Rezmir
Rezmir CR: 7 (2,900 XP)
STR
18 +4
DEX
16 +3
CON
16 +3
INT
15 +2
WIS
12 +1
CHA
14 +2
Special Equipment. Rezmir wears an insignia of claws and wields Hazirawn. Amphibious. Rezmir can breathe air and water. Dark Advantage. Once per turn, Rezmir can deal an extra 3d6 damage when she hits with a weapon attack, provided Rezmir has advantage on the attack roll. Immolation. When Rezmir is reduced to 0 hit points, her body disintegrates into a pile of ash.
Actions
Hazirawn. Melee Weapon Attack: +9 to hit, reach 5 feet, one target. Hit: 2d6 + 6 slashing damage plus 2d6 necrotic damage. If the target is a creature, it can't regain hit points for 1 minute. The target can make a DC 15 Constitution saving throw at the end of each of its turns, ending this effect early on a success. Caustic Bolt. Ranged Spell Attack: +8 to hit, range 90 feet, one target. Hit: 4d8 acid damage. Acid Breath (Recharge 5-6 ). Rezmir breathes acid in a 30-foot line that is 5 feet wide. Each creature in the line must make a DC 14 Dexterity saving throw, taking 5d8 acid damage on a failed save, or half as much damage on a successful one.
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