Gladiator Profession in Faerûn | World Anvil
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Gladiator

Gladiators battle for the entertainment of raucous crowds. Some gladiators are brutal pit fighters who treat each match as a life-or-death struggle, while others are professional duelists who command huge fees but rarely fight to the death.    

Gladiator CR: 5 (1,800 XP)

Medium humanoid (any race), any
Armor Class: 16 (studded leather armor and shield)
Hit Points: 112 (15d8 + 45)
Speed: 30 ft

STR

18 +4

DEX

15 +2

CON

16 +3

INT

10 +0

WIS

12 +1

CHA

15 +2

Saving Throws: Str +7, Dex +5, Con +6
Skills: Athletics +10, Intimidation +5
Senses: Passive Perception 11
Languages: Any one language (usually Common)
Challenge Rating: 5 (1,800 XP)

Brave. The gladiator has advantage on saving throws against being frightened.   Brute. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).

Actions

Multiattack. The gladiator makes three melee attacks or two ranged attacks.   Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 feet and range 20/60 feet, one target. Hit: 2d6 + 4 piercing damage, or 2d8 + 4 piercing damage if used with two hands to make a melee attack.   Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 feet, one target. Hit: 2d4 + 4 bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Reactions

Parry. The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.


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