Mage Profession in Faerûn | World Anvil
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Mage

Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.    

Apprentice Mage CR: 1/4 (50 XP)

Medium humanoid (any race), any
Armor Class: 10
Hit Points: 9 (2d8)
Speed: 30 ft

STR

10 +0

DEX

10 +0

CON

10 +0

INT

14 +2

WIS

10 +0

CHA

11 +0

Skills: Arcana +4, History +4
Senses: Passive Perception 10
Languages: Any one language (usually Common)
Challenge Rating: 1/4 (50 XP)

Spellcasting. The mage is a 1st-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The mage has the following wizard spells prepared:

Actions

Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 5 feet or range 20/60 feet, one target. Hit: 1d4 piercing damage.

   

Mage CR: 2 (450 XP)

Medium humanoid (any race), any
Armor Class: 12
Hit Points: 22 (5d8)
Speed: 30 ft

STR

10 +0

DEX

14 +2

CON

10 +0

INT

16 +3

WIS

12 +1

CHA

12 +1

Skills: Arcana +5, History +5
Senses: Passive Perception 12
Languages: Any three languages
Challenge Rating: 2 (450 XP)

Spellcasting. The mage is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The mage has the following wizard spells prepared:

Actions

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 feet or range 20/60 feet, one target. Hit: 1d4 + 2 piercing damage.

   

High Mage CR: 6 (2,300 XP)

Medium humanoid (any race), any
Armor Class: 12
Hit Points: 49 (9d8 + 9)
Speed: 30 ft

STR

10 +0

DEX

14 +2

CON

12 +1

INT

18 +4

WIS

12 +1

CHA

14 +2

Saving Throws: lnt +7, Wis +4
Skills: Arcana +7, History +7
Senses: Passive Perception 11
Languages: Any four languages
Challenge Rating: 6 (2,300 XP)

Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The mage has the following wizard spells prepared: 

Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 feet or range 20/60 feet, one target. Hit: 1d4 + 2 piercing damage.

   

Archmage CR: 12 (8,400 XP)

Medium humanoid (any race), any
Armor Class: 12 (15 with mage armor)
Hit Points: 99 (18d8 + 18)
Speed: 30 ft

STR

10 +0

DEX

14 +2

CON

12 +1

INT

20 +5

WIS

15 +2

CHA

16 +3

Saving Throws: Int +9, Wis +6
Skills: Arcana +13, History +13
Senses: Passive Perception 12
Languages: Any six languages
Challenge Rating: 12 (8,400 XP)

Magic Resistance. The archmage has advantage on saving throws against spells and other magical effects.   Spellcasting. The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:

Actions

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 feet or range 20/60 feet, one target. Hit: 1d4 + 2 piercing damage.


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