Immolation Spell in Faerûn | World Anvil
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Immolation

Flames wreathe one creature you can see within range. The target must make a Dexterity saving throw. It takes 8d6 fire damage on a failed save, or half as much damage on a successful one. On a failed save, the target also burns for the spell’s duration. The burning target sheds bright light in a 30-foot radius and dim light for an additional 30 feet. At the end of each of its turns, the target repeats the saving throw. It takes 4d6 fire damage on a failed save, and the spell ends on a successful one. These magical flames can’t be extinguished by nonmagical means.   If damage from this spell kills a target, the target is turned to ash.
Gestures & Ritual
Verbal
Related School
Evocation
Effect Duration
1 minute (concentration)
Effect Casting Time
1 action
Range
90 feet
Level
5th
Applied Restriction
Sorcerer, Wizard

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