Flood Waters Spell in Faerûn | World Anvil
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Flood Waters

This spell summons a forceful wave of sea water that emanates from you in a 30-foot cone. Creatures size Large and smaller caught in the area of this wave must make a Strength saving throw or suffer 2d8 bludgeoning damage, be knocked prone, and be washed back 10 feet. Those who make the saving throw suffer half damage, are pushed 5 feet, and are not rendered prone. Large creatures with more than two legs, such as horses, have advantage on the saving throw. Creatures taking cover behind fixed objects, such as a stone pillar, are not affected. All open flames in the area are extinguished.
Gestures & Ritual
Somatic
Related School
Conjuration
Effect Duration
Instantaneous
Effect Casting Time
1 action
Range
30 feet
Level
2nd
Applied Restriction
Druid, Sorcerer, Wizard

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