deep Magic Volume 2 (p.179)
Field of Retribution
5-level Enchantment
Deep Magic Volume 2 (p.180)
Flamewalk Portal
5-level Conjuration
Deep Magic Volume 2 (p.189)
Hidden Agent
5-level Divination
Ritual - does not require spell slot, takes 10 minutes longerDeep Magic Volume 2 (p.200)
Mass Shuffle
5-level Conjuration
Deep Magic Volume 2 (p.211)
Prison of Hungry Bones
5-level Necromancy
Deep Magic Volume 2 (p.232)
Tundra Hold
5-level Evocation
Deep Magic Volume 2 (p.234)
Uplifting Spirit
5-level Conjuration
Uplifting Spirit, A Tribute to David Hanson
by Chad HansonOn the day that I was planning to write my spell, I woke up to a call telling me that my dad had died. Dad wasn't a gamer, but with his love of westerns I think he would have understood the desire for adventure and daring deeds.
Deep Magic Volume 2 (p.235)
Vengeful Spirits
5-level Conjuration
Deep Magic Volume 2 (p.237)
Weirding Wake
5-level Conjuration
Deep Magic Volume 2 (p.240)
Wreck
5-level Evocation
Deep Magic Volume 2 (p.240)
Zone of Radiance
5-level Abjuration
Level 6 Spells
Deep Magic Volume 2 (p.145)
Bombard
6-level Evocation
Deep Magic Volume 2 (p.164)
Dimensional Rending
6-level Conjuration
Deep Magic Volume 2 (p.166)
Doom of Abeyant Time
6-level Transmutation
Deep Magic Volume 2 (p.168)
Doom of Night
6-level Conjuration
Deep Magic Volume 2 (p.174)
Een's Armor of Glass
6-level Conjuration
Deep Magic Volume 2 (p.187)
Hearth Walk
6-level Conjuration
Deep Magic Volume 2 (p.192)
Kindness of Angels
6-level Conjuration
Deep Magic Volume 2 (p.201)
Monsoon
6-level Conjuration
Deep Magic Volume 2 (p.204)
Ominous Shadow
6-level Necromancy
Deep Magic Volume 2 (p.206)
Part Clouds
6-level Conjuration
Deep Magic Volume 2 (p.206)
Phantasm
6-level Illusion
Ritual - does not require spell slot, takes 10 minutes longerDeep Magic Volume 2 (p.207)
Plague Hysteria
6-level Necromancy
d10 | Disease | Description |
---|---|---|
1 | Blinding Sickness | Pain grips the creature's mind, and its eyes turn milky white. |
2 | Cackle Fever | This disease targets humanoids, though gnomes are strangely immune. While in the grips of this disease, victims frequently succumb to fits of mad laughter, giving the disease its common name and its morbid nickname the shrieks. |
3 | Filth Fever | A raging fever sweeps through the creature's body, making it feel weak. |
4 | Flesh Rot | The creature's flesh visibly decays. |
5 | Mindfire | The creature's mind becomes feverish. |
6 | Rotten Pox | The creature feels exhausted, as if suffering from one level of exhaustion and develops oozing black sores all over its body. |
7 | Seizure | The creature is overcome with shaking. |
8 | Sewer Plague | The creature feels exhausted, as if suffering from one level of exhaustion, struggling with fatigue and painful cramps. |
9 | Sight Rot | The creature suffers with bleeding from the eyes and seems to gradually lose its sight, with its vision becoming blurry toward the end of the first 24 hours. |
10 | Slimy Doom | The creature begins to bleed uncontrollably. |
Deep Magic Volume 2 (p.229)
Stygian Eye
6-level Necromancy
Deep Magic Volume 2 (p.230)
Thresh the Battlefield
6-level Conjuration
Deep Magic Volume 2 (p.237)
Wave of Putrefaction
6-level Necromancy
Level 7 Spells
Deep Magic Volume 2 (p.179)
Field of Lotuses
7-level Abjuration
Deep Magic Volume 2 (p.179)
Flame's Chronicle Unleashed
7-level Conjuration
Deep Magic Volume 2 (p.187)
Heaven's Spear
7-level Evocation
Deep Magic Volume 2 (p.199)
Mass Contagious Healing
7-level Evocation
Deep Magic Volume 2 (p.203)
Nexus
7-level Conjuration
Deep Magic Volume 2 (p.204)
Oculus Blossoms
7-level Divination
Deep Magic Volume 2 (p.206)
Phantasmal Phalanx
7-level Conjuration
Deep Magic Volume 2 (p.209)
Power Word Deplete
7-level Evocation
Deep Magic Volume 2 (p.214)
Recreate Event
7-level Illusion
Deep Magic Volume 2 (p.228)
Storm Queen's Children
7-level Conjuration
Level 8 Spells
Deep Magic Volume 2 (p.148)
Burst Organs
8-level Necromancy
Shattered Vigor. The target’s speed is permanently reduced to 10 feet, regardless of method of movement.
