Earth Tremor Spell in Faerûn | World Anvil
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Earth Tremor

You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.   At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Gestures & Ritual
Verbal, Somatic
Related School
Evocation
Effect Duration
Instantaneous
Effect Casting Time
1 action
Range
Self (10-foot radius)
Level
1st
Applied Restriction
Bard, Druid, Sorcerer, Wizard

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