Jarlaxle Baenre Character in Faerûn | World Anvil
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Jarlaxle Baenre

Jarlaxle is a flamboyant, swashbuckling drow rebel. He leads a renegade drow faction called Bregan D’aerthe, made up of disenfranchised male drow, most of them culled from destroyed or disgraced houses. Gifted with a sharp mind, a sense of humor, puissant skill with a blade, and a wealth of useful magic items, Jarlaxle infiltrated the city of Luskan, brought a kind of order to its lawlessness, and declared himself its secret lord.   Jarlaxle likes to weave a tangled web of schemes that leave his enemies baffled - the latest of which is a plan to legitimize Luskan by making it a member of the Lords’ Alliance. The city’s unsavory reputation has thwarted all previous efforts, and the current leaders of the Lords’ Alliance have voiced their opposition to Luskan’s admittance. A few have flatly declared that the city will never be welcome in the alliance. Nonetheless, Jarlaxle aims to persuade Laeral Silverhand, the Open Lord of Waterdeep, to champion Luskan’s cause - even if that means losing other alliance members in the process. Tying Luskan’s fortunes to those of Waterdeep would increase Jarlaxle’s political and economic power on the Sword Coast.    

Jarlaxle Baenre CR: 14 (11,500 XP)

Medium humanoid (elf), chaotic neutral
Armor Class: 24 (+3 leather armor)
Hit Points: 123 (19d8 + 38)
Speed: 30 ft

STR

12 +1

DEX

22 +6

CON

14 +2

INT

20 +5

WIS

16 +3

CHA

19 +4

Saving Throws: Dex +11, Wis +8
Skills: Acrobatics +11, Athletics +6, Deception +14, Perception +8, Sleight of Hand +11, Stealth +16
Senses: Darkvision 120 feet, Passive Perception 18
Languages: Abyssal, Common, Draconic, Dwarvish, Elvish, Undercommon
Challenge Rating: 14 (11,500 XP)

Special Equipment. Jarlaxle wears +3 leather armor, a cloak of invisibility, a knave’s eye patch, and a ring of truth telling. He wields a +3 rapier and carries a portable hole and a wand of web.   Evasion. If he is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, Jarlaxle instead takes no damage if he succeeds on the saving throw, and only half damage if he fails. He can’t use this trait if he’s incapacitated.   Fey Ancestry. Jarlaxle has advantage on saving throws against being charmed, and magic can’t put him to sleep.   Innate Spellcasting. Jarlaxle’s innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). He can innately cast the following spells, requiring no material components:

  Legendary Resistance (1/Day). If Jarlaxle fails a saving throw, he can choose to succeed instead.   Sneak Attack (1/Turn). Jarlaxle deals an extra 7d6 damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Jarlaxle’s that isn’t incapacitated and Jarlaxle doesn’t have disadvantage on the attack roll.   Suave Defense. While Jarlaxle is wearing light or no armor and wielding no shield, his AC includes his Charisma modifier.   Sunlight Sensitivity. When not wearing his knave’s eye patch, Jarlaxle has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. Jarlaxle makes three attacks with his +3 rapier.   +3 Rapier. Melee Weapon Attack: +14 to hit, reach 5 feet, one target. Hit: 1d8 + 9 piercing damage.

Legendary Actions

Jarlaxle can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Jarlaxle regains spent legendary actions at the start of his turn.   Quick Step. Jarlaxle moves up to his speed without provoking opportunity attacks.   Attack (Costs 2 Actions). Jarlaxle makes one attack with his +3 rapier.

Alignment
Chaotic Neutral
Current Location
Species
Children
Gender
Male

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