Deep Magic Volume 2 (p.200)
Mighty Vessel
8-level Conjuration
Deep Magic Volume 2 (p.210)
Power Word Plague
8-level Necromancy
- At the start of each of its turns, the target’s hit point maximum decreases by 20.
- The target can’t regain hit points, except by magical spells higher than 5th level.
- The target’s speed is halved.
- The disease ends on a creature when the creature is reduced to 0 hit points. The disease can also be ended by a greater restoration, heal, or wish spell.
Deep Magic Volume 2 (p.230)
Temporal Reflection
8-level Transmutation
Level 9 Spells
Deep Magic Volume 2 (p.151)
Chaotic Flowerfall
9-level Conjuration
Deep Magic Volume 2 (p.158)
Create Graveyard Dragon
9-level Necromancy
Deep Magic Volume 2 (p.190)
Horn of Heroes
9-level Conjuration
Deep Magic Volume 2 (p.228)
Storm of Angels
9-level Conjuration
Deep Magic Volume 2 (p.234)
Unstoppable Moon
9-level Conjuration
< PHB: Spells
Cantrips
- Arcane Sparkler
- Biting Armor
- Blood Purge
- Cecily's Stormshot
- Claw Guard
- Conjure Thicket
- Deflection
- Dream Glimpse
- Een's Molten Shard
- Effervesce Sense
- Flame's Kiss
- Gnaw
- Illusion of Health
- Panacea
- Plague Marks
- Pocketful of Posies
- Rime
- Shackle
- Slime Guard
- Smolder
- Spray of Glass
- Spy
- Storm Mote
- Strip Wood
- Swing and a Missile
- Weight Spike
- Wilting Breath
- Word of Unmaking
Level 1 Spells
- Aegis of Honor
- Ambusher's Regret
- Amplify Sound
- Anneal
- Ashen Lashes
- Azalea Skin
- Compel Mercy
- Concentration Smash
- Concussive Punch
- Conjure Rats
- Curse of Sustentation
- Dance of the Fey
- Dehydration
- Detect Shapechanger
- Doom of Fools
- El'tharyn's Evanishing Exchange
- Elemental Infusion
- Emotional Gamut
- Expel Heresy
- Fist From Hell
- Flamestep
- Florafetter
- Forgettable
- Frightful Shout
- Grit in the Eye
- Hemmen's Low Blow
- Infernal Rebound
- Jedza's Tidy Charm
- Last Strike
- Leaden Wings
- Lunarbolt Waxing
- Magnetic Bolt
- Malaise
- Nothing to See Here
- Oneiromancy
- Plague Doctor's Call
- Reassemble Bones
- Shapechanger-Bane Weapon
- Skip Strike
- Spectral Perfume
- Spray
- Steady
- Tongue Pick
- Uniting Sigil
- Unnerving Yowl
- Varina's Virtuous Valediction
- Whipcrack
- Zip
Level 2 Spells
- Aqueous Arena
- Baba's Pincushion
- Bearing Barrage
- Break it Down
- Breath of Separation
- Breeze Walker
- Brilliant Harrier
- Bromn's Earthen Escape
- Bubble Barrier
- Buffeting Wings
- Chergui's Swift Blessing
- Chittrk'k's Soul Fire
- Clinging Shadow
- Combust the Dead
- Conductive Vapors
- Conjure Vermin
- Contagious Healing
- Court the Flame
- Discord
- Doom of Destiny
- Doomed
- Fever's Gift
- Galvanize Metal
- Gift of Ice
- Gift of the Golden Tongue
- Goob's Inconvenient Gathering
- Grasp of the Briar
- Heartfire
- Heavy Metal
- Helper's Hands
- Ley Chain
- Lightning Rod
- Magnify Weapon
- Marigold Bloom
- Merchant of Minutes
- Palliative Censure
- Poisoned Portal
- Power Word Rebound
- Power Word Vulnerability
- Prince's Pillar
- Radiant Rosette
- Reaper's Balm
- Rite of Rain
- Rubbery Body
- Seeking Fire
- Serrated Limbs
- Shadow Shield
- Shadow Shunt
- Shamal's Grasp
- Shroom of Doom
- Spellhunt Step
- Spirit Balm
- Storm Step
- Strafe
- Surprising Bound
- Templar's Bellow
- Templar's Mercy
- Tooth of the Wyrm
- Undead Syphon
- Utterance
- Vision Slip
- Well of Frozen Missiles
- Wound Surge
Level 3 Spells
- Apparition's Invitation
- Arrow Door
- Balo's Bolster Dead
- Bartholomew's Elemental Arc
- Beast Essence
- Burst of Pollen
- Bury the Dead
- Busy Bee
- Chains of Justice
- Chaotic Contrition
- Chorus of Thunder
- Critical Exchange
- Daisy Regrowth
- Damage Echo
- Densini's Radiance
- Diversion Door
- Dome of Spectral Blows
- Doom of Laughter
- Dream Canopy
- Dreamstride
- Earth Glide
- Een's Shredding Aura
- Elemental Exchange
- Everan's Scorching Serpents
- Flames United
- Flight of Ideas
- Flittering Eyes
- Harmful Exchange
- Healing Glyph
- Immolating Geist
- Impaling Glory
- Kel's Antlion Trap
- Magic Dampening Field
- Miniature Hurricane
- Nimble Dance
- Obviating Shadow
- Plague Walk
- Power Word Fling
- Purge
- Radiant Shield
- Rat Plague
- Scattershot
- Seal
- Sear
- Shifting Sand Form
- Spoil Food and Water
- Unravel Ghost
- Vanish Within
- Venomous Thoughts
- Visions of Home
- Vortex of Steam
- Wings of Retribution
- Woodland Walk
- Word of Warning
Level 4 Spells
- Aura of Filth
- Bark Bulwark
- Chamber of Restoring Amber
- Conjure Spellhound
- Create Plague Zombie
- Dead Man Walking
- Death Toll
- Detect Secrets
- Disrupting Orb
- Doom of the Black River
- Dream Shear
- Dust and Ashes
- Electric Eels
- Festering Fever
- Fey Tricks
- Halo of Blood and Tears
- Harfang's Hoarfrost
- Khamsin's Chariot
- Mass Disarm
- Moonsphere Meteor
- Mudslide
- Phalanx of Light
- Power Word Rend
- Power Word Reveal
- Reshape Skeleton
- Rift
- Seismic Shift
- Shadow Passenger
- Shared Nightmare
- Shield of Ephemera
- Steal Memories
- Trade Corporeality
- Unnatural Causes
- Verbal Assault
- Windblown
Level 5 Spells
- Arrow of Ash
- Blood Shards
- Bone of Contention
- Bryn's Bullying Brogue
- Chrysalis
- Contingency Boils
- Cry of the Dragon God
- Dash of the Sentinel
- Death's Retribution
- Doom of Antiquity
- Enshroud
- Field of Retribution
- Flamewalk Portal
- Hidden Agent
- Mass Shuffle
- Prison of Hungry Bones
- Tundra Hold
- Uplifting Spirit
- Vengeful Spirits
- Weirding Wake
- Wreck
- Zone of Radiance
Level 6 Spells
Level 7 Spells
Level 8 Spells
Level 9 Spells
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