Vajra Safahr Character in Faerûn | World Anvil
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Vajra Safahr

Vajra is a capable wizard in her mid-thirties, the youngest person ever to hold the position of Blackstaff. As the High Wizard of Waterdeep, she is charged with using all the magic and resources at her disposal to defend the city against threats. She was handpicked for the job by Khelben Arunsun, and wields the Blackstaff from which Khelben derived his name and the title of the office. Vajra isn’t the city’s most powerful wizard, but she can hold her own. Despite her many gifts, she still questions her ability to meet the demands of her role, and she rarely makes a decision without first soliciting the advice of the Blackstaff, which contains Khelben Arunsun’s spirit as well as the spirits of all the other Blackstaffs who preceded her. She also gets intelligence from many other sources, both through her own network of spies and from Harper agents.   Vajra runs Blackstaff Academy, a school for mages, out of Blackstaff Tower in the Castle Ward. Several of the older and more seasoned wizards in Waterdeep consider Vajra an upstart, but they are smart enough not to challenge her. Only the Open Lord, currently Laeral Silverhand, can strip Vajra of her title.    

Vajra Safahr CR: 13 (10,000 XP)

Medium humanoid (human), lawful neutral
Armor Class: 14 (Blackstaff, 17 with mage armor)
Hit Points: 126 (23d8 + 23)
Speed: 30 ft

STR

10 +0

DEX

14 +2

CON

12 +1

INT

20 +5

WIS

11 +0

CHA

16 +3

Saving Throws: Int +10, Wis +5
Skills: Arcana +10, History +10
Senses: Passive Perception 10
Languages: Common, Dwarvish, Elvish, Giant, Halfling, Undercommon
Challenge Rating: 13 (10,000 XP)

Special Equipment. Vajra wields the Blackstaff.   Magic Resistance. Vajra has advantage on saving throws against spells and other magical effects.   Spellcasting. Vajra is an 18th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 18, +12 to hit with spell attacks). She has the following wizard spells prepared:

Actions

Blackstaff. Melee Weapon Attack: +7 to hit, reach 5 feet, one target. Hit: 1d6 + 2 bludgeoning damage, or 1d8 + 2 bludgeoning damage when used with two hands. Vajra can expend 1 of the staff’s charges to deal an extra 1d6 force damage on a hit.

Alignment
Lawful Neutral
Current Location
Species
Ethnicity
Children
Gender
Female

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