Tenser's Transformation
You endow yourself with endurance and martial prowess fueled by magic. Until the spell ends, you can’t cast spells, and you gain the following benefits:
- You gain 50 temporary hit points. If any of these remain when the spell ends, they are lost.
- You have advantage on attack rolls that you make with simple and martial weapons.
- When you hit a target with a weapon attack, that target takes an extra 2d12 force damage.
- You have proficiency with all armor, shields, simple weapons, and martial weapons.
- You have proficiency in Strength and Constitution saving throws.
- You can attack twice, instead of once, when you take the Attack action on your turn. You ignore this benefit if you already have a feature, like Extra Attack, that gives you extra attacks.
Material Components
A few hairs from a bull
Gestures & Ritual
Verbal, Somatic, Material
Related School
Transmutation
Effect Duration
10 minutes (concentration)
Effect Casting Time
1 action
Range
Self
Level
6th
Applied Restriction
Wizard
Comments