Jarlaxle Baenre
Jarlaxle Baenre CR: 14 (11,500 XP)
STR
12 +1
DEX
22 +6
CON
14 +2
INT
20 +5
WIS
16 +3
CHA
19 +4
Special Equipment. Jarlaxle wears +3 leather armor, a cloak of invisibility, a knave’s eye patch, and a ring of truth telling. He wields a +3 rapier and carries a portable hole and a wand of web. Evasion. If he is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, Jarlaxle instead takes no damage if he succeeds on the saving throw, and only half damage if he fails. He can’t use this trait if he’s incapacitated. Fey Ancestry. Jarlaxle has advantage on saving throws against being charmed, and magic can’t put him to sleep. Innate Spellcasting. Jarlaxle’s innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). He can innately cast the following spells, requiring no material components:
- At will: dancing lights
- 1/day each: darkness, faerie fire, levitate (self only)
Actions
Multiattack. Jarlaxle makes three attacks with his +3 rapier. +3 Rapier. Melee Weapon Attack: +14 to hit, reach 5 feet, one target. Hit: 1d8 + 9 piercing damage.
Legendary Actions
Jarlaxle can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Jarlaxle regains spent legendary actions at the start of his turn. Quick Step. Jarlaxle moves up to his speed without provoking opportunity attacks. Attack (Costs 2 Actions). Jarlaxle makes one attack with his +3 rapier.
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