Wind Wall Spell in Faerûn | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Wind Wall

A wall of strong wind rises from the ground at a point you choose within range. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick. You can shape the wall in any way you choose so long as it makes one continuous path along the ground. The wall lasts for the duration.   When the wall appears, each creature within its area must make a Strength saving throw. A creature takes 3d8 bludgeoning damage on a failed save, or half as much damage on a successful one.   The strong wind keeps fog, smoke, and other gases at bay. Small or smaller flying creatures or objects can't pass through the wall. Loose, lightweight materials brought into the wall fly upward. Arrows, crossbow bolts, and other ordinary projectiles launched at targets behind the wall are deflected upward and automatically miss (boulders hurled by giants or siege engines, and similar projectiles, are unaffected). Creatures in gaseous form can't pass through it.
Material Components
A feather of exotic origin
Gestures & Ritual
Verbal, Somatic, Material
Related School
Evocation
Effect Duration
1 minute (concentration)
Effect Casting Time
1 action
Range
120 feet
Level
3rd
Applied Restriction
Druid, Ranger

Comments

Please Login in order to comment!