Rolling Rock Spell in Faerûn | World Anvil
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Rolling Rock

A 5-foot-diameter rock emerges from the ground, appearing in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the rock must make a Dexterity saving throw. The creature takes 2d6 bludgeoning damage on a failed save, or half as much damage on a successful one.   As a bonus action, you can move the rock up to 30 feet. If you ram the rock into a creature, that creature must make the saving throw against the rock’s damage, and the rock stops moving this turn.   When you move the rock, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The rock smashes and breaks objects not being worn or carried. It rammed against a door, it uses your spellcasting ability in place of a Strength (Athletics) check to break down the door.   At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.
Material Components
A pebble
Gestures & Ritual
Verbal, Somatic, Material
Related School
Conjuration
Effect Duration
1 minute (concentration)
Effect Casting Time
1 action
Range
60 feet
Level
2nd
Applied Restriction
Druid, Sorcerer, Wizard

